Player Matchup

Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Gold III
Assassina_KatGR
Artio
Gold III
Level 129
God Stats
6W - 5L
1,539 SR
Queue Stats
55W - 53L
1,553 MMR
Party 2
Izanami
Izanami
Gold III
Gerrard ii 8 v
Izanami
Gold III
Level 129
God Stats
2W - 3L
1,261 SR
Queue Stats
137W - 126L
1,484 MMR
Party 1
Janus
Janus
Gold II
Platts
Janus
Gold II
Level 143
God Stats
12W - 9L
1,622 SR
Queue Stats
136W - 130L
1,519 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
TheTallGuyy
Zhong Kui
Gold II
Level 119
God Stats
6W - 8L
1,641 SR
Queue Stats
253W - 252L
1,540 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,513 SR
1,519 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,582 SR
1,533 MMR
Zeus
Zeus
Bronze III
 
Zeus
Bronze III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ares
Ares
Gold V
 
Ares
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
Herects
Neith
Gold II
Level 121
God Stats
72W - 60L
1,582 SR
Queue Stats
156W - 159L
1,543 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Inoki9058
Ao Kuang
Gold II
Level 104
God Stats
10W - 11L
1,552 SR
Queue Stats
297W - 290L
1,552 MMR
Solo
Achilles
Achilles
Bronze III
Wadeyy
Achilles
Bronze III
Level 88
God Stats
1W - 0L
1,775 SR
Queue Stats
4W - 0L
1,568 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 2 / 1
4,481
498
2,655
7,530
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 1 / 2
4,333
481
1,442
6,457
2,292
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 0
4,939
549
2,971
5,473
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Platts
Janus
10
2 / 1 / 0
5,455
606
2,530
3,575
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
TheTallGuyy
Zhong Kui
7
0 / 4 / 0
4,431
492
1,889
6,185
2,647
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
TyrGebMulan

VS

Bans
CliodhnaCerberusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
3 / 1 / 0
5,866
652
5,460
4,187
1,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
 
Ares
8
0 / 0 / 2
5,013
557
1,522
5,672
3,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Herects
Neith
9
1 / 1 / 1
4,999
555
5,035
5,470
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
Inoki9058
Ao Kuang
9
2 / 0 / 0
5,404
600
1,166
3,924
1,086
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Wadeyy
Achilles
11
3 / 0 / 1
6,551
728
4,495
5,032
2,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
9
9
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
1
0.25
W
Zeus
 
Zeus
3
1
0
3
W
Ares
 
Ares
0
0
2
1
L
0
1
2
1
L
0
1
0
0
W
Neith
Herects
Neith
1
1
1
1.5
W
Ao Kuang
Inoki9058
Ao Kuang
2
0
0
2
L
Janus
Platts
Janus
2
1
0
2
L
Zhong Kui
TheTallGuyy
Zhong Kui
0
4
0
0
W
Achilles
Wadeyy
Achilles
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,487
Damage
17,678
29,220
Taken
24,285
9,901
Mitigated
9,768
8,320
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,655
932
0
1,504
7,530
2,281
0
1,936
5,429
0
23,576
W
Zeus
 
Zeus
5,460
1,473
0
883
4,187
1,537
86
1,589
2,494
38,610
0
W
Ares
 
Ares
1,522
191
0
2,312
5,672
3,297
0
1,073
4,577
11,113
0
L
1,442
64
132
2,253
6,457
2,292
0
2,014
4,359
11,683
0
L
2,971
2,117
0
2,182
5,473
1,467
0
940
4,533
0
36,375
W
Neith
Herects
Neith
5,035
1,851
0
2,555
5,470
1,399
0
1,154
4,286
0
31,857
W
Ao Kuang
Inoki9058
Ao Kuang
1,166
116
0
2,339
3,924
1,086
0
86
3,838
23,389
0
L
Janus
Platts
Janus
2,530
35
0
572
3,575
1,214
0
2,216
1,155
29,640
0
L
Zhong Kui
TheTallGuyy
Zhong Kui
1,889
266
0
1,677
6,185
2,647
0
589
5,122
12,817
0
W
Achilles
Wadeyy
Achilles
4,495
1,449
0
2,643
5,032
2,449
636
1,803
3,229
0
34,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,639
Gold Earned
27,833
257
Minions Killed
290
0
Camps Cleared
0
834,546
Distance Traveled
853,003
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,481
498
51
6
0
182,510
2
W
Zeus
5,866
652
75
8
0
168,588
3
W
Ares
5,013
557
21
2
0
182,058
2
L
Artio
4,333
481
19
2
0
194,252
0
L
Izanami
4,939
549
78
9
0
162,982
0
W
Neith
4,999
555
51
6
0
150,594
1
W
Ao Kuang
5,404
600
60
7
0
156,551
1
L
Janus
5,455
606
73
8
0
180,419
5
L
Zhong Kui
4,431
492
36
4
0
114,383
1
W
Achilles
6,551
728
83
9
0
195,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role