Player Matchup

King Arthur
King Arthur
Akuuwu
King Arthur
Level 7
God Stats
1W - 4L
1,195 SR
Queue Stats
3W - 6L
1,232 Elo+
Solo
Tsukuyomi
Tsukuyomi
HerbTheGardener
Tsukuyomi
Level 17
God Stats
1W - 0L
1,229 SR
Queue Stats
29W - 10L
1,520 Elo+
Party 2
Olorun
Olorun
MadaraGaming22
Olorun
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 8L
1,310 Elo+
Solo
Yemoja
Yemoja
ToistMowelette
Yemoja
Level 7
God Stats
12W - 13L
1,434 SR
Queue Stats
34W - 18L
1,368 Elo+
Party 2
Susano
Susano
yurimartinns
Susano
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 8
1,372 SR
1,386 Elo+

VS

Team Averages
Level 19
1,547 SR
1,415 Elo+
Neith
Neith
Botuist
Neith
Level 18
God Stats
13W - 16L
1,626 SR
Queue Stats
58W - 83L
1,413 Elo+
Party 1
King Arthur
King Arthur
GUIGSHA
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Slambian
Jormungandr
Level 29
God Stats
11W - 14L
1,535 SR
Queue Stats
113W - 146L
1,458 Elo+
Party 1
Aphrodite
Aphrodite
VanquishtheW01F
Aphrodite
Level 24
God Stats
5W - 12L
1,568 SR
Queue Stats
45W - 74L
1,336 Elo+
Solo
Nemesis
Nemesis
icantwin281
Nemesis
Level 21
God Stats
2W - 2L
1,506 SR
Queue Stats
162W - 168L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Akuuwu
King Arthur
18
10 / 3 / 7
12,516
544
15,516
18,111
16,587
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
HerbTheGardener
Tsukuyomi
20
11 / 1 / 8
12,745
554
28,587
18,713
9,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 4 / 8
12,186
530
19,019
19,444
10,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 2 / 15
10,681
464
5,508
10,303
11,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
3
0 / 1 / 0
6,675
290
98
615
92
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Botuist
Neith
14
3 / 7 / 4
9,323
405
10,964
16,324
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
GUIGSHA
King Arthur
12
3 / 8 / 3
8,752
381
3,712
14,868
11,397
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Slambian
Jormungandr
14
0 / 2 / 4
8,751
380
10,103
19,779
17,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
VanquishtheW01F
Aphrodite
15
1 / 7 / 2
9,578
416
5,023
17,537
7,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
icantwin281
Nemesis
16
4 / 6 / 4
10,166
442
10,385
21,279
8,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
29
Kills
11
11
Deaths
30
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Akuuwu
King Arthur
10
3
7
4.5
L
Neith
Botuist
Neith
3
7
4
0.71
L
King Arthur
GUIGSHA
King Arthur
3
8
3
0.56
W
Tsukuyomi
HerbTheGardener
Tsukuyomi
11
1
8
15
W
8
4
8
3
L
Jormungandr
Slambian
Jormungandr
0
2
4
1
W
0
2
15
3.75
L
Aphrodite
VanquishtheW01F
Aphrodite
1
7
2
0.29
L
Nemesis
icantwin281
Nemesis
4
6
4
1
W
Susano
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,728
Damage
40,187
67,186
Taken
89,787
48,142
Mitigated
52,145
29,960
Healing
19,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Akuuwu
King Arthur
15,516
2,040
0
7,114
18,111
16,587
1,409
2,640
15,471
4,800
60,659
L
Neith
Botuist
Neith
10,964
5,240
0
2,556
16,324
7,114
1,050
3,872
12,452
0
54,059
L
King Arthur
GUIGSHA
King Arthur
3,712
566
0
763
14,868
11,397
229
1,608
13,260
1,016
22,430
W
Tsukuyomi
HerbTheGardener
Tsukuyomi
28,587
8,200
0
7,517
18,713
9,045
3,010
4,187
14,526
0
120,231
W
19,019
8,609
339
9,980
19,444
10,717
4,240
6,424
13,020
78,571
9,294
L
Jormungandr
Slambian
Jormungandr
10,103
2,514
52
359
19,779
17,660
664
5,246
14,533
50,483
0
W
5,508
1,348
3,513
1,497
10,303
11,701
1,183
2,123
8,180
22,301
0
L
Aphrodite
VanquishtheW01F
Aphrodite
5,023
481
1,344
7,515
17,537
7,270
1,191
8,300
9,237
55,379
0
L
Nemesis
icantwin281
Nemesis
10,385
3,950
0
6,603
21,279
8,704
0
4,564
16,715
0
61,080
W
Susano
98
98
0
0
615
92
0
176
439
0
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,803
Gold Earned
46,570
451
Minions Killed
429
0
Camps Cleared
0
1,838,376
Distance Traveled
1,862,756
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,516
544
116
5
0
461,449
5
L
Neith
9,323
405
91
4
0
375,583
4
L
King Arthur
8,752
381
46
2
0
349,188
1
W
Tsukuyomi
12,745
554
162
7
0
510,373
2
W
Olorun
12,186
530
140
6
0
407,807
1
L
Jormungandr
8,751
380
63
3
0
379,855
4
W
Yemoja
10,681
464
33
1
0
416,079
4
L
Aphrodite
9,578
416
115
5
0
350,677
0
L
Nemesis
10,166
442
114
5
0
407,453
3
W
Susano
6,675
290
0
0
0
42,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role