Player Matchup

Charybdis
Charybdis
Barzotin_Z105
Charybdis
Level 58
God Stats
2W - 3L
1,535 SR
Queue Stats
165W - 296L
1,253 Elo+
Party 2
Medusa
Medusa
FoolShagger
Medusa
Level 7
God Stats
6W - 6L
1,278 SR
Queue Stats
45W - 82L
1,315 Elo+
Party 2
Sylvanus
Sylvanus
Nioutou
Sylvanus
Level 40
God Stats
11W - 12L
1,460 SR
Queue Stats
59W - 82L
1,303 Elo+
Solo
Thoth
Thoth
OldSkullDunkan
Thoth
Level 60
God Stats
0W - 2L
1,252 SR
Queue Stats
126W - 237L
1,249 Elo+
Party 2
Hun Batz
Hun Batz
Rosie_Cheeks69
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 96L
1,329 Elo+
Solo
Team Averages
Level 42
1,405 SR
1,290 Elo+

VS

Team Averages
Level 62
1,499 SR
1,400 Elo+
Da Ji
Da Ji
Arakiri131
Da Ji
Level 37
God Stats
5W - 4L
1,480 SR
Queue Stats
121W - 140L
1,372 Elo+
Solo
Yemoja
Yemoja
Dark0Magic0929
Yemoja
Level 27
God Stats
22W - 19L
1,568 SR
Queue Stats
92W - 85L
1,434 Elo+
Party 1
Chaac
Chaac
DieNacht MTS
Chaac
Level 30
God Stats
4W - 8L
1,242 SR
Queue Stats
11W - 22L
1,216 Elo+
Party 3
Chang'e
Chang'e
ThaKaiser7
Chang'e
Level 108
God Stats
6W - 6L
1,582 SR
Queue Stats
99W - 77L
1,430 Elo+
Party 1
Xbalanque
Xbalanque
ZerberusXxX
Xbalanque
Level 107
God Stats
28W - 20L
1,625 SR
Queue Stats
91W - 89L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Barzotin_Z105
Charybdis
13
2 / 12 / 3
9,076
432
8,779
17,740
4,957
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
15
3 / 8 / 3
9,695
462
13,064
16,719
6,482
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Nioutou
Sylvanus
13
2 / 9 / 3
9,030
430
6,408
25,683
14,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

11
0 / 16 / 2
7,187
342
8,184
19,201
5,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
18
4 / 3 / 1
11,431
544
15,318
17,692
7,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
9 / 2 / 3
12,163
579
6,210
11,651
7,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 23
11,198
533
5,720
16,306
20,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 6 / 13
10,616
506
10,178
16,000
10,547
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
ThaKaiser7
Chang'e
17
13 / 2 / 8
11,989
571
18,605
21,918
8,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
ZerberusXxX
Xbalanque
20
23 / 1 / 5
14,040
669
35,884
19,185
7,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
100
11
Kills
48
48
Deaths
13
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Da Ji
9
2
3
5.25
L
Charybdis
Barzotin_Z105
Charybdis
2
12
3
0.29
W
0
2
23
5.75
W
3
6
13
1.58
L
Medusa
3
8
3
0.56
L
Sylvanus
Nioutou
Sylvanus
2
9
3
0.39
L
0
16
2
0.06
L
Hun Batz
4
3
1
1.5
W
Chang'e
ThaKaiser7
Chang'e
13
2
8
8.5
W
Xbalanque
ZerberusXxX
Xbalanque
23
1
5
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,753
Damage
76,597
97,035
Taken
85,060
38,573
Mitigated
54,408
19,498
Healing
39,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
6,210
619
0
4,511
11,651
7,244
1,148
585
11,000
0
70,939
L
Charybdis
Barzotin_Z105
Charybdis
8,779
5,335
0
2,338
17,740
4,957
0
3,925
13,625
0
39,830
W
5,720
988
3,219
2,424
16,306
20,956
1,196
2,398
13,724
23,438
0
W
10,178
2,488
18
4,277
16,000
10,547
350
2,527
13,367
0
33,153
L
Medusa
13,064
6,384
0
1,130
16,719
6,482
1,184
3,287
13,374
0
50,360
L
Sylvanus
Nioutou
Sylvanus
6,408
1,494
4,998
5,440
25,683
14,334
0
6,026
19,417
24,197
0
L
8,184
1,586
0
376
19,201
5,407
0
6,660
12,185
24,281
0
L
Hun Batz
15,318
4,453
0
5,216
17,692
7,393
2,894
3,423
14,055
0
91,106
W
Chang'e
ThaKaiser7
Chang'e
18,605
2,162
4,199
10,754
21,918
8,066
2,894
5,523
15,999
69,993
0
W
Xbalanque
ZerberusXxX
Xbalanque
35,884
17,762
0
10,274
19,185
7,595
4,282
2,637
16,378
0
140,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,419
Gold Earned
60,006
372
Minions Killed
518
0
Camps Cleared
0
1,640,005
Distance Traveled
1,985,670
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,163
579
123
6
0
433,365
3
L
Charybdis
9,076
432
75
4
0
313,921
0
W
Yemoja
11,198
533
28
1
0
403,577
0
W
Chaac
10,616
506
60
3
0
346,625
0
L
Medusa
9,695
462
84
4
0
267,589
3
L
Sylvanus
9,030
430
34
2
0
347,194
2
L
Thoth
7,187
342
33
2
0
306,453
2
L
Hun Batz
11,431
544
146
7
0
404,848
1
W
Chang'e
11,989
571
135
6
0
389,113
2
W
Xbalanque
14,040
669
172
8
0
412,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role