Player Matchup

Neith
Neith
Botuist
Neith
Level 18
God Stats
13W - 16L
1,674 SR
Queue Stats
58W - 83L
1,421 Elo+
Party 1
King Arthur
King Arthur
Killyanxc
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 80L
1,447 Elo+
Solo
Susano
Susano
MadaraGaming22
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,348 Elo+
Solo
Geb
Geb
Slambian
Geb
Level 29
God Stats
3W - 7L
1,374 SR
Queue Stats
113W - 146L
1,465 Elo+
Party 1
Persephone
Persephone
alissonkevin
Persephone
Level 28
God Stats
3W - 4L
1,292 SR
Queue Stats
155W - 229L
1,263 Elo+
Solo
Team Averages
Level 21
1,468 SR
1,389 Elo+

VS

Team Averages
Level 13
1,596 SR
1,523 Elo+
Zeus
Zeus
AiGreyGhost
Zeus
Level 27
God Stats
1W - 0L
1,713 SR
Queue Stats
99W - 80L
1,549 Elo+
Solo
Sobek
Sobek
FernidadJames69
Sobek
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,564 Elo+
Party 2
Hachiman
Hachiman
Goodluck3369
Hachiman
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
GoogGame228
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
itss lasagna
Fenrir
Level 7
God Stats
2W - 0L
1,769 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Botuist
Neith
7
2 / 2 / 1
4,951
495
3,816
4,131
1,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
Killyanxc
King Arthur
7
1 / 5 / 1
4,464
446
1,656
6,097
2,304
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 2 / 0
5,119
512
2,024
7,785
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 2
5,117
512
1,790
5,686
2,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
alissonkevin
Persephone
7
0 / 5 / 1
4,463
446
889
4,521
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
7,061
706
6,475
2,940
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

11
6 / 0 / 0
6,426
643
4,941
5,095
3,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Goodluck3369
Hachiman
8
3 / 3 / 0
5,087
509
3,529
4,467
943
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 3
5,626
563
1,755
4,505
2,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
8
0 / 2 / 0
4,924
492
554
5,989
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
15
15
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
Neith
Botuist
Neith
2
2
1
1.25
W
6
0
0
6
W
Hachiman
Goodluck3369
Hachiman
3
3
0
1
W
1
0
3
2.5
L
King Arthur
Killyanxc
King Arthur
1
5
1
0.3
L
1
2
0
0.5
L
1
1
2
2
L
Persephone
alissonkevin
Persephone
0
5
1
0.1
W
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,175
Damage
17,254
28,220
Taken
22,996
10,148
Mitigated
9,379
5,366
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,475
1,513
0
935
2,940
754
130
97
2,803
49,957
0
L
Neith
Botuist
Neith
3,816
2,012
0
799
4,131
1,360
0
897
3,234
0
19,878
W
4,941
479
0
3,430
5,095
3,944
0
174
4,909
29,749
0
W
Hachiman
Goodluck3369
Hachiman
3,529
2,753
0
746
4,467
943
254
911
3,516
0
16,888
W
1,755
648
0
2,002
4,505
2,005
138
1,340
3,100
13,466
0
L
King Arthur
Killyanxc
King Arthur
1,656
617
0
492
6,097
2,304
0
3,106
2,532
0
9,531
L
2,024
560
0
2,512
7,785
2,588
0
4,624
2,966
0
25,010
L
1,790
107
0
933
5,686
2,709
0
1,696
3,990
9,493
0
L
Persephone
alissonkevin
Persephone
889
113
0
630
4,521
1,187
0
2,146
2,327
13,667
0
W
Fenrir
554
282
0
2,072
5,989
1,733
0
0
5,989
0
18,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,114
Gold Earned
29,124
187
Minions Killed
272
0
Camps Cleared
0
898,583
Distance Traveled
894,141
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,061
706
103
10
0
180,792
2
L
Neith
4,951
495
45
5
0
173,941
2
W
Sobek
6,426
643
68
7
0
186,245
2
W
Hachiman
5,087
509
42
4
0
172,470
0
W
Ymir
5,626
563
16
2
0
181,065
1
L
King Arthur
4,464
446
24
2
0
163,085
1
L
Susano
5,119
512
63
6
0
225,754
2
L
Geb
5,117
512
16
2
0
190,136
2
L
Persephone
4,463
446
39
4
0
145,667
0
W
Fenrir
4,924
492
43
4
0
173,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role