Player Matchup

King Arthur
King Arthur
DeusBlake
King Arthur
Level 55
God Stats
16W - 28L
1,327 SR
Queue Stats
17W - 28L
1,317 Elo+
Party 1
Merlin
Merlin
DeusWill
Merlin
Level 68
God Stats
22W - 25L
1,503 SR
Queue Stats
32W - 44L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
MarshallStack
Gilgamesh
Level 105
God Stats
14W - 18L
1,503 SR
Queue Stats
98W - 130L
1,447 Elo+
Solo
Team Averages
Level 76
1,444 SR
1,390 Elo+

VS

Team Averages
Level 65
1,510 SR
1,382 Elo+
Geb
Geb
Buckedon16
Geb
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 256L
1,378 Elo+
Party 2
Ra
Ra
Ctizsl
Ra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 192L
1,396 Elo+
Party 2
Set
Set
hELP11
Set
Level 27
God Stats
20W - 21L
1,531 SR
Queue Stats
66W - 79L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeusBlake
King Arthur
13
9 / 0 / 8
8,825
883
7,381
9,098
5,292
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
DeusWill
Merlin
13
6 / 1 / 11
8,615
862
11,241
6,205
2,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
MarshallStack
Gilgamesh
12
3 / 5 / 8
7,586
759
10,822
12,197
4,482
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 5
7,067
707
4,253
16,994
12,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ra
10
2 / 7 / 1
6,700
670
8,767
8,439
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
hELP11
Set
10
3 / 4 / 2
7,044
704
7,206
7,817
3,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
18
Kills
6
6
Deaths
18
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
Ra
2
7
1
0.36
W
King Arthur
DeusBlake
King Arthur
9
0
8
13
W
Merlin
DeusWill
Merlin
6
1
11
11.5
W
Gilgamesh
MarshallStack
Gilgamesh
3
5
8
1.4
L
Set
hELP11
Set
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,444
Damage
20,226
27,500
Taken
33,250
11,909
Mitigated
19,349
7,567
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,253
805
298
3,233
16,994
12,913
0
6,228
10,766
8,451
0
L
Ra
8,767
768
1,082
1,342
8,439
2,526
0
3,204
5,235
26,929
0
W
King Arthur
DeusBlake
King Arthur
7,381
1,379
0
1,899
9,098
5,292
254
4,415
4,683
0
16,215
W
Merlin
DeusWill
Merlin
11,241
510
60
1,160
6,205
2,135
601
3,313
2,892
28,138
0
W
Gilgamesh
MarshallStack
Gilgamesh
10,822
2,592
529
3,919
12,197
4,482
440
5,784
6,413
0
26,153
L
Set
hELP11
Set
7,206
3,445
0
712
7,817
3,910
0
1,809
6,008
0
13,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,026
Gold Earned
20,811
97
Minions Killed
74
7
Camps Cleared
0
593,042
Distance Traveled
517,149
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,067
707
14
1
0
175,919
2
L
Ra
6,700
670
42
4
0
161,762
0
W
King Arthur
8,825
883
28
3
1
197,981
0
W
Merlin
8,615
862
34
3
5
205,271
1
W
Gilgamesh
7,586
759
35
4
1
189,790
5
L
Set
7,044
704
18
2
0
179,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role