Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Devantier19
Vulcan
Level 28
God Stats
3W - 1L
1,647 SR
Queue Stats
144W - 129L
1,622 Elo+
Solo
Nemesis
Nemesis
Frokesh
Nemesis
Level 8
God Stats
2W - 1L
1,582 SR
Queue Stats
77W - 71L
1,673 Elo+
Solo
Cthulhu
Cthulhu
juciepork
Cthulhu
Level 29
God Stats
3W - 1L
1,613 SR
Queue Stats
189W - 231L
1,588 Elo+
Solo
Team Averages
Level 24
1,568 SR
1,576 Elo+

VS

Team Averages
Level 12
1,523 SR
1,609 Elo+
Susano
Susano
CptMorgan999
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,757 Elo+
Party 1
Sylvanus
Sylvanus
PrincessHello
Sylvanus
Level 28
God Stats
6W - 3L
1,745 SR
Queue Stats
51W - 33L
1,657 Elo+
Solo
Neith
Neith
Sh0KkZz
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,558 Elo+
Party 1
Yemoja
Yemoja
TekkForCe
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,558 Elo+
Party 1
Thanatos
Thanatos
wypierdykam
Thanatos
Level 19
God Stats
6W - 17L
1,370 SR
Queue Stats
39W - 49L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
8 / 0 / 3
7,123
712
8,194
4,844
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
 
Skadi
11
8 / 1 / 2
6,434
643
7,874
4,504
1,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
10
1 / 2 / 1
5,641
564
4,893
6,066
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Frokesh
Nemesis
8
1 / 3 / 2
5,028
503
4,086
6,825
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
juciepork
Cthulhu
9
2 / 1 / 10
6,017
602
3,119
9,258
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
6
0 / 6 / 0
4,304
430
1,568
5,617
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
PrincessHello
Sylvanus
12
3 / 2 / 2
6,860
686
5,274
8,443
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Sh0KkZz
Neith
6
1 / 7 / 0
4,522
452
4,418
7,371
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yemoja
TekkForCe
Yemoja
7
0 / 4 / 2
4,656
466
3,092
8,657
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
wypierdykam
Thanatos
9
3 / 1 / 1
5,764
576
3,770
6,363
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
20
Kills
7
7
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
0
3
9.5
W
Skadi
 
Skadi
8
1
2
9
L
Susano
0
6
0
0
W
Vulcan
1
2
1
0.75
W
Nemesis
Frokesh
Nemesis
1
3
2
0.67
L
Sylvanus
PrincessHello
Sylvanus
3
2
2
2
L
Neith
Sh0KkZz
Neith
1
7
0
0.14
L
Yemoja
TekkForCe
Yemoja
0
4
2
0.25
W
Cthulhu
juciepork
Cthulhu
2
1
10
7
L
Thanatos
wypierdykam
Thanatos
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,166
Damage
18,122
31,497
Taken
36,451
13,781
Mitigated
12,808
12,227
Healing
13,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,194
1,761
653
2,098
4,844
1,879
91
880
3,964
38,330
0
W
Skadi
 
Skadi
7,874
4,252
0
1,363
4,504
1,227
319
943
3,561
0
32,712
L
Susano
1,568
585
0
308
5,617
1,540
0
2,813
2,804
0
9,170
W
Vulcan
4,893
1,159
0
2,000
6,066
1,517
0
3,301
2,765
27,626
0
W
Nemesis
Frokesh
Nemesis
4,086
983
0
2,380
6,825
1,780
0
1,285
5,540
0
22,981
L
Sylvanus
PrincessHello
Sylvanus
5,274
1,338
142
4,966
8,443
3,208
0
4,654
3,445
36,638
7,018
L
Neith
Sh0KkZz
Neith
4,418
2,005
0
974
7,371
2,210
180
3,845
3,526
0
16,052
L
Yemoja
TekkForCe
Yemoja
3,092
1,195
269
1,468
8,657
3,764
88
2,950
5,707
11,478
0
W
Cthulhu
juciepork
Cthulhu
3,119
214
260
3,473
9,258
7,378
27
1,440
7,818
14,670
0
L
Thanatos
wypierdykam
Thanatos
3,770
1,099
0
5,700
6,363
2,086
0
1,506
4,763
0
33,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,243
Gold Earned
26,106
269
Minions Killed
227
0
Camps Cleared
0
962,573
Distance Traveled
883,782
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,123
712
73
7
0
189,731
5
W
Skadi
6,434
643
63
6
0
191,202
0
L
Susano
4,304
430
13
1
0
171,469
0
W
Vulcan
5,641
564
67
7
0
192,460
2
W
Nemesis
5,028
503
47
5
0
208,288
3
L
Sylvanus
6,860
686
100
10
0
172,190
4
L
Neith
4,522
452
31
3
0
172,211
0
L
Yemoja
4,656
466
16
2
0
161,893
0
W
Cthulhu
6,017
602
19
2
0
180,892
3
L
Thanatos
5,764
576
67
7
0
206,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role