Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Keinert
Erlang Shen
Level 125
God Stats
1W - 0L
1,232 SR
Queue Stats
50W - 43L
1,583 Elo+
Party 2
Danzaburou
Danzaburou
nTri
Danzaburou
Level 69
God Stats
4W - 0L
1,752 SR
Queue Stats
22W - 20L
1,547 Elo+
Party 2
Team Averages
Level 114
1,494 SR
1,544 Elo+

VS

Team Averages
Level 7
1,365 SR
990 Elo+
Thoth
Thoth
IIZAMEII
Thoth
Level 7
God Stats
1W - 8L
1,411 SR
Queue Stats
9W - 20L
989 Elo+
Party 1
Tyr
Tyr
SleepyTempest
Tyr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
989 Elo+
Party 1
Mulan
Mulan
xTroncatx69
Mulan
Level 8
God Stats
0W - 2L
1,185 SR
Queue Stats
11W - 25L
991 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 0 / 17
6,279
897
4,525
4,443
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Keinert
Erlang Shen
10
7 / 0 / 12
7,304
1,043
4,729
8,114
4,831
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
nTri
Danzaburou
11
14 / 0 / 9
8,442
1,206
13,249
7,988
3,030
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
IIZAMEII
Thoth
7
0 / 5 / 0
4,335
619
3,029
6,118
1,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 9 / 0
4,225
604
2,215
9,512
6,758
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 9 / 0
4,177
597
3,786
10,106
4,269
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
23
Kills
0
0
Deaths
23
38
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
17
10.5
L
Thoth
IIZAMEII
Thoth
0
5
0
0
W
Erlang Shen
Keinert
Erlang Shen
7
0
12
13
L
0
9
0
0
W
Danzaburou
nTri
Danzaburou
14
0
9
18.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,503
Damage
9,030
20,545
Taken
25,736
10,458
Mitigated
12,393
12,073
Healing
606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,525
1,295
2,597
2,107
4,443
2,597
739
1,194
3,249
13,581
2,942
L
Thoth
IIZAMEII
Thoth
3,029
98
0
200
6,118
1,366
0
1,525
4,593
8,696
0
W
Erlang Shen
Keinert
Erlang Shen
4,729
2,264
782
2,362
8,114
4,831
453
386
7,728
0
9,761
L
2,215
282
0
260
9,512
6,758
0
1,357
8,155
0
4,564
W
Danzaburou
nTri
Danzaburou
13,249
6,641
0
4,225
7,988
3,030
1,611
1,610
5,734
0
33,588
L
3,786
1,024
0
146
10,106
4,269
0
1,304
8,802
0
10,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,025
Gold Earned
12,737
81
Minions Killed
31
4
Camps Cleared
0
402,939
Distance Traveled
274,335
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,279
897
29
4
3
127,652
2
L
Thoth
4,335
619
14
2
0
98,853
0
W
Erlang Shen
7,304
1,043
6
1
0
151,276
0
L
Tyr
4,225
604
10
1
0
85,906
0
W
Danzaburou
8,442
1,206
46
7
1
124,011
3
L
Mulan
4,177
597
7
1
0
89,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role