Player Matchup

Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Beaniebag
Bacchus
Level 124
God Stats
2W - 4L
1,316 SR
Queue Stats
286W - 285L
1,537 Elo+
Solo
Artemis
Artemis
HollowedOut
Artemis
Level 160
God Stats
4W - 7L
1,462 SR
Queue Stats
688W - 678L
1,605 Elo+
Solo
Hera
Hera
OnlyTuesdays
Hera
Level 123
God Stats
6W - 4L
1,586 SR
Queue Stats
316W - 324L
1,593 Elo+
Solo
Hachiman
Hachiman
Plookie
Hachiman
Level 160
God Stats
3W - 6L
1,625 SR
Queue Stats
291W - 283L
1,527 Elo+
Party 1
Team Averages
Level 138
1,498 SR
1,552 Elo+

VS

Team Averages
Level 130
1,577 SR
1,588 Elo+
Kukulkan
Kukulkan
Dzink0894
Kukulkan
Level 158
God Stats
4W - 9L
1,413 SR
Queue Stats
622W - 653L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Stopthecoronawar
Sun Wukong
Level 144
God Stats
2W - 3L
1,518 SR
Queue Stats
470W - 489L
1,593 Elo+
Solo
Apollo
Apollo
Valkaris
Apollo
Level 106
God Stats
0W - 2L
1,345 SR
Queue Stats
52W - 51L
1,617 Elo+
Solo
Ah Puch
Ah Puch
Voluminious
Ah Puch
Level 117
God Stats
7W - 3L
1,770 SR
Queue Stats
224W - 212L
1,625 Elo+
Solo
Ra
Ra
kuddlykritter
Ra
Level 126
God Stats
5W - 2L
1,839 SR
Queue Stats
282W - 289L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
3 / 5 / 21
11,169
657
6,698
24,459
23,434
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
Beaniebag
Bacchus
19
3 / 4 / 25
12,550
738
10,554
23,050
37,489
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
HollowedOut
Artemis
18
7 / 3 / 20
11,803
694
23,679
16,916
10,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
7 / 3 / 17
13,540
796
18,646
13,792
7,550
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Plookie
Hachiman
20
12 / 4 / 17
13,199
776
21,287
15,082
7,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dzink0894
Kukulkan
19
3 / 4 / 9
11,790
694
19,338
13,529
5,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Stopthecoronawar
Sun Wukong
19
3 / 7 / 5
11,005
647
11,574
21,499
18,646
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Valkaris
Apollo
16
3 / 10 / 9
10,896
641
6,986
17,776
6,045
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Voluminious
Ah Puch
18
7 / 5 / 5
11,886
699
21,542
17,310
5,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 6 / 8
12,268
722
11,635
16,628
8,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
55
32
Kills
19
19
Deaths
32
100
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
5
21
2.7
W
Bacchus
Beaniebag
Bacchus
3
4
25
3.88
L
Kukulkan
Dzink0894
Kukulkan
3
4
9
1.88
W
Artemis
HollowedOut
Artemis
7
3
20
5.67
W
7
3
17
5.17
W
Hachiman
Plookie
Hachiman
12
4
17
5.13
L
Sun Wukong
Stopthecoronawar
Sun Wukong
3
7
5
0.79
L
Apollo
Valkaris
Apollo
3
10
9
0.75
L
Ah Puch
Voluminious
Ah Puch
7
5
5
1.9
L
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,864
Damage
71,075
93,299
Taken
86,742
86,767
Mitigated
44,223
40,346
Healing
34,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,698
2,392
9,221
7,988
24,459
23,434
460
16,358
7,477
3,055
9,767
W
Bacchus
Beaniebag
Bacchus
10,554
588
2,291
3,204
23,050
37,489
30
9,474
13,211
16,117
0
L
Kukulkan
Dzink0894
Kukulkan
19,338
448
545
2,113
13,529
5,810
222
6,287
6,950
48,585
0
W
Artemis
HollowedOut
Artemis
23,679
5,988
885
4,089
16,916
10,614
2,478
10,459
5,991
0
41,906
W
18,646
3,651
3,240
2,067
13,792
7,550
967
7,510
5,794
58,625
0
W
Hachiman
Plookie
Hachiman
21,287
12,593
3,093
4,268
15,082
7,680
2,771
7,922
6,920
0
43,857
L
Sun Wukong
Stopthecoronawar
Sun Wukong
11,574
1,079
2,279
6,089
21,499
18,646
261
6,261
14,543
485
15,880
L
Apollo
Valkaris
Apollo
6,986
3,203
920
2,931
17,776
6,045
299
6,407
11,001
0
16,426
L
Ah Puch
Voluminious
Ah Puch
21,542
287
1,366
7,506
17,310
5,496
364
5,149
11,741
41,199
0
L
11,635
374
6,211
4,878
16,628
8,226
333
6,055
10,377
42,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,261
Gold Earned
57,845
189
Minions Killed
182
0
Camps Cleared
0
1,518,192
Distance Traveled
1,443,296
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,169
657
6
0
0
298,649
0
W
Bacchus
12,550
738
6
0
0
321,734
5
L
Kukulkan
11,790
694
55
3
0
286,279
4
W
Artemis
11,803
694
32
2
0
307,395
0
W
Hera
13,540
796
100
6
0
310,295
3
W
Hachiman
13,199
776
45
3
0
280,119
0
L
Sun Wukong
11,005
647
13
1
0
291,124
0
L
Apollo
10,896
641
12
1
0
272,683
0
L
Ah Puch
11,886
699
43
3
0
302,868
2
L
Ra
12,268
722
59
3
0
290,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role