Player Matchup

Heimdallr
Heimdallr
Bresniz
Heimdallr
Level 14
God Stats
29W - 17L
1,697 SR
Queue Stats
31W - 20L
1,651 Elo+
Party 2
Gilgamesh
Gilgamesh
FN_Nyx
Gilgamesh
Level 15
God Stats
1W - 3L
1,381 SR
Queue Stats
14W - 14L
1,431 Elo+
Solo
Bakasura
Bakasura
Gosu91
Bakasura
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,632 Elo+
Party 2
Odin
Odin
Manyl10-
Odin
Level 31
God Stats
10W - 5L
1,674 SR
Queue Stats
32W - 29L
1,499 Elo+
Party 2
Janus
Janus
peches-bipede
Janus
Level 21
God Stats
8W - 20L
1,378 SR
Queue Stats
48W - 48L
1,487 Elo+
Solo
Team Averages
Level 19
1,526 SR
1,540 Elo+

VS

Team Averages
Level 10
1,661 SR
1,573 Elo+
Hel
Hel
Buranku5673
Hel
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,486 Elo+
Party 3
Thanatos
Thanatos
DieLaichbuben
Thanatos
Level 5
God Stats
4W - 2L
1,854 SR
Queue Stats
16W - 20L
1,724 Elo+
Solo
Mulan
Mulan
xD4rkSid3-XIII
Mulan
Level 20
God Stats
3W - 0L
1,733 SR
Queue Stats
61W - 36L
1,612 Elo+
Party 1
Charybdis
Charybdis
xXLonewolfXx336
Charybdis
Level 6
God Stats
2W - 0L
1,716 SR
Queue Stats
10W - 2L
1,524 Elo+
Party 3
Ra
Ra
xXTriianceXx
Ra
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bresniz
Heimdallr
17
9 / 5 / 3
11,440
520
17,491
16,279
5,339
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
FN_Nyx
Gilgamesh
15
5 / 4 / 11
10,747
489
11,416
16,823
16,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Gosu91
Bakasura
15
2 / 9 / 4
9,982
454
4,048
20,603
7,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
13
1 / 7 / 0
8,719
396
2,547
13,688
11,049
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 6 / 6
10,943
497
9,767
13,056
4,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 10
10,624
483
3,421
17,327
10,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
DieLaichbuben
Thanatos
20
7 / 6 / 3
12,942
588
6,658
18,221
9,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
13 / 3 / 10
13,749
625
21,704
24,075
26,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
xXLonewolfXx336
Charybdis
20
5 / 5 / 5
13,343
607
12,974
16,868
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 4 / 12
12,085
549
12,430
13,291
5,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
71
22
Kills
31
31
Deaths
26
24
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bresniz
Heimdallr
9
5
3
2.1
W
2
8
10
0.88
W
Thanatos
DieLaichbuben
Thanatos
7
6
3
1.42
L
Gilgamesh
FN_Nyx
Gilgamesh
5
4
11
2.63
L
Bakasura
Gosu91
Bakasura
2
9
4
0.44
L
Odin
1
7
0
0.14
L
5
6
6
1.33
W
13
3
10
6
W
Charybdis
xXLonewolfXx336
Charybdis
5
5
5
1.5
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,269
Damage
57,187
80,449
Taken
89,782
44,162
Mitigated
57,522
16,391
Healing
51,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bresniz
Heimdallr
17,491
10,838
0
3,987
16,279
5,339
3,394
2,034
13,939
0
74,164
W
3,421
562
2,789
4,840
17,327
10,985
84
4,432
12,594
19,827
0
W
Thanatos
DieLaichbuben
Thanatos
6,658
1,247
0
17,354
18,221
9,357
266
4,072
14,041
0
107,221
L
Gilgamesh
FN_Nyx
Gilgamesh
11,416
2,610
0
3,031
16,823
16,620
21
3,758
12,587
237
38,852
L
Bakasura
Gosu91
Bakasura
4,048
2,511
0
7,607
20,603
7,092
0
2,830
17,347
0
51,377
L
Odin
2,547
969
0
250
13,688
11,049
320
2,301
10,758
0
28,642
L
9,767
497
0
1,516
13,056
4,062
298
4,144
8,336
60,125
0
W
21,704
2,301
0
11,223
24,075
26,442
1,580
3,849
19,975
0
81,127
W
Charybdis
xXLonewolfXx336
Charybdis
12,974
6,928
0
6,575
16,868
5,092
4,021
472
16,371
0
120,783
W
12,430
982
3,333
4,897
13,291
5,646
882
3,054
9,828
82,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,831
Gold Earned
62,743
459
Minions Killed
631
0
Camps Cleared
0
1,964,855
Distance Traveled
2,175,609
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,440
520
125
6
0
351,343
0
W
Hel
10,624
483
27
1
0
424,360
0
W
Thanatos
12,942
588
161
7
0
467,431
0
L
Gilgamesh
10,747
489
55
3
0
434,604
4
L
Bakasura
9,982
454
93
4
0
385,834
2
L
Odin
8,719
396
76
3
0
423,398
0
L
Janus
10,943
497
110
5
0
369,676
4
W
Mulan
13,749
625
117
5
0
412,131
4
W
Charybdis
13,343
607
192
9
0
410,753
2
W
Ra
12,085
549
134
6
0
460,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role