Player Matchup

Vulcan
Vulcan
Drisaver
Vulcan
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 21L
1,446 Elo+
Solo
Artemis
Artemis
Eather29
Artemis
Level 6
God Stats
54W - 75L
1,212 SR
Queue Stats
58W - 94L
1,267 Elo+
Solo
Merlin
Merlin
M3gatr0n777
Merlin
Level 16
God Stats
0W - 1L
1,395 SR
Queue Stats
31W - 58L
1,277 Elo+
Solo
Charybdis
Charybdis
sumirtrimus
Charybdis
Level 14
God Stats
9W - 8L
1,624 SR
Queue Stats
22W - 26L
1,421 Elo+
Solo
Ymir
Ymir
vasilleus
Ymir
Level 8
God Stats
8W - 3L
1,154 SR
Queue Stats
55W - 51L
1,272 Elo+
Solo
Team Averages
Level 14
1,377 SR
1,337 Elo+

VS

Team Averages
Level 15
1,520 SR
1,321 Elo+
Susano
Susano
Busken69
Susano
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
982 Elo+
Solo
Baron Samedi
Baron Samedi
Chywari
Baron Samedi
Level 18
God Stats
13W - 17L
1,525 SR
Queue Stats
88W - 96L
1,298 Elo+
Solo
Nemesis
Nemesis
KeIneKAApriolen
Nemesis
Level 8
God Stats
15W - 11L
1,575 SR
Queue Stats
18W - 14L
1,480 Elo+
Party 1
Chronos
Chronos
Mortalhorrid
Chronos
Level 28
God Stats
5W - 3L
1,409 SR
Queue Stats
35W - 27L
1,478 Elo+
Party 1
Anubis
Anubis
jontrillon
Anubis
Level 18
God Stats
13W - 13L
1,590 SR
Queue Stats
30W - 32L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Drisaver
Vulcan
17
7 / 7 / 7
12,838
1,284
16,573
14,024
4,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Eather29
Artemis
16
2 / 6 / 7
9,671
967
3,410
11,664
5,607
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
17
1 / 12 / 11
10,117
1,012
14,727
19,487
5,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
sumirtrimus
Charybdis
17
4 / 11 / 9
11,046
1,105
13,596
17,673
5,100
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
18
2 / 7 / 11
11,619
1,162
9,820
23,072
21,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

76

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Busken69
Susano
15
2 / 4 / 5
8,839
884
2,487
3,674
1,134
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Chywari
Baron Samedi
19
2 / 1 / 27
11,829
1,183
10,955
9,622
5,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
11 / 4 / 17
12,858
1,286
12,103
15,884
6,051
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
Mortalhorrid
Chronos
20
15 / 3 / 21
14,164
1,416
23,372
16,048
5,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anubis
jontrillon
Anubis
19
13 / 4 / 18
12,788
1,279
31,900
19,184
10,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
131
16
Kills
43
43
Deaths
16
45
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Susano
Busken69
Susano
2
4
5
1.13
W
Baron Samedi
Chywari
Baron Samedi
2
1
27
15.5
L
Vulcan
Drisaver
Vulcan
7
7
7
1.5
L
Artemis
Eather29
Artemis
2
6
7
0.92
W
11
4
17
4.88
L
Merlin
1
12
11
0.54
W
Chronos
Mortalhorrid
Chronos
15
3
21
8.5
W
Anubis
jontrillon
Anubis
13
4
18
5.5
L
Charybdis
sumirtrimus
Charybdis
4
11
9
0.77
L
Ymir
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,126
Damage
80,817
85,920
Taken
64,412
41,709
Mitigated
28,318
4,622
Healing
20,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Busken69
Susano
2,487
410
0
125
3,674
1,134
0
1,777
1,897
0
4,613
W
Baron Samedi
Chywari
Baron Samedi
10,955
660
2,066
2,673
9,622
5,172
0
5,643
3,979
37,075
0
L
Vulcan
Drisaver
Vulcan
16,573
4,524
779
1,146
14,024
4,481
0
9,788
4,236
56,311
0
L
Artemis
Eather29
Artemis
3,410
1,933
0
420
11,664
5,607
0
7,529
4,135
0
9,337
W
12,103
7,901
0
2,502
15,884
6,051
0
10,028
5,856
0
22,330
L
Merlin
14,727
502
139
515
19,487
5,457
0
14,997
4,490
34,447
0
W
Chronos
Mortalhorrid
Chronos
23,372
6,752
0
3,739
16,048
5,810
0
11,457
4,591
44,752
0
W
Anubis
jontrillon
Anubis
31,900
1,552
0
8,983
19,184
10,151
0
12,215
6,969
54,882
0
L
Charybdis
sumirtrimus
Charybdis
13,596
7,394
0
407
17,673
5,100
0
15,356
2,317
0
29,813
L
Ymir
9,820
928
0
1,216
23,072
21,064
0
18,557
4,515
25,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,291
Gold Earned
60,478
198
Minions Killed
197
4
Camps Cleared
6
825,793
Distance Traveled
804,970
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,839
884
5
1
0
44,962
1
W
Baron Samedi
11,829
1,183
63
6
0
187,633
1
L
Vulcan
12,838
1,284
96
10
0
204,081
0
L
Artemis
9,671
967
12
1
1
105,877
1
W
Nemesis
12,858
1,286
12
1
3
211,702
0
L
Merlin
10,117
1,012
26
3
1
169,272
0
W
Chronos
14,164
1,416
60
6
2
202,608
0
W
Anubis
12,788
1,279
57
6
1
158,065
0
L
Charybdis
11,046
1,105
41
4
2
163,259
0
L
Ymir
11,619
1,162
23
2
0
183,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role