Player Matchup

King Arthur
King Arthur
ElliuocR
King Arthur
Level 7
God Stats
4W - 1L
1,243 SR
Queue Stats
29W - 29L
1,500 Elo+
Party 2
Sobek
Sobek
RNBurger
Sobek
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,256 Elo+
Party 2
Gilgamesh
Gilgamesh
RNbjorn
Gilgamesh
Level 14
God Stats
19W - 13L
1,464 SR
Queue Stats
65W - 66L
1,500 Elo+
Party 2
Neith
Neith
RNragnarZ
Neith
Level 13
God Stats
6W - 5L
1,681 SR
Queue Stats
114W - 121L
1,500 Elo+
Party 2
Sol
Sol
StytchEZ
Sol
Level 45
God Stats
1W - 0L
1,394 SR
Queue Stats
107W - 94L
1,500 Elo+
Party 2
Team Averages
Level 36
1,456 SR
1,451 Elo+

VS

Team Averages
Level 26
1,482 SR
1,400 Elo+
Cthulhu
Cthulhu
Akikta
Cthulhu
Level 10
God Stats
1W - 2L
1,227 SR
Queue Stats
35W - 61L
1,320 Elo+
Solo
Susano
Susano
BDGenji
Susano
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 21L
1,271 Elo+
Party 1
Baron Samedi
Baron Samedi
BigDaddyGenji7
Baron Samedi
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
EdgyFloors
Artemis
Level 12
God Stats
1W - 1L
1,808 SR
Queue Stats
13W - 11L
1,521 Elo+
Solo
Guan Yu
Guan Yu
FilipMits
Guan Yu
Level 29
God Stats
6W - 10L
1,375 SR
Queue Stats
118W - 139L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElliuocR
King Arthur
18
3 / 6 / 10
11,944
543
14,256
20,674
16,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
RNBurger
Sobek
17
5 / 0 / 23
13,070
594
9,481
21,447
26,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
RNbjorn
Gilgamesh
17
9 / 4 / 11
12,426
565
17,285
21,936
16,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
RNragnarZ
Neith
17
11 / 5 / 17
12,091
550
16,243
17,901
6,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
12 / 4 / 4
13,614
619
24,620
19,163
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akikta
Cthulhu
8
0 / 7 / 2
7,180
326
3,541
8,468
6,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Susano
BDGenji
Susano
19
9 / 5 / 3
12,307
559
21,045
19,790
8,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
BigDaddyGenji7
Baron Samedi
17
3 / 7 / 6
11,156
507
12,846
16,070
8,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
EdgyFloors
Artemis
15
2 / 12 / 2
9,170
417
9,249
17,793
6,716
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
FilipMits
Guan Yu
16
5 / 9 / 4
10,768
489
16,264
37,524
39,040
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
36
40
Kills
19
19
Deaths
40
65
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Akikta
Cthulhu
0
7
2
0.14
L
Susano
BDGenji
Susano
9
5
3
2.1
L
Baron Samedi
BigDaddyGenji7
Baron Samedi
3
7
6
0.86
L
Artemis
EdgyFloors
Artemis
2
12
2
0.25
W
King Arthur
ElliuocR
King Arthur
3
6
10
1.33
L
Guan Yu
FilipMits
Guan Yu
5
9
4
0.78
W
Sobek
RNBurger
Sobek
5
0
23
16.5
W
Gilgamesh
RNbjorn
Gilgamesh
9
4
11
3.63
W
Neith
RNragnarZ
Neith
11
5
17
3.9
W
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,885
Damage
62,945
101,121
Taken
99,645
72,940
Mitigated
69,033
34,548
Healing
25,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Akikta
Cthulhu
3,541
938
0
1,040
8,468
6,125
0
2,849
5,619
9,954
0
L
Susano
BDGenji
Susano
21,045
4,429
0
3,471
19,790
8,601
0
8,224
11,566
0
82,800
L
Baron Samedi
BigDaddyGenji7
Baron Samedi
12,846
1,183
1,080
3,085
16,070
8,551
0
9,910
6,160
54,059
0
L
Artemis
EdgyFloors
Artemis
9,249
4,564
0
3,374
17,793
6,716
1,997
3,686
14,107
0
46,773
W
King Arthur
ElliuocR
King Arthur
14,256
3,220
0
4,406
20,674
16,129
1,464
1,070
19,577
8,437
60,587
L
Guan Yu
FilipMits
Guan Yu
16,264
2,280
230
12,985
37,524
39,040
409
10,830
26,694
0
56,355
W
Sobek
RNBurger
Sobek
9,481
1,641
4,062
5,684
21,447
26,373
860
4,116
15,396
26,167
0
W
Gilgamesh
RNbjorn
Gilgamesh
17,285
4,877
469
4,091
21,936
16,564
552
2,319
18,228
8,591
53,020
W
Neith
RNragnarZ
Neith
16,243
6,969
1,534
4,513
17,901
6,435
4,765
3,049
14,449
0
79,357
W
24,620
9,265
0
9,789
19,163
7,439
4,617
4,773
14,165
101,042
9,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,145
Gold Earned
50,581
483
Minions Killed
441
0
Camps Cleared
0
2,109,892
Distance Traveled
1,742,215
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,180
326
9
0
0
190,548
1
L
Susano
12,307
559
127
6
0
438,176
0
L
Baron Samedi
11,156
507
123
6
0
391,644
0
L
Artemis
9,170
417
86
4
0
355,082
2
W
King Arthur
11,944
543
120
5
0
399,139
0
L
Guan Yu
10,768
489
96
4
0
366,765
5
W
Sobek
13,070
594
40
2
0
456,761
2
W
Gilgamesh
12,426
565
69
3
0
473,498
0
W
Neith
12,091
550
109
5
0
389,660
1
W
Sol
13,614
619
145
7
0
390,834
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role