Player Matchup

Cerberus
Cerberus
Eclipse feeds
Cerberus
Level 154
God Stats
11W - 5L
1,758 SR
Queue Stats
484W - 195L
1,778 Elo+
Party 1
Izanami
Izanami
NamelessStew528
Izanami
Level 29
God Stats
106W - 79L
1,639 SR
Queue Stats
264W - 176L
1,687 Elo+
Party 1
Ra
Ra
immaCruddball
Ra
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,275 Elo+
Party 1
Team Averages
Level 76
1,632 SR
1,580 Elo+

VS

Team Averages
Level 37
1,606 SR
1,521 Elo+
Fenrir
Fenrir
AIwaysVexed
Fenrir
Level 68
God Stats
5W - 3L
1,500 SR
Queue Stats
222W - 237L
1,454 Elo+
Party 2
Izanami
Izanami
DatePlays
Izanami
Level 22
God Stats
8W - 6L
1,639 SR
Queue Stats
105W - 63L
1,623 Elo+
Solo
Agni
Agni
daddydekuu
Agni
Level 20
God Stats
6W - 6L
1,680 SR
Queue Stats
134W - 103L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eclipse feeds
Cerberus
12
2 / 2 / 8
8,766
731
10,236
14,836
11,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 0 / 4
8,773
731
7,289
6,708
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 1 / 6
8,038
670
5,368
3,872
1,354
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 5 / 2
6,885
574
4,900
10,064
6,867
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
DatePlays
Izanami
11
1 / 3 / 2
7,178
598
10,323
8,641
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 2
6,955
580
4,869
9,238
2,736
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
3
3
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
2
0.4
L
Izanami
DatePlays
Izanami
1
3
2
0.67
W
Cerberus
Eclipse feeds
Cerberus
2
2
8
3
W
6
0
4
8
L
1
3
2
0.67
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,893
Damage
20,092
25,416
Taken
27,943
14,966
Mitigated
12,000
8,081
Healing
2,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,900
926
647
905
10,064
6,867
0
4,918
5,146
290
11,670
L
Izanami
DatePlays
Izanami
10,323
3,821
0
361
8,641
2,397
260
5,289
3,352
0
37,106
W
Cerberus
Eclipse feeds
Cerberus
10,236
351
0
4,857
14,836
11,254
0
4,202
10,634
17,482
0
W
7,289
5,010
0
888
6,708
2,358
0
1,002
5,706
0
34,750
L
4,869
1,201
0
685
9,238
2,736
144
5,922
3,316
20,331
0
W
5,368
135
1,859
477
3,872
1,354
0
121
3,751
26,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,577
Gold Earned
21,018
135
Minions Killed
129
7
Camps Cleared
4
695,592
Distance Traveled
643,722
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,885
574
16
1
3
227,337
1
L
Izanami
7,178
598
73
6
1
203,321
2
W
Cerberus
8,766
731
12
1
1
232,468
4
W
Izanami
8,773
731
80
7
4
230,465
2
L
Agni
6,955
580
40
3
0
213,064
4
W
Ra
8,038
670
43
4
2
232,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role