Player Matchup

Chang'e
Chang'e
Froppy Senpai
Chang'e
Level 17
God Stats
4W - 8L
1,185 SR
Queue Stats
4W - 8L
1,240 Elo+
Solo
Artemis
Artemis
StickySteve01
Artemis
Level 28
God Stats
11W - 14L
1,450 SR
Queue Stats
57W - 87L
1,400 Elo+
Party 1
Cliodhna
Cliodhna
XxConvict1onxX
Cliodhna
Level 28
God Stats
0W - 2L
1,244 SR
Queue Stats
145W - 129L
1,391 Elo+
Solo
Geb
Geb
XxsteindogxX
Geb
Level 29
God Stats
3W - 2L
1,407 SR
Queue Stats
46W - 75L
1,366 Elo+
Party 1
Chaac
Chaac
str8toutta289
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,244 Elo+
Solo
Team Averages
Level 24
1,357 SR
1,328 Elo+

VS

Team Averages
Level 21
1,594 SR
1,321 Elo+
Neith
Neith
Lollared
Neith
Level 29
God Stats
2W - 5L
1,559 SR
Queue Stats
31W - 45L
1,277 Elo+
Solo
Bellona
Bellona
WetWilliamWorm
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,141 Elo+
Solo
Baron Samedi
Baron Samedi
foggels
Baron Samedi
Level 17
God Stats
28W - 23L
1,559 SR
Queue Stats
62W - 63L
1,395 Elo+
Solo
Fenrir
Fenrir
scarylikejerry
Fenrir
Level 28
God Stats
3W - 2L
1,484 SR
Queue Stats
41W - 38L
1,364 Elo+
Solo
Bacchus
Bacchus
smacckxzz
Bacchus
Level 29
God Stats
4W - 0L
1,867 SR
Queue Stats
90W - 87L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
1 / 5 / 1
6,928
385
7,025
13,920
7,671
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
14
3 / 9 / 1
8,394
466
8,263
10,735
3,131
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
13
1 / 5 / 1
7,857
437
10,135
12,964
5,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
3 / 9 / 3
7,285
405
8,654
17,233
9,975
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 8 / 4
6,771
376
4,565
15,492
6,318
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lollared
Neith
16
9 / 2 / 14
10,438
580
14,136
12,907
4,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 0 / 8
10,174
565
9,967
11,693
10,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
foggels
Baron Samedi
15
6 / 3 / 12
9,612
534
12,937
10,103
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 4 / 7
8,581
477
5,852
13,828
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
smacckxzz
Bacchus
14
8 / 1 / 16
10,133
563
10,836
18,102
23,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
90
9
Kills
33
36
Deaths
10
10
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
5
1
0.3
W
Neith
Lollared
Neith
9
2
14
8
L
Artemis
3
9
1
0.39
W
5
0
8
9
L
Cliodhna
1
5
1
0.3
L
3
9
3
0.5
W
Baron Samedi
foggels
Baron Samedi
6
3
12
4
W
5
4
7
2.13
W
Bacchus
smacckxzz
Bacchus
8
1
16
16
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,642
Damage
53,728
70,344
Taken
66,633
32,665
Mitigated
48,910
14,639
Healing
27,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
7,025
1,441
1,268
4,341
13,920
7,671
209
4,903
8,499
23,080
0
W
Neith
Lollared
Neith
14,136
8,449
0
7,988
12,907
4,779
4,154
3,559
9,348
0
63,711
L
Artemis
8,263
4,886
803
1,462
10,735
3,131
2,567
1,857
8,878
0
38,780
W
9,967
4,044
31
4,478
11,693
10,812
2,575
2,176
9,517
0
76,582
L
Cliodhna
10,135
2,156
0
1,425
12,964
5,570
689
3,239
9,609
0
57,832
L
8,654
851
562
1,896
17,233
9,975
118
6,703
10,286
24,902
0
W
Baron Samedi
foggels
Baron Samedi
12,937
907
1,844
4,017
10,103
4,553
433
2,617
7,486
50,765
0
W
5,852
889
0
3,639
13,828
5,404
210
1,838
11,990
0
35,773
W
Bacchus
smacckxzz
Bacchus
10,836
1,276
2,516
3,036
18,102
23,362
344
5,489
12,613
25,986
0
L
4,565
911
0
2,882
15,492
6,318
388
5,943
9,299
0
21,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,235
Gold Earned
48,938
265
Minions Killed
387
0
Camps Cleared
0
1,523,732
Distance Traveled
1,668,747
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,928
385
42
2
0
288,425
1
W
Neith
10,438
580
106
6
0
284,806
5
L
Artemis
8,394
466
73
4
0
266,548
4
W
Bellona
10,174
565
132
7
0
367,468
3
L
Cliodhna
7,857
437
89
5
0
329,832
0
L
Geb
7,285
405
28
2
0
355,409
0
W
Baron Samedi
9,612
534
75
4
0
328,662
0
W
Fenrir
8,581
477
54
3
0
354,132
0
W
Bacchus
10,133
563
20
1
0
333,679
0
L
Chaac
6,771
376
33
2
0
283,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role