Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hera
Hera
GodoftheBlood
Hera
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 89L
1,520 Elo+
Party 4
Ganesha
Ganesha
bigbulldog2010
Ganesha
Level 98
God Stats
4W - 2L
1,644 SR
Queue Stats
27W - 27L
1,575 Elo+
Party 2
Medusa
Medusa
islappedyomomma
Medusa
Level 50
God Stats
22W - 14L
1,769 SR
Queue Stats
84W - 71L
1,593 Elo+
Solo
Achilles
Achilles
pewsaylips
Achilles
Level 105
God Stats
7W - 2L
1,673 SR
Queue Stats
144W - 154L
1,516 Elo+
Party 2
Team Averages
Level 101
1,617 SR
1,541 Elo+

VS

Team Averages
Level 127
1,592 SR
1,538 Elo+
Jing Wei
Jing Wei
CAMman412
Jing Wei
Level 121
God Stats
3W - 2L
1,575 SR
Queue Stats
18W - 10L
1,432 Elo+
Party 3
The Morrigan
The Morrigan
Catalinawolf
The Morrigan
Level 158
God Stats
4W - 0L
1,680 SR
Queue Stats
200W - 186L
1,570 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CyborgSerpent
Tsukuyomi
Level 148
God Stats
9W - 9L
1,641 SR
Queue Stats
60W - 62L
1,555 Elo+
Party 1
Mulan
Mulan
RosaParksNah
Mulan
Level 52
God Stats
3W - 3L
1,363 SR
Queue Stats
211W - 211L
1,529 Elo+
Solo
Artio
Artio
ºWarden
Artio
Level 157
God Stats
4W - 2L
1,702 SR
Queue Stats
320W - 227L
1,607 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 5 / 5
9,135
508
12,052
14,162
5,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
7 / 5 / 4
9,826
546
11,172
9,612
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 7 / 6
7,367
409
4,063
14,492
12,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
2 / 1 / 0
5,676
315
3,093
2,143
451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
pewsaylips
Achilles
15
3 / 5 / 2
9,043
502
14,167
18,550
16,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CAMman412
Jing Wei
16
1 / 4 / 7
9,755
542
3,634
12,063
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
Catalinawolf
The Morrigan
15
2 / 6 / 1
9,026
501
4,871
9,083
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
CyborgSerpent
Tsukuyomi
19
8 / 2 / 6
11,312
628
14,540
13,787
7,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 3 / 4
9,924
551
12,421
16,530
10,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
ºWarden
Artio
17
10 / 3 / 7
11,567
643
9,963
23,682
27,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
48
18
Kills
23
23
Deaths
18
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
5
5
1.7
W
Jing Wei
CAMman412
Jing Wei
1
4
7
1.13
W
The Morrigan
Catalinawolf
The Morrigan
2
6
1
0.42
W
Tsukuyomi
CyborgSerpent
Tsukuyomi
8
2
6
5.5
L
7
5
4
1.8
W
2
3
4
1.33
L
0
7
6
0.43
L
2
1
0
2
L
Achilles
pewsaylips
Achilles
3
5
2
0.8
W
Artio
ºWarden
Artio
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,547
Damage
45,429
58,959
Taken
75,145
37,893
Mitigated
54,210
14,540
Healing
31,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,052
2,944
0
4,902
14,162
5,086
0
1,987
12,128
0
60,290
W
Jing Wei
CAMman412
Jing Wei
3,634
2,405
0
4,491
12,063
4,387
3,891
1,136
10,927
0
74,910
W
The Morrigan
Catalinawolf
The Morrigan
4,871
1,566
124
1,879
9,083
3,952
248
2,895
5,671
53,984
9,719
W
Tsukuyomi
CyborgSerpent
Tsukuyomi
14,540
3,865
0
7,063
13,787
7,411
0
4,221
9,294
0
87,329
L
11,172
2,317
0
1,867
9,612
3,534
0
4,115
5,447
59,193
0
W
12,421
2,670
0
7,091
16,530
10,808
0
1,860
13,599
2,016
59,660
L
4,063
535
0
644
14,492
12,142
0
4,138
10,354
26,436
0
L
3,093
1,814
0
882
2,143
451
0
344
1,799
0
9,186
L
Achilles
pewsaylips
Achilles
14,167
3,364
0
6,245
18,550
16,680
0
1,662
16,032
7,355
49,411
W
Artio
ºWarden
Artio
9,963
1,714
1,762
8,726
23,682
27,652
78
6,499
16,750
38,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,047
Gold Earned
51,584
380
Minions Killed
584
0
Camps Cleared
0
1,398,101
Distance Traveled
1,706,764
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,135
508
100
6
0
362,932
3
W
Jing Wei
9,755
542
134
7
0
322,771
0
W
The Morrigan
9,026
501
118
7
0
298,939
5
W
Tsukuyomi
11,312
628
153
9
0
388,345
5
L
Hera
9,826
546
128
7
0
327,222
2
W
Mulan
9,924
551
130
7
0
343,187
0
L
Ganesha
7,367
409
31
2
0
303,756
0
L
Medusa
5,676
315
22
1
0
64,531
0
L
Achilles
9,043
502
99
6
0
339,660
0
W
Artio
11,567
643
49
3
0
353,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role