Player Matchup

Fenrir
Fenrir
AleNotMe_
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,621 Elo+
Party 3
Ganesha
Ganesha
Chucthulhu
Ganesha
Level 17
God Stats
21W - 16L
1,547 SR
Queue Stats
147W - 163L
1,409 Elo+
Solo
Bacchus
Bacchus
SaffronBard6864
Bacchus
Level 29
God Stats
2W - 3L
1,455 SR
Queue Stats
294W - 278L
1,482 Elo+
Party 2
Set
Set
XxEL_CoCo_LoCoxX
Set
Level 18
God Stats
1W - 1L
1,714 SR
Queue Stats
13W - 8L
1,621 Elo+
Party 3
Izanami
Izanami
saffrondard1
Izanami
Level 16
God Stats
3W - 4L
1,497 SR
Queue Stats
61W - 55L
1,444 Elo+
Party 2
Team Averages
Level 16
1,543 SR
1,515 Elo+

VS

Team Averages
Level 26
1,575 SR
1,449 Elo+
Chiron
Chiron
Rai1969
Chiron
Level 20
God Stats
42W - 29L
1,561 SR
Queue Stats
66W - 79L
1,429 Elo+
Party 1
Janus
Janus
StillJoker18623
Janus
Level 25
God Stats
36W - 58L
1,502 SR
Queue Stats
278W - 293L
1,342 Elo+
Solo
Ymir
Ymir
TeddyElOso
Ymir
Level 16
God Stats
24W - 17L
1,658 SR
Queue Stats
24W - 18L
1,552 Elo+
Party 1
Fenrir
Fenrir
paaanter
Fenrir
Level 28
God Stats
52W - 44L
1,552 SR
Queue Stats
66W - 78L
1,461 Elo+
Party 1
Hades
Hades
x___Giant
Hades
Level 41
God Stats
32W - 25L
1,601 SR
Queue Stats
64W - 70L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AleNotMe_
Fenrir
18
2 / 7 / 1
12,444
889
8,432
20,030
18,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ganesha
Chucthulhu
Ganesha
19
0 / 5 / 5
13,590
971
10,958
33,389
38,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 5 / 2
11,947
853
13,908
24,305
22,379
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
0 / 12 / 4
11,471
819
13,705
23,283
10,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
saffrondard1
Izanami
18
0 / 13 / 4
11,501
822
20,907
25,748
11,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Rai1969
Chiron
20
6 / 0 / 27
12,997
928
26,692
15,292
6,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 4 / 17
13,385
956
19,049
7,942
2,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 1 / 27
14,545
1,039
18,088
20,472
37,017
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
paaanter
Fenrir
20
12 / 0 / 15
14,017
1,001
10,075
11,695
10,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
x___Giant
Hades
20
12 / 0 / 28
15,043
1,075
44,385
17,867
11,175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
156
5
Kills
42
42
Deaths
5
16
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AleNotMe_
Fenrir
2
7
1
0.36
L
Ganesha
Chucthulhu
Ganesha
0
5
5
0.5
W
Chiron
Rai1969
Chiron
6
0
27
19.5
L
3
5
2
0.8
W
3
4
17
2.88
W
9
1
27
22.5
L
0
12
4
0.17
W
Fenrir
paaanter
Fenrir
12
0
15
19.5
L
Izanami
saffrondard1
Izanami
0
13
4
0.15
W
Hades
x___Giant
Hades
12
0
28
26

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,910
Damage
118,289
126,755
Taken
73,268
101,794
Mitigated
67,537
5,978
Healing
20,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AleNotMe_
Fenrir
8,432
1,801
0
864
20,030
18,272
0
10,415
9,615
0
26,979
L
Ganesha
Chucthulhu
Ganesha
10,958
777
0
3,850
33,389
38,805
0
20,981
12,408
33,394
0
W
Chiron
Rai1969
Chiron
26,692
12,041
2,304
2,984
15,292
6,441
0
5,654
9,638
0
37,715
L
13,908
1,422
0
0
24,305
22,379
0
19,320
4,985
29,167
0
W
19,049
1,451
233
634
7,942
2,800
0
2,964
4,978
43,718
0
W
18,088
4,144
218
824
20,472
37,017
0
7,248
13,224
30,196
0
L
13,705
4,851
0
1,264
23,283
10,809
0
14,713
8,570
0
34,214
W
Fenrir
paaanter
Fenrir
10,075
1,281
0
436
11,695
10,104
0
3,538
8,157
0
16,048
L
Izanami
saffrondard1
Izanami
20,907
12,106
0
0
25,748
11,529
0
16,093
9,655
0
51,537
W
Hades
x___Giant
Hades
44,385
2,196
1,885
11,300
17,867
11,175
0
5,462
12,405
82,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,953
Gold Earned
69,987
234
Minions Killed
242
7
Camps Cleared
3
1,334,513
Distance Traveled
1,378,999
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,444
889
62
4
4
272,987
0
L
Ganesha
13,590
971
0
0
0
274,647
0
W
Chiron
12,997
928
25
2
1
295,051
0
L
Bacchus
11,947
853
28
2
0
284,109
0
W
Janus
13,385
956
79
6
1
256,755
0
W
Ymir
14,545
1,039
33
2
1
239,743
0
L
Set
11,471
819
73
5
0
273,000
0
W
Fenrir
14,017
1,001
7
1
0
315,506
0
L
Izanami
11,501
822
71
5
3
229,770
1
W
Hades
15,043
1,075
98
7
0
271,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role