Player Matchup

Baron Samedi
Baron Samedi
DefinitelyQuinn
Baron Samedi
Level 68
God Stats
5W - 1L
1,393 SR
Queue Stats
19W - 10L
1,428 Elo+
Party 2
Izanami
Izanami
HAIoI
Izanami
Level 41
God Stats
2W - 1L
1,528 SR
Queue Stats
29W - 21L
1,376 Elo+
Party 2
Sun Wukong
Sun Wukong
Swatay
Sun Wukong
Level 68
God Stats
6W - 7L
1,530 SR
Queue Stats
73W - 55L
1,569 Elo+
Solo
Geb
Geb
crookie0710
Geb
Level 41
God Stats
3W - 2L
1,514 SR
Queue Stats
18W - 18L
1,537 Elo+
Party 3
Thanatos
Thanatos
grnmachne
Thanatos
Level 94
God Stats
51W - 47L
1,544 SR
Queue Stats
220W - 198L
1,565 Elo+
Party 3
Team Averages
Level 62
1,502 SR
1,495 Elo+

VS

Team Averages
Level 62
1,548 SR
1,365 Elo+
Jing Wei
Jing Wei
Aquareliga
Jing Wei
Level 103
God Stats
3W - 2L
1,648 SR
Queue Stats
258W - 259L
1,433 Elo+
Party 1
Thor
Thor
DropKickDaddy
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,183 Elo+
Party 1
Sylvanus
Sylvanus
Fasterkiller777
Sylvanus
Level 66
God Stats
1W - 1L
1,645 SR
Queue Stats
104W - 122L
1,416 Elo+
Party 1
Janus
Janus
XO1DM4G3
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,298 Elo+
Solo
Bastet
Bastet
tesfyhim123
Bastet
Level 71
God Stats
35W - 39L
1,447 SR
Queue Stats
334W - 361L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DefinitelyQuinn
Baron Samedi
17
8 / 2 / 15
11,583
552
16,064
12,360
5,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
HAIoI
Izanami
14
0 / 5 / 9
9,573
456
8,392
12,968
4,611
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Swatay
Sun Wukong
17
2 / 1 / 9
11,086
528
10,950
17,269
15,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 5 / 11
9,308
443
4,492
14,332
11,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
grnmachne
Thanatos
20
22 / 1 / 7
13,314
634
26,467
13,897
7,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aquareliga
Jing Wei
14
3 / 5 / 4
9,237
440
6,766
15,783
5,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
2 / 8 / 4
9,575
456
7,581
19,819
6,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sylvanus
14
3 / 6 / 9
9,312
443
9,343
18,289
16,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
XO1DM4G3
Janus
13
4 / 10 / 1
8,975
427
7,599
13,964
3,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
17
2 / 4 / 1
10,630
506
12,031
27,496
15,471
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
33
32
Kills
14
14
Deaths
33
51
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Aquareliga
Jing Wei
3
5
4
1
W
Baron Samedi
DefinitelyQuinn
Baron Samedi
8
2
15
7.75
L
2
8
4
0.5
L
Sylvanus
3
6
9
1.25
W
Izanami
HAIoI
Izanami
0
5
9
0.9
W
Sun Wukong
Swatay
Sun Wukong
2
1
9
6.5
L
Janus
XO1DM4G3
Janus
4
10
1
0.45
W
0
5
11
1.1
W
Thanatos
grnmachne
Thanatos
22
1
7
25.5
L
Bastet
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,365
Damage
43,320
70,826
Taken
95,351
45,108
Mitigated
46,854
35,663
Healing
20,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Aquareliga
Jing Wei
6,766
4,426
0
500
15,783
5,187
461
4,707
10,960
0
60,362
W
Baron Samedi
DefinitelyQuinn
Baron Samedi
16,064
817
2,001
5,701
12,360
5,847
1,658
5,180
7,180
68,209
0
L
7,581
607
0
4,991
19,819
6,129
0
4,378
15,215
0
72,248
L
Sylvanus
9,343
2,807
516
2,807
18,289
16,571
273
4,614
13,495
28,559
10,636
W
Izanami
HAIoI
Izanami
8,392
6,130
0
2,440
12,968
4,611
1,672
3,441
9,527
0
52,460
W
Sun Wukong
Swatay
Sun Wukong
10,950
1,186
0
6,239
17,269
15,396
664
2,744
14,525
0
80,638
L
Janus
XO1DM4G3
Janus
7,599
493
117
896
13,964
3,496
0
4,708
8,910
38,644
0
W
4,492
769
2,128
2,222
14,332
11,958
204
2,830
11,502
15,900
0
W
Thanatos
grnmachne
Thanatos
26,467
10,757
0
14,932
13,897
7,296
939
3,566
10,331
0
84,011
L
Bastet
12,031
1,582
88
10,493
27,496
15,471
637
1,432
26,022
11,284
63,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,864
Gold Earned
47,729
468
Minions Killed
480
0
Camps Cleared
0
1,895,835
Distance Traveled
1,811,796
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,237
440
89
4
0
383,869
0
W
Baron Samedi
11,583
552
104
5
0
355,644
3
L
Thor
9,575
456
116
6
0
367,266
5
L
Sylvanus
9,312
443
57
3
0
342,339
1
W
Izanami
9,573
456
120
6
0
377,650
3
W
Sun Wukong
11,086
528
136
6
0
369,274
2
L
Janus
8,975
427
70
3
0
337,019
3
W
Geb
9,308
443
11
1
0
369,583
0
W
Thanatos
13,314
634
97
5
0
423,684
1
L
Bastet
10,630
506
148
7
0
381,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role