Player Matchup

Bellona
Bellona
Lokqii66
Bellona
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,352 Elo+
Solo
Achilles
Achilles
Trophauem
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,454 Elo+
Party 2
Thoth
Thoth
babyLOVEbaby
Thoth
Level 27
God Stats
1W - 1L
1,339 SR
Queue Stats
78W - 71L
1,447 Elo+
Solo
Anhur
Anhur
thor_godslayer
Anhur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,577 Elo+
Party 2
Loki
Loki
vice34rock
Loki
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 30L
1,573 Elo+
Solo
Team Averages
Level 19
1,468 SR
1,481 Elo+

VS

Team Averages
Level 26
1,508 SR
1,514 Elo+
Zhong Kui
Zhong Kui
AbandonedBM
Zhong Kui
Level 67
God Stats
0W - 1L
1,241 SR
Queue Stats
122W - 145L
1,374 Elo+
Party 1
Ares
Ares
Amadoiscool
Ares
Level 30
God Stats
12W - 9L
1,578 SR
Queue Stats
124W - 130L
1,437 Elo+
Solo
Izanami
Izanami
oBeaMs
Izanami
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 38L
1,615 Elo+
Solo
King Arthur
King Arthur
qtui
King Arthur
Level 7
God Stats
2W - 2L
1,685 SR
Queue Stats
3W - 2L
1,558 Elo+
Party 1
Bastet
Bastet
spartan-hood48
Bastet
Level 21
God Stats
5W - 5L
1,538 SR
Queue Stats
72W - 51L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lokqii66
Bellona
9
3 / 2 / 0
5,376
538
2,774
6,030
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Trophauem
Achilles
7
2 / 1 / 5
5,088
509
4,152
7,673
4,969
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 1 / 1
6,760
676
5,559
3,765
866
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
2 / 2 / 3
5,499
550
2,692
4,357
1,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 2 / 0
5,653
565
3,402
6,820
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AbandonedBM
Zhong Kui
7
0 / 7 / 1
4,547
455
2,513
7,497
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 4 / 1
5,151
515
3,093
7,706
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
oBeaMs
Izanami
9
1 / 2 / 1
5,246
525
4,228
5,389
1,222
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
qtui
King Arthur
8
0 / 3 / 1
5,202
520
2,319
5,920
3,833
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
6 / 0 / 0
6,522
652
5,637
7,071
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
16
Kills
8
8
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AbandonedBM
Zhong Kui
0
7
1
0.07
L
1
4
1
0.38
W
Bellona
Lokqii66
Bellona
3
2
0
1.5
W
Achilles
Trophauem
Achilles
2
1
5
4.5
W
5
1
1
5.5
L
Izanami
oBeaMs
Izanami
1
2
1
0.75
L
King Arthur
qtui
King Arthur
0
3
1
0.17
L
6
0
0
6
W
2
2
3
1.75
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,579
Damage
17,790
28,645
Taken
33,583
13,612
Mitigated
13,349
6,029
Healing
8,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AbandonedBM
Zhong Kui
2,513
666
21
527
7,497
2,926
0
3,622
3,875
16,258
0
L
3,093
56
0
1,072
7,706
3,400
0
626
7,080
14,419
0
W
Bellona
Lokqii66
Bellona
2,774
318
0
450
6,030
4,814
130
1,321
4,709
3,313
13,254
W
Achilles
Trophauem
Achilles
4,152
1,107
45
1,167
7,673
4,969
0
2,910
4,719
3,895
7,688
W
5,559
97
0
493
3,765
866
0
533
3,156
38,174
0
L
Izanami
oBeaMs
Izanami
4,228
3,632
0
1,857
5,389
1,222
0
494
4,895
0
30,065
L
King Arthur
qtui
King Arthur
2,319
351
0
0
5,920
3,833
18
597
5,323
8,372
9,574
L
5,637
1,898
0
4,602
7,071
1,968
612
2,326
4,745
0
32,182
W
2,692
1,159
0
802
4,357
1,253
0
782
3,567
0
26,124
W
3,402
1,174
0
3,072
6,820
1,710
0
1,186
5,567
0
28,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,376
Gold Earned
26,668
241
Minions Killed
212
0
Camps Cleared
0
1,006,731
Distance Traveled
964,605
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,547
455
32
3
0
183,033
0
L
Ares
5,151
515
20
2
0
177,715
3
W
Bellona
5,376
538
35
4
0
195,357
3
W
Achilles
5,088
509
15
2
0
198,137
2
W
Thoth
6,760
676
67
7
0
204,089
5
L
Izanami
5,246
525
57
6
0
186,831
0
L
King Arthur
5,202
520
42
4
0
192,381
0
L
Bastet
6,522
652
61
6
0
224,645
2
W
Anhur
5,499
550
61
6
0
183,579
0
W
Loki
5,653
565
63
6
0
225,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role