Player Matchup

Artemis
Artemis
Atomic_Chim64
Artemis
Level 15
God Stats
3W - 0L
1,719 SR
Queue Stats
17W - 4L
1,798 Elo+
Party 1
Tiamat
Tiamat
Blackpage_
Tiamat
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 2L
1,701 Elo+
Party 1
Chang'e
Chang'e
Butacchi_SA
Chang'e
Level 7
God Stats
2W - 0L
1,719 SR
Queue Stats
9W - 7L
1,693 Elo+
Party 1
Ratatoskr
Ratatoskr
PartysPoison
Ratatoskr
Level 142
God Stats
2W - 0L
1,761 SR
Queue Stats
15W - 14L
1,726 Elo+
Party 1
Sylvanus
Sylvanus
PiinkRangr
Sylvanus
Level 25
God Stats
21W - 11L
1,811 SR
Queue Stats
93W - 88L
1,583 Elo+
Party 1
Team Averages
Level 39
1,702 SR
1,700 Elo+

VS

Team Averages
Level 19
1,651 SR
1,549 Elo+
Odin
Odin
Briefcase___Joe
Odin
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 26L
1,566 Elo+
Solo
Ares
Ares
Rubygabeplays
Ares
Level 16
God Stats
0W - 2L
1,681 SR
Queue Stats
14W - 11L
1,546 Elo+
Solo
Thor
Thor
SmiteGems10
Thor
Level 17
God Stats
15W - 20L
1,495 SR
Queue Stats
29W - 36L
1,526 Elo+
Solo
Sol
Sol
manlygunner
Sol
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 76L
1,563 Elo+
Solo
Baron Samedi
Baron Samedi
ruby_code60
Baron Samedi
Level 19
God Stats
3W - 4L
2,081 SR
Queue Stats
143W - 172L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
18
8 / 5 / 4
11,191
560
12,619
12,931
4,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
Blackpage_
Tiamat
17
5 / 2 / 5
10,163
508
10,761
9,991
6,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Butacchi_SA
Chang'e
17
2 / 2 / 3
9,800
490
6,881
13,532
4,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ratatoskr
PartysPoison
Ratatoskr
16
1 / 3 / 5
9,291
465
3,689
11,370
3,677
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
PiinkRangr
Sylvanus
12
1 / 7 / 5
7,886
394
4,439
12,421
5,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 3
10,989
549
9,443
12,865
12,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 2 / 1
5,754
288
190
3,486
1,502
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 4 / 8
10,588
529
9,022
12,199
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 7 / 1
9,705
485
11,665
17,731
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
ruby_code60
Baron Samedi
16
2 / 4 / 3
9,120
456
10,340
13,059
6,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
17
Kills
18
19
Deaths
18
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
8
5
4
2
W
Tiamat
Blackpage_
Tiamat
5
2
5
3.75
L
4
1
3
5.5
W
Chang'e
Butacchi_SA
Chang'e
2
2
3
1.75
W
Ratatoskr
PartysPoison
Ratatoskr
1
3
5
1.17
W
Sylvanus
PiinkRangr
Sylvanus
1
7
5
0.5
L
0
2
1
0.25
L
7
4
8
2.75
L
5
7
1
0.79
L
Baron Samedi
ruby_code60
Baron Samedi
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,389
Damage
40,660
60,245
Taken
59,340
24,175
Mitigated
31,009
20,802
Healing
23,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
12,619
7,173
0
1,477
12,931
4,304
342
5,841
6,970
0
77,062
W
Tiamat
Blackpage_
Tiamat
10,761
1,250
0
3,743
9,991
6,456
112
5,054
4,582
62,326
0
L
9,443
1,370
0
5,384
12,865
12,001
90
5,069
7,738
8,983
56,319
W
Chang'e
Butacchi_SA
Chang'e
6,881
243
1,165
7,520
13,532
4,506
623
1,915
10,793
56,210
0
W
Ratatoskr
PartysPoison
Ratatoskr
3,689
586
0
4,076
11,370
3,677
0
1,836
9,234
0
59,553
W
Sylvanus
PiinkRangr
Sylvanus
4,439
1,826
808
2,013
12,421
5,232
270
7,690
4,564
26,676
5,740
L
190
0
0
0
3,486
1,502
0
599
2,887
3,870
0
L
9,022
1,183
0
4,666
12,199
4,649
0
4,139
7,898
0
63,604
L
11,665
3,640
0
8,312
17,731
6,465
1,078
5,093
12,554
63,515
8,048
L
Baron Samedi
ruby_code60
Baron Samedi
10,340
295
577
4,709
13,059
6,392
0
5,940
6,735
61,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,331
Gold Earned
46,156
523
Minions Killed
500
0
Camps Cleared
0
1,704,593
Distance Traveled
1,440,495
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,191
560
119
6
0
335,231
6
W
Tiamat
10,163
508
105
5
0
340,840
7
L
Odin
10,989
549
128
6
0
354,210
4
W
Chang'e
9,800
490
123
6
0
355,134
4
W
Ratatoskr
9,291
465
110
6
0
405,887
4
W
Sylvanus
7,886
394
66
3
0
267,501
4
L
Ares
5,754
288
11
1
0
128,063
0
L
Thor
10,588
529
109
5
0
310,343
3
L
Sol
9,705
485
132
7
0
306,414
1
L
Baron Samedi
9,120
456
120
6
0
341,465
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role