Player Matchup

Mercury
Mercury
Back_camp_goblin
Mercury
Level 157
God Stats
13W - 13L
1,591 SR
Queue Stats
825W - 773L
1,580 Elo+
Party 1
Scylla
Scylla
BubbySchmordis
Scylla
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 36L
1,565 Elo+
Party 1
Sol
Sol
IHoldLeftClick
Sol
Level 60
God Stats
1W - 4L
1,308 SR
Queue Stats
198W - 151L
1,644 Elo+
Party 1
Fenrir
Fenrir
Knightc0do
Fenrir
Level 130
God Stats
2W - 4L
1,341 SR
Queue Stats
365W - 322L
1,584 Elo+
Party 1
Skadi
Skadi
jossjoss7
Skadi
Level 108
God Stats
3W - 5L
1,446 SR
Queue Stats
208W - 197L
1,506 Elo+
Solo
Team Averages
Level 94
1,437 SR
1,576 Elo+

VS

Team Averages
Level 111
1,594 SR
1,533 Elo+
Mulan
Mulan
GravyFarts
Mulan
Level 144
God Stats
9W - 11L
1,397 SR
Queue Stats
640W - 654L
1,440 Elo+
Party 3
Scylla
Scylla
Kanabiscuit
Scylla
Level 142
God Stats
52W - 28L
1,697 SR
Queue Stats
366W - 242L
1,686 Elo+
Party 2
Ymir
Ymir
RustyDolphin_
Ymir
Level 108
God Stats
43W - 30L
1,593 SR
Queue Stats
388W - 409L
1,352 Elo+
Party 3
Medusa
Medusa
deJakeman101
Medusa
Level 125
God Stats
3W - 6L
1,466 SR
Queue Stats
238W - 213L
1,490 Elo+
Party 2
Awilix
Awilix
youngzomboi
Awilix
Level 37
God Stats
6W - 2L
1,815 SR
Queue Stats
136W - 43L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
5,752
523
2,754
9,666
2,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 3 / 1
5,753
523
1,836
4,510
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
5,727
521
4,414
6,175
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Knightc0do
Fenrir
10
2 / 2 / 1
5,886
535
3,691
7,246
3,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
jossjoss7
Skadi
10
1 / 3 / 1
5,867
533
3,787
6,575
2,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 1 / 1
6,237
567
4,508
6,076
3,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
13
7 / 0 / 0
7,141
649
5,086
2,258
626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 0 / 6
5,525
502
1,917
6,365
2,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
9
2 / 3 / 2
5,555
505
4,076
6,695
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
12
7 / 2 / 5
6,897
627
8,216
5,426
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
17
17
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
0
3
1
0.17
W
Mulan
1
1
1
1.5
L
2
3
1
0.83
W
Scylla
7
0
0
7
L
Fenrir
Knightc0do
Fenrir
2
2
1
1.25
W
0
0
6
3
W
Medusa
2
3
2
1
L
Skadi
jossjoss7
Skadi
1
3
1
0.5
W
Awilix
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,482
Damage
23,803
34,172
Taken
26,820
11,528
Mitigated
10,027
6,647
Healing
10,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,754
1,473
0
250
9,666
2,742
0
590
9,048
0
34,397
L
1,836
307
0
750
4,510
1,332
0
2,459
1,817
34,045
0
W
Mulan
4,508
528
0
2,998
6,076
3,049
0
0
5,625
0
36,726
L
4,414
1,947
0
1,879
6,175
2,026
0
925
5,212
31,558
6,312
W
Scylla
5,086
217
0
626
2,258
626
0
753
1,393
39,420
0
L
Fenrir
Knightc0do
Fenrir
3,691
970
55
2,124
7,246
3,006
0
2,689
4,517
0
14,186
W
1,917
498
928
1,492
6,365
2,446
0
1,665
4,487
15,076
0
W
Medusa
4,076
1,485
0
2,207
6,695
1,696
0
2,758
3,781
0
31,573
L
Skadi
jossjoss7
Skadi
3,787
1,658
0
1,589
6,575
2,422
0
0
6,575
0
31,286
W
Awilix
8,216
3,254
0
2,024
5,426
2,210
0
282
5,040
0
38,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,985
Gold Earned
31,355
302
Minions Killed
343
0
Camps Cleared
0
983,136
Distance Traveled
1,068,465
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,752
523
67
6
0
237,414
2
L
Scylla
5,753
523
73
7
0
185,133
3
W
Mulan
6,237
567
93
8
0
209,396
3
L
Sol
5,727
521
66
6
0
194,617
2
W
Scylla
7,141
649
81
7
0
209,308
2
L
Fenrir
5,886
535
35
3
0
211,432
1
W
Ymir
5,525
502
38
3
0
218,919
1
W
Medusa
5,555
505
58
5
0
197,751
0
L
Skadi
5,867
533
61
6
0
154,540
3
W
Awilix
6,897
627
73
7
0
233,091
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role