Player Matchup

Medusa
Medusa
Exile0
Medusa
Level 28
God Stats
5W - 2L
1,512 SR
Queue Stats
49W - 37L
1,564 Elo+
Party 1
Ravana
Ravana
KomradeShhh
Ravana
Level 28
God Stats
1W - 0L
1,380 SR
Queue Stats
32W - 36L
1,418 Elo+
Party 1
Sobek
Sobek
Ookyspooks
Sobek
Level 47
God Stats
2W - 1L
1,441 SR
Queue Stats
50W - 49L
1,439 Elo+
Party 1
Team Averages
Level 34
1,444 SR
1,474 Elo+

VS

Team Averages
Level 29
1,519 SR
1,483 Elo+
Zhong Kui
Zhong Kui
PinkFluffy02
Zhong Kui
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,459 Elo+
Party 2
Sylvanus
Sylvanus
Schmidtonthis
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 89L
1,566 Elo+
Solo
Danzaburou
Danzaburou
sylestia
Danzaburou
Level 16
God Stats
13W - 9L
1,558 SR
Queue Stats
20W - 18L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Exile0
Medusa
16
10 / 0 / 8
11,961
797
16,880
9,640
4,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
14
7 / 4 / 9
11,167
744
8,457
12,785
9,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
13
1 / 5 / 15
10,752
717
4,809
18,221
17,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PinkFluffy02
Zhong Kui
13
3 / 7 / 5
9,619
641
12,050
13,392
9,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Schmidtonthis
Sylvanus
13
5 / 2 / 4
10,463
698
8,040
11,259
11,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
sylestia
Danzaburou
12
1 / 9 / 6
9,188
613
5,730
12,885
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
18
Kills
9
9
Deaths
18
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
Exile0
Medusa
10
0
8
14
W
Ravana
7
4
9
2.88
W
Sobek
1
5
15
1.7
L
Zhong Kui
PinkFluffy02
Zhong Kui
3
7
5
0.79
L
Sylvanus
Schmidtonthis
Sylvanus
5
2
4
3.5
L
Danzaburou
sylestia
Danzaburou
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,146
Damage
25,820
40,646
Taken
37,536
31,375
Mitigated
25,811
10,615
Healing
9,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Exile0
Medusa
16,880
5,548
1,308
2,035
9,640
4,034
2,994
5,587
3,895
0
80,690
W
Ravana
8,457
1,864
863
2,622
12,785
9,441
334
6,179
6,494
0
13,123
W
Sobek
4,809
412
0
3,787
18,221
17,900
180
8,355
9,227
13,444
0
L
Zhong Kui
PinkFluffy02
Zhong Kui
12,050
2,404
295
2,673
13,392
9,911
0
2,143
11,063
37,174
0
L
Sylvanus
Schmidtonthis
Sylvanus
8,040
1,387
1,408
4,001
11,259
11,929
0
829
10,246
24,748
0
L
Danzaburou
sylestia
Danzaburou
5,730
3,394
296
957
12,885
3,971
0
2,046
10,541
0
23,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,880
Gold Earned
29,270
150
Minions Killed
125
10
Camps Cleared
2
838,658
Distance Traveled
734,968
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,961
797
127
8
9
300,098
4
W
Ravana
11,167
744
14
1
1
260,619
2
W
Sobek
10,752
717
9
1
0
277,941
2
L
Zhong Kui
9,619
641
50
3
2
232,599
4
L
Sylvanus
10,463
698
29
2
0
259,980
4
L
Danzaburou
9,188
613
46
3
0
242,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role