Player Matchup

Jing Wei
Jing Wei
HBICyuukino
Jing Wei
Level 124
God Stats
0W - 1L
1,602 SR
Queue Stats
21W - 30L
1,471 Elo+
Party 2
Geb
Geb
LadyClaymore143x
Geb
Level 48
God Stats
0W - 2L
1,280 SR
Queue Stats
8W - 6L
1,644 Elo+
Party 2
Ra
Ra
MineBadass
Ra
Level 155
God Stats
2W - 1L
1,527 SR
Queue Stats
42W - 44L
1,502 Elo+
Party 2
Fenrir
Fenrir
SNIPED_911
Fenrir
Level 160
God Stats
2W - 2L
1,638 SR
Queue Stats
74W - 94L
1,449 Elo+
Party 2
King Arthur
King Arthur
TheeeObject
King Arthur
Level 114
God Stats
2W - 2L
1,425 SR
Queue Stats
52W - 54L
1,516 Elo+
Party 2
Team Averages
Level 120
1,495 SR
1,516 Elo+

VS

Team Averages
Level 100
1,642 SR
1,603 Elo+
Geb
Geb
BloopBelieves
Geb
Level 145
God Stats
13W - 3L
1,894 SR
Queue Stats
180W - 146L
1,593 Elo+
Party 1
Medusa
Medusa
BudaciousJuice
Medusa
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,566 Elo+
Party 1
Cliodhna
Cliodhna
ImActuallyInting
Cliodhna
Level 18
God Stats
6W - 5L
1,652 SR
Queue Stats
15W - 13L
1,658 Elo+
Solo
Horus
Horus
Masterluckie
Horus
Level 146
God Stats
5W - 2L
1,494 SR
Queue Stats
201W - 134L
1,591 Elo+
Party 1
Thoth
Thoth
PolyN0va
Thoth
Level 155
God Stats
3W - 1L
1,672 SR
Queue Stats
395W - 297L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HBICyuukino
Jing Wei
17
4 / 7 / 4
10,619
759
8,128
14,866
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
2 / 5 / 6
9,568
683
9,747
15,028
14,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
5 / 7 / 6
11,260
804
10,801
13,112
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
SNIPED_911
Fenrir
13
0 / 10 / 6
8,252
589
2,181
22,216
22,668
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

King Arthur
TheeeObject
King Arthur
15
2 / 7 / 2
9,082
649
7,304
20,476
19,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 25
10,479
749
6,118
22,609
23,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 2 / 14
10,235
731
10,168
8,729
3,341
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
12 / 1 / 20
13,154
940
24,335
11,643
5,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 20
10,828
773
10,128
17,835
11,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
PolyN0va
Thoth
19
17 / 1 / 14
13,839
989
24,797
9,978
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
129
13
Kills
36
36
Deaths
13
24
Assists
93
Player
Kills
Deaths
Assists
KDA
W
0
5
25
2.5
W
3
2
14
5
L
Jing Wei
HBICyuukino
Jing Wei
4
7
4
0.86
W
12
1
20
22
L
2
5
6
1
W
4
4
20
3.5
L
5
7
6
1.14
W
Thoth
PolyN0va
Thoth
17
1
14
24
L
Fenrir
SNIPED_911
Fenrir
0
10
6
0.3
L
King Arthur
TheeeObject
King Arthur
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,161
Damage
75,546
85,698
Taken
70,794
66,113
Mitigated
48,501
8,903
Healing
22,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,118
1,037
2,830
2,941
22,609
23,505
589
4,466
17,059
15,387
0
W
10,168
6,357
0
1,475
8,729
3,341
1,574
3,442
4,984
0
19,406
L
Jing Wei
HBICyuukino
Jing Wei
8,128
4,448
0
450
14,866
4,422
1,382
7,092
7,347
0
33,687
W
24,335
3,033
0
7,439
11,643
5,984
662
3,790
7,482
0
53,755
L
9,747
508
0
755
15,028
14,947
136
6,078
8,419
15,527
0
W
10,128
3,982
3,205
3,658
17,835
11,239
1,296
5,311
11,845
0
21,334
L
10,801
676
1,410
1,986
13,112
4,209
476
1,559
11,332
37,443
0
W
Thoth
PolyN0va
Thoth
24,797
2,416
0
1,431
9,978
4,432
4,286
2,205
7,336
61,650
0
L
Fenrir
SNIPED_911
Fenrir
2,181
552
320
1,158
22,216
22,668
0
8,416
13,126
0
5,577
L
King Arthur
TheeeObject
King Arthur
7,304
389
0
2,824
20,476
19,867
0
7,227
12,573
0
34,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,781
Gold Earned
58,535
223
Minions Killed
216
5
Camps Cleared
11
1,162,054
Distance Traveled
1,335,238
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,479
749
9
1
0
271,348
5
W
Medusa
10,235
731
25
2
2
235,471
0
L
Jing Wei
10,619
759
68
5
0
240,388
0
W
Cliodhna
13,154
940
51
4
6
281,194
1
L
Geb
9,568
683
15
1
1
218,793
2
W
Horus
10,828
773
29
2
0
262,935
0
L
Ra
11,260
804
83
6
0
258,290
2
W
Thoth
13,839
989
102
7
3
284,290
0
L
Fenrir
8,252
589
7
1
1
207,085
0
L
King Arthur
9,082
649
50
4
3
237,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role