Player Matchup

Neith
Neith
Bill7
Neith
Level 18
God Stats
14W - 21L
1,426 SR
Queue Stats
14W - 23L
1,332 Elo+
Solo
Olorun
Olorun
BrokenEnigma
Olorun
Level 28
God Stats
6W - 7L
1,396 SR
Queue Stats
29W - 42L
1,330 Elo+
Solo
Yemoja
Yemoja
Hubert721
Yemoja
Level 7
God Stats
5W - 8L
1,692 SR
Queue Stats
32W - 75L
1,428 Elo+
Party 2
Guan Yu
Guan Yu
meczek
Guan Yu
Level 17
God Stats
2W - 1L
1,710 SR
Queue Stats
154W - 200L
1,366 Elo+
Party 2
Camazotz
Camazotz
sumirtrimus
Camazotz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,447 Elo+
Solo
Team Averages
Level 17
1,545 SR
1,381 Elo+

VS

Team Averages
Level 17
1,423 SR
1,426 Elo+
Ra
Ra
 
Ra
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Delliboy3286
Chiron
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,681 Elo+
Party 1
Loki
Loki
JamyDogger
Loki
Level 29
God Stats
2W - 3L
1,267 SR
Queue Stats
45W - 41L
1,498 Elo+
Party 1
He Bo
He Bo
SAMBP98
He Bo
Level 12
God Stats
1W - 2L
1,348 SR
Queue Stats
1W - 8L
1,134 Elo+
Party 1
Merlin
Merlin
Seheni
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bill7
Neith
16
2 / 4 / 5
9,650
965
10,690
12,520
4,575
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
17
4 / 7 / 9
11,128
1,113
14,105
17,973
6,059
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Hubert721
Yemoja
16
0 / 9 / 6
9,895
990
4,980
27,974
27,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
meczek
Guan Yu
16
5 / 14 / 5
10,428
1,043
15,307
26,987
36,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
sumirtrimus
Camazotz
17
5 / 12 / 6
11,629
1,163
8,272
22,438
7,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
15 / 5 / 17
13,597
1,360
25,263
10,660
4,211
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
18
5 / 0 / 20
11,024
1,102
20,087
12,244
3,782
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 3 / 12
11,772
1,177
15,930
12,041
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
SAMBP98
He Bo
19
14 / 3 / 19
13,087
1,309
23,714
11,481
3,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Seheni
Merlin
19
4 / 5 / 25
11,638
1,164
13,387
12,471
3,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
139
16
Kills
46
46
Deaths
16
31
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
15
5
17
4.7
L
Neith
Bill7
Neith
2
4
5
1.13
L
Olorun
4
7
9
1.21
W
Chiron
5
0
20
15
L
Yemoja
Hubert721
Yemoja
0
9
6
0.33
W
8
3
12
4.67
W
He Bo
SAMBP98
He Bo
14
3
19
7.83
W
Merlin
Seheni
Merlin
4
5
25
3.3
L
Guan Yu
meczek
Guan Yu
5
14
5
0.54
L
Camazotz
sumirtrimus
Camazotz
5
12
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,354
Damage
98,381
107,892
Taken
58,897
82,066
Mitigated
18,977
19,437
Healing
14,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
25,263
7,161
1,356
3,003
10,660
4,211
0
3,941
6,482
41,081
0
L
Neith
Bill7
Neith
10,690
3,199
0
2,020
12,520
4,575
0
6,494
6,026
0
20,963
L
Olorun
14,105
8,574
544
6,528
17,973
6,059
0
8,515
9,458
30,988
0
W
Chiron
20,087
10,824
1,285
3,466
12,244
3,782
0
3,460
8,557
0
35,109
L
Yemoja
Hubert721
Yemoja
4,980
2,180
849
882
27,974
27,357
0
19,418
8,556
12,213
0
W
15,930
5,733
0
293
12,041
3,780
0
4,672
7,114
0
32,289
W
He Bo
SAMBP98
He Bo
23,714
2,184
90
2,936
11,481
3,369
0
3,153
8,144
42,246
0
W
Merlin
Seheni
Merlin
13,387
2,119
282
1,516
12,471
3,835
0
3,859
8,270
25,483
0
L
Guan Yu
meczek
Guan Yu
15,307
2,865
1,104
5,000
26,987
36,288
0
14,090
12,897
0
22,718
L
Camazotz
sumirtrimus
Camazotz
8,272
3,445
0
2,510
22,438
7,787
0
13,847
8,591
0
35,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,730
Gold Earned
61,118
122
Minions Killed
183
5
Camps Cleared
8
800,026
Distance Traveled
840,055
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,597
1,360
45
5
2
140,046
0
L
Neith
9,650
965
19
2
0
132,828
1
L
Olorun
11,128
1,113
39
4
1
137,164
0
W
Chiron
11,024
1,102
26
3
1
177,590
1
L
Yemoja
9,895
990
5
1
0
155,118
2
W
Loki
11,772
1,177
28
3
4
191,098
0
W
He Bo
13,087
1,309
60
6
1
177,597
1
W
Merlin
11,638
1,164
24
2
0
153,724
0
L
Guan Yu
10,428
1,043
5
1
2
186,851
3
L
Camazotz
11,629
1,163
54
5
2
188,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role