Player Matchup

Horus
Horus
Nanny-Vesta
Horus
Level 93
God Stats
11W - 12L
1,529 SR
Queue Stats
79W - 90L
1,476 Elo+
Party 1
Geb
Geb
SOME1UWANANO
Geb
Level 29
God Stats
13W - 6L
1,648 SR
Queue Stats
37W - 36L
1,456 Elo+
Solo
Poseidon
Poseidon
SpacyLand659574
Poseidon
Level 5
God Stats
4W - 2L
1,136 SR
Queue Stats
7W - 5L
1,464 Elo+
Party 1
Chronos
Chronos
eqwv5877
Chronos
Level 27
God Stats
21W - 9L
1,656 SR
Queue Stats
40W - 18L
1,656 Elo+
Solo
Zeus
Zeus
raadaaraadaa
Zeus
Level 29
God Stats
5W - 1L
1,533 SR
Queue Stats
51W - 30L
1,572 Elo+
Solo
Team Averages
Level 37
1,500 SR
1,525 Elo+

VS

Team Averages
Level 19
1,569 SR
1,552 Elo+
Sol
Sol
CreeperGang3914
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,822 Elo+
Solo
Skadi
Skadi
GIJOELX4744
Skadi
Level 28
God Stats
9W - 7L
1,614 SR
Queue Stats
178W - 156L
1,482 Elo+
Solo
Izanami
Izanami
II SOCP II
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
PrvnceCJC
Sun Wukong
Level 27
God Stats
10W - 7L
1,734 SR
Queue Stats
47W - 46L
1,437 Elo+
Solo
Hel
Hel
morthcario
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 99L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 18
8,417
1,202
8,648
9,283
5,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 0 / 17
8,156
1,165
6,014
8,757
5,157
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Poseidon
14
0 / 0 / 19
7,933
1,133
8,499
3,443
1,184
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
eqwv5877
Chronos
15
17 / 0 / 5
10,635
1,519
15,879
6,262
2,525
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 11
7,985
1,141
3,912
3,173
1,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

400

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,393
913
467
3,317
1,085
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

12
0 / 3 / 0
6,557
937
3,249
4,703
1,473
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
II SOCP II
Izanami
12
0 / 8 / 0
6,829
976
7,977
13,993
4,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
PrvnceCJC
Sun Wukong
12
0 / 7 / 0
6,528
933
7,593
14,467
14,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 6 / 0
6,718
960
6,622
9,613
3,571
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
0
25
Kills
0
0
Deaths
25
70
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
3
0
0
L
Izanami
II SOCP II
Izanami
0
8
0
0
W
4
0
18
13
L
Sun Wukong
PrvnceCJC
Sun Wukong
0
7
0
0
W
1
0
17
9.5
W
Poseidon
0
0
19
9.5
W
Chronos
eqwv5877
Chronos
17
0
5
19.5
L
0
6
0
0
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,952
Damage
25,908
30,918
Taken
46,093
15,538
Mitigated
24,419
15,672
Healing
5,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
467
388
0
275
3,317
1,085
0
2,931
386
1,980
0
L
3,249
1,640
0
424
4,703
1,473
0
3,667
1,036
0
13,210
L
Izanami
II SOCP II
Izanami
7,977
5,050
0
0
13,993
4,196
0
10,227
3,463
0
21,555
W
8,648
3,801
2,120
5,727
9,283
5,536
0
2,137
6,927
0
9,501
L
Sun Wukong
PrvnceCJC
Sun Wukong
7,593
1,626
42
1,518
14,467
14,094
0
9,061
4,864
0
12,603
W
6,014
1,152
1,273
2,383
8,757
5,157
0
1,880
6,404
17,960
0
W
Poseidon
8,499
2,383
0
0
3,443
1,184
0
706
2,737
24,455
0
W
Chronos
eqwv5877
Chronos
15,879
8,185
0
2,570
6,262
2,525
0
2,174
4,088
27,054
2,903
L
6,622
790
1,386
1,392
9,613
3,571
0
7,032
2,358
17,999
0
W
3,912
1,063
598
1,001
3,173
1,136
0
192
2,856
27,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,126
Gold Earned
33,025
155
Minions Killed
91
8
Camps Cleared
3
744,702
Distance Traveled
505,936
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,393
913
3
0
0
96,798
2
L
Skadi
6,557
937
19
3
1
58,347
0
L
Izanami
6,829
976
23
3
0
109,778
0
W
Horus
8,417
1,202
2
0
0
162,219
0
L
Sun Wukong
6,528
933
15
2
1
115,690
1
W
Geb
8,156
1,165
25
4
0
168,080
7
W
Poseidon
7,933
1,133
45
6
1
131,701
0
W
Chronos
10,635
1,519
26
4
4
148,574
0
L
Hel
6,718
960
31
4
1
125,323
0
W
Zeus
7,985
1,141
57
8
3
134,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role