Player Matchup

Cupid
Cupid
HunkyGod69
Cupid
Level 9
God Stats
2W - 2L
1,412 SR
Queue Stats
22W - 27L
1,392 Elo+
Party 1
Nemesis
Nemesis
Trippy28
Nemesis
Level 29
God Stats
4W - 5L
1,701 SR
Queue Stats
202W - 206L
1,540 Elo+
Solo
Ares
Ares
Tweekspazer
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,446 Elo+
Solo
Anubis
Anubis
Zentesta
Anubis
Level 118
God Stats
23W - 6L
1,877 SR
Queue Stats
274W - 261L
1,492 Elo+
Party 1
Tiamat
Tiamat
theasianmsy
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,413 Elo+
Solo
Team Averages
Level 36
1,598 SR
1,457 Elo+

VS

Team Averages
Level 37
1,651 SR
1,623 Elo+
Yemoja
Yemoja
Abyssalchicken
Yemoja
Level 8
God Stats
5W - 1L
1,826 SR
Queue Stats
7W - 3L
1,615 Elo+
Party 2
Rama
Rama
DontLetMeUp774
Rama
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 14L
1,630 Elo+
Party 2
Gilgamesh
Gilgamesh
IAmTrick
Gilgamesh
Level 6
God Stats
5W - 3L
1,730 SR
Queue Stats
10W - 7L
1,773 Elo+
Party 2
Zhong Kui
Zhong Kui
Robertorini
Zhong Kui
Level 128
God Stats
1W - 0L
1,819 SR
Queue Stats
47W - 44L
1,596 Elo+
Party 2
Set
Set
sadbroccoli
Set
Level 11
God Stats
1W - 0L
1,382 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
1 / 1 / 3
5,980
498
4,409
5,227
1,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Trippy28
Nemesis
12
4 / 2 / 1
7,219
602
4,094
7,461
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,830
403
84
4,707
1,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Zentesta
Anubis
10
3 / 5 / 1
6,320
527
7,096
10,069
4,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
9
0 / 5 / 2
5,668
472
1,900
7,680
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 7
6,643
554
3,082
6,257
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 0
7,204
600
4,873
5,889
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
IAmTrick
Gilgamesh
11
2 / 4 / 5
6,532
544
6,000
10,861
5,175
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Robertorini
Zhong Kui
12
8 / 2 / 2
7,356
613
8,229
7,239
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
3,896
325
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
8
Kills
16
16
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
4
1
0
4
L
Cupid
1
1
3
2.5
W
Gilgamesh
IAmTrick
Gilgamesh
2
4
5
1.13
W
Zhong Kui
Robertorini
Zhong Kui
8
2
2
4.5
L
Nemesis
Trippy28
Nemesis
4
2
1
2.25
L
0
3
0
0
L
Anubis
Zentesta
Anubis
3
5
1
0.7
W
0
0
0
0
L
Tiamat
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,583
Damage
22,184
35,144
Taken
30,246
13,267
Mitigated
16,603
10,259
Healing
10,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,082
894
697
1,473
6,257
5,121
495
1,675
4,558
12,475
0
W
4,873
3,952
0
2,428
5,889
1,937
2,899
285
5,554
0
45,923
L
Cupid
4,409
2,398
195
1,266
5,227
1,156
0
1,061
4,078
0
18,578
W
Gilgamesh
IAmTrick
Gilgamesh
6,000
1,552
0
2,710
10,861
5,175
125
5,956
4,865
0
26,724
W
Zhong Kui
Robertorini
Zhong Kui
8,229
870
0
2,728
7,239
4,370
74
908
6,189
36,371
0
L
Nemesis
Trippy28
Nemesis
4,094
1,633
0
3,125
7,461
2,330
0
3,079
4,146
0
32,514
L
84
30
0
158
4,707
1,669
240
105
4,602
8,193
0
L
Anubis
Zentesta
Anubis
7,096
761
0
3,739
10,069
4,779
0
3,718
6,207
34,782
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
1,900
291
0
1,776
7,680
3,333
0
2,700
4,800
22,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,017
Gold Earned
31,631
232
Minions Killed
255
0
Camps Cleared
0
976,154
Distance Traveled
905,645
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,643
554
19
2
0
242,739
4
W
Rama
7,204
600
98
8
0
207,903
3
L
Cupid
5,980
498
34
3
0
241,964
0
W
Gilgamesh
6,532
544
67
6
0
220,734
2
W
Zhong Kui
7,356
613
71
6
0
219,033
1
L
Nemesis
7,219
602
68
6
0
247,376
2
L
Ares
4,830
403
16
1
0
125,424
0
L
Anubis
6,320
527
75
6
0
161,098
1
W
Set
3,896
325
0
0
0
15,236
0
L
Tiamat
5,668
472
39
3
0
200,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role