Player Matchup

Morgan Le Fay
Morgan Le Fay
Mar005x
Morgan Le Fay
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
WilliShaw
Sun Wukong
Level 13
God Stats
0W - 3L
1,220 SR
Queue Stats
3W - 9L
1,211 Elo+
Party 1
Danzaburou
Danzaburou
miffy59
Danzaburou
Level 16
God Stats
27W - 39L
1,457 SR
Queue Stats
61W - 107L
1,286 Elo+
Party 1
Team Averages
Level 14
1,392 SR
1,333 Elo+

VS

Team Averages
Level 28
1,756 SR
1,525 Elo+
Ares
Ares
Bjornzki
Ares
Level 15
God Stats
28W - 14L
1,738 SR
Queue Stats
28W - 17L
1,549 Elo+
Party 2
Fenrir
Fenrir
Kalhe
Fenrir
Level 26
God Stats
4W - 1L
1,825 SR
Queue Stats
9W - 10L
1,473 Elo+
Solo
Anubis
Anubis
TheJenzMaster
Anubis
Level 43
God Stats
32W - 16L
1,706 SR
Queue Stats
32W - 22L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mar005x
Morgan Le Fay
13
2 / 7 / 4
9,269
618
12,058
13,733
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
WilliShaw
Sun Wukong
12
2 / 8 / 5
9,540
636
9,039
15,422
8,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
miffy59
Danzaburou
14
7 / 4 / 3
11,616
774
16,562
15,191
3,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 5 / 18
10,932
729
6,842
22,560
25,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Kalhe
Fenrir
14
6 / 3 / 11
10,974
732
7,755
13,527
7,369
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
12 / 3 / 7
12,133
809
25,335
17,201
9,711
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
11
Kills
19
19
Deaths
11
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ares
1
5
18
2
W
Fenrir
Kalhe
Fenrir
6
3
11
3.83
L
Morgan Le Fay
Mar005x
Morgan Le Fay
2
7
4
0.57
W
12
3
7
5.17
L
Sun Wukong
WilliShaw
Sun Wukong
2
8
5
0.56
L
Danzaburou
miffy59
Danzaburou
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,659
Damage
39,932
44,346
Taken
53,288
14,996
Mitigated
42,151
10,376
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
6,842
494
270
4,158
22,560
25,071
426
6,068
16,492
17,216
0
W
Fenrir
Kalhe
Fenrir
7,755
1,376
0
240
13,527
7,369
921
2,589
10,938
0
28,720
L
Morgan Le Fay
Mar005x
Morgan Le Fay
12,058
763
275
1,688
13,733
3,178
0
10,591
3,142
33,764
0
W
25,335
433
1,317
8,811
17,201
9,711
1,034
4,605
12,596
73,996
0
L
Sun Wukong
WilliShaw
Sun Wukong
9,039
2,043
0
3,108
15,422
8,638
0
11,139
4,283
0
16,754
L
Danzaburou
miffy59
Danzaburou
16,562
10,150
556
4,749
15,191
3,180
0
10,658
4,533
0
40,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,425
Gold Earned
34,039
115
Minions Killed
166
3
Camps Cleared
8
715,678
Distance Traveled
772,422
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,932
729
19
1
1
256,304
2
W
Fenrir
10,974
732
42
3
4
266,940
0
L
Morgan Le Fay
9,269
618
45
3
1
232,374
4
W
Anubis
12,133
809
105
7
3
249,178
4
L
Sun Wukong
9,540
636
13
1
1
237,563
3
L
Danzaburou
11,616
774
57
4
1
245,741
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role