Player Matchup

Mercury
Mercury
ChibiMouette
Mercury
Level 86
God Stats
0W - 1L
1,329 SR
Queue Stats
28W - 31L
1,475 Elo+
Party 1
Bacchus
Bacchus
Misericordiou
Bacchus
Level 67
God Stats
23W - 24L
1,469 SR
Queue Stats
290W - 423L
1,377 Elo+
Party 1
Danzaburou
Danzaburou
SatanLuiMM
Danzaburou
Level 89
God Stats
16W - 28L
1,640 SR
Queue Stats
129W - 157L
1,468 Elo+
Party 1
Team Averages
Level 81
1,480 SR
1,440 Elo+

VS

Team Averages
Level 103
1,538 SR
1,441 Elo+
Geb
Geb
JMerix
Geb
Level 102
God Stats
4W - 3L
1,645 SR
Queue Stats
28W - 31L
1,433 Elo+
Party 2
Sol
Sol
WhiteBishop95
Sol
Level 67
God Stats
2W - 3L
1,446 SR
Queue Stats
14W - 23L
1,372 Elo+
Party 2
Medusa
Medusa
portaner
Medusa
Level 139
God Stats
7W - 5L
1,524 SR
Queue Stats
78W - 84L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChibiMouette
Mercury
11
3 / 6 / 2
7,829
652
6,478
9,836
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
9
0 / 5 / 2
7,101
592
3,683
14,673
13,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
SatanLuiMM
Danzaburou
11
1 / 4 / 4
8,113
676
5,567
9,799
3,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
JMerix
Geb
13
3 / 2 / 12
8,708
726
8,426
11,012
8,634
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
4 / 2 / 10
8,755
730
9,991
7,451
2,481
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
portaner
Medusa
15
8 / 1 / 7
9,902
825
9,806
4,921
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
4
Kills
15
15
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
ChibiMouette
Mercury
3
6
2
0.67
W
Geb
JMerix
Geb
3
2
12
4.5
L
Bacchus
0
5
2
0.2
L
Danzaburou
SatanLuiMM
Danzaburou
1
4
4
0.75
W
4
2
10
4.5
W
Medusa
portaner
Medusa
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,728
Damage
28,223
34,308
Taken
23,384
21,392
Mitigated
13,050
5,508
Healing
5,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ChibiMouette
Mercury
6,478
2,917
316
528
9,836
4,160
0
6,051
3,785
0
21,774
W
Geb
JMerix
Geb
8,426
811
0
954
11,012
8,634
342
1,260
9,752
23,157
0
L
Bacchus
3,683
168
0
2,891
14,673
13,654
0
7,246
7,427
13,567
0
L
Danzaburou
SatanLuiMM
Danzaburou
5,567
2,208
0
1,773
9,799
3,578
0
5,665
4,134
0
28,763
W
9,991
2,175
0
3,100
7,451
2,481
1,710
1,904
5,547
24,859
0
W
Medusa
portaner
Medusa
9,806
5,220
0
1,205
4,921
1,935
1,131
757
4,164
0
51,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,043
Gold Earned
27,365
101
Minions Killed
162
3
Camps Cleared
7
651,234
Distance Traveled
672,022
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,829
652
25
2
1
233,374
3
W
Geb
8,708
726
29
2
3
227,772
3
L
Bacchus
7,101
592
19
2
1
204,840
2
L
Danzaburou
8,113
676
57
5
1
213,020
1
W
Sol
8,755
730
39
3
1
212,089
3
W
Medusa
9,902
825
94
8
3
232,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role