Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Brutal 007
Danzaburou
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,459 Elo+
Solo
Tsukuyomi
Tsukuyomi
GoonieDaSavage
Tsukuyomi
Level 145
God Stats
19W - 11L
1,705 SR
Queue Stats
504W - 568L
1,478 Elo+
Party 1
Team Averages
Level 91
1,568 SR
1,479 Elo+

VS

Team Averages
Level 99
1,479 SR
1,481 Elo+
Serqet
Serqet
 
Serqet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Koberhofer
Gilgamesh
Level 69
God Stats
33W - 23L
1,595 SR
Queue Stats
146W - 163L
1,439 Elo+
Party 2
Zeus
Zeus
SprSmshBroh
Zeus
Level 109
God Stats
9W - 6L
1,342 SR
Queue Stats
197W - 211L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 2 / 4
7,572
757
6,169
10,647
9,082
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Brutal 007
Danzaburou
11
3 / 4 / 6
7,788
779
5,165
6,952
2,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
GoonieDaSavage
Tsukuyomi
10
2 / 5 / 5
7,224
722
8,466
10,644
3,671
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 2 / 7
7,003
700
4,737
5,821
2,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Koberhofer
Gilgamesh
11
2 / 2 / 6
6,871
687
7,388
11,589
8,118
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
7 / 5 / 4
8,162
816
11,641
8,776
2,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
9
Kills
11
11
Deaths
9
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
2
4
3
W
Serqet
 
Serqet
2
2
7
2.75
L
Danzaburou
Brutal 007
Danzaburou
3
4
6
1.5
L
Tsukuyomi
GoonieDaSavage
Tsukuyomi
2
5
5
0.9
W
Gilgamesh
Koberhofer
Gilgamesh
2
2
6
2.5
W
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,800
Damage
23,766
28,243
Taken
26,186
15,314
Mitigated
13,103
6,635
Healing
4,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,169
631
528
2,716
10,647
9,082
0
4,019
6,357
15,111
0
W
Serqet
 
Serqet
4,737
393
899
392
5,821
2,110
54
1,750
3,982
0
9,027
L
Danzaburou
Brutal 007
Danzaburou
5,165
2,662
158
1,383
6,952
2,561
46
4,543
2,264
0
18,830
L
Tsukuyomi
GoonieDaSavage
Tsukuyomi
8,466
1,784
336
1,514
10,644
3,671
0
4,511
6,133
0
20,127
W
Gilgamesh
Koberhofer
Gilgamesh
7,388
1,023
339
1,094
11,589
8,118
38
2,111
9,259
3,901
13,964
W
11,641
1,735
62
1,346
8,776
2,875
44
2,344
6,303
34,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,584
Gold Earned
22,036
86
Minions Killed
103
3
Camps Cleared
5
523,266
Distance Traveled
547,703
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,572
757
21
2
0
184,244
3
W
Serqet
7,003
700
23
2
0
175,849
3
L
Danzaburou
7,788
779
38
4
2
155,118
2
L
Tsukuyomi
7,224
722
27
3
1
183,904
3
W
Gilgamesh
6,871
687
22
2
1
205,071
1
W
Zeus
8,162
816
58
6
4
166,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role