Player Matchup

Bacchus
Bacchus
Euphoric Limbo
Bacchus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 24L
1,349 Elo+
Party 1
Ravana
Ravana
TomTHELEGEND27
Ravana
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,387 Elo+
Party 1
Athena
Athena
TonyyTonne
Athena
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,418 Elo+
Party 1
Osiris
Osiris
Yuri Fade
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,152 Elo+
Party 1
Sun Wukong
Sun Wukong
xxGhost541xx
Sun Wukong
Level 47
God Stats
0W - 1L
1,304 SR
Queue Stats
38W - 22L
1,420 Elo+
Party 1
Team Averages
Level 41
1,461 SR
1,345 Elo+

VS

Team Averages
Level 106
1,490 SR
1,383 Elo+
Ymir
Ymir
betois4real
Ymir
Level 82
God Stats
2W - 2L
1,356 SR
Queue Stats
226W - 219L
1,385 Elo+
Solo
Mulan
Mulan
cloudguardian14
Mulan
Level 128
God Stats
6W - 6L
1,501 SR
Queue Stats
137W - 146L
1,394 Elo+
Solo
Agni
Agni
howi198
Agni
Level 136
God Stats
1W - 0L
1,584 SR
Queue Stats
44W - 48L
1,429 Elo+
Solo
Cerberus
Cerberus
killerBunny2004
Cerberus
Level 103
God Stats
5W - 4L
1,511 SR
Queue Stats
736W - 815L
1,387 Elo+
Solo
Janus
Janus
saVA6E 48
Janus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 7
10,732
631
15,672
20,291
38,594
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
5 / 9 / 8
10,427
613
15,367
24,362
10,169
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
TonyyTonne
Athena
19
2 / 8 / 11
12,222
719
10,323
20,985
14,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Yuri Fade
Osiris
14
1 / 10 / 11
9,825
578
5,463
24,232
13,924
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
xxGhost541xx
Sun Wukong
20
15 / 5 / 3
15,368
904
27,411
21,699
25,092
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 21
14,072
828
16,708
23,078
21,583
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 6 / 12
12,169
716
14,695
17,704
15,113
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
howi198
Agni
20
10 / 5 / 19
14,264
839
18,681
16,245
7,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
20
8 / 4 / 23
13,144
773
23,857
28,097
22,815
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
saVA6E 48
Janus
19
5 / 6 / 17
12,698
747
12,985
11,156
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
131
26
Kills
39
40
Deaths
26
40
Assists
92
Player
Kills
Deaths
Assists
KDA
L
3
8
7
0.81
L
5
9
8
1
L
Athena
TonyyTonne
Athena
2
8
11
0.94
L
Osiris
Yuri Fade
Osiris
1
10
11
0.65
W
8
5
21
3.7
W
8
6
12
2.33
W
Agni
howi198
Agni
10
5
19
3.9
W
Cerberus
8
4
23
4.88
W
Janus
saVA6E 48
Janus
5
6
17
2.25
L
Sun Wukong
xxGhost541xx
Sun Wukong
15
5
3
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,236
Damage
86,926
111,569
Taken
96,280
101,959
Mitigated
71,344
28,337
Healing
39,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,672
1,550
3,407
3,409
20,291
38,594
42
10,025
10,266
34,365
0
L
15,367
3,897
0
5,113
24,362
10,169
320
16,642
7,720
0
19,824
L
Athena
TonyyTonne
Athena
10,323
2,861
925
2,138
20,985
14,180
0
14,544
6,441
29,490
0
L
Osiris
Yuri Fade
Osiris
5,463
2,048
1,339
1,531
24,232
13,924
273
20,286
3,946
0
9,521
W
16,708
2,244
2,885
6,041
23,078
21,583
384
4,859
18,219
32,357
0
W
14,695
3,564
3,176
4,909
17,704
15,113
1,631
3,835
13,869
0
26,705
W
Agni
howi198
Agni
18,681
1,359
1,289
5,520
16,245
7,678
1,860
4,795
11,450
42,265
1,122
W
Cerberus
23,857
1,464
1,640
10,015
28,097
22,815
651
9,182
18,915
40,541
0
W
Janus
saVA6E 48
Janus
12,985
919
2,073
1,479
11,156
4,155
1,471
3,324
7,832
34,090
0
L
Sun Wukong
xxGhost541xx
Sun Wukong
27,411
4,385
3,094
7,381
21,699
25,092
428
10,286
11,413
0
60,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,574
Gold Earned
66,347
143
Minions Killed
173
0
Camps Cleared
0
1,351,598
Distance Traveled
1,356,164
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,732
631
28
2
0
293,484
0
L
Ravana
10,427
613
9
1
0
262,616
0
L
Athena
12,222
719
34
2
0
253,654
0
L
Osiris
9,825
578
7
0
0
218,809
5
W
Ymir
14,072
828
36
2
0
235,645
0
W
Mulan
12,169
716
14
1
0
227,925
1
W
Agni
14,264
839
51
3
0
292,541
5
W
Cerberus
13,144
773
31
2
0
311,483
2
W
Janus
12,698
747
41
2
0
288,570
1
L
Sun Wukong
15,368
904
65
4
0
323,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role