Player Matchup

Agni
Agni
Enuuki
Agni
Level 123
God Stats
3W - 2L
1,607 SR
Queue Stats
240W - 244L
1,482 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SlanaDeMistret
Ah Muzen Cab
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 64L
942 Elo+
Party 2
Chaac
Chaac
xRayaShots
Chaac
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,723 Elo+
Party 2
Team Averages
Level 70
1,536 SR
1,382 Elo+

VS

Team Averages
Level 30
1,447 SR
1,092 Elo+
Tyr
Tyr
Hashashini
Tyr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,049 Elo+
Party 1
Izanami
Izanami
Proglider
Izanami
Level 28
God Stats
1W - 4L
1,340 SR
Queue Stats
1W - 8L
1,038 Elo+
Party 1
King Arthur
King Arthur
cwanydanonek
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Enuuki
Agni
16
17 / 0 / 8
11,661
833
27,090
8,052
3,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
SlanaDeMistret
Ah Muzen Cab
13
4 / 6 / 14
9,676
691
14,301
11,676
3,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
15
6 / 0 / 20
11,682
834
16,107
20,724
26,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
8,579
613
7,588
25,642
25,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Proglider
Izanami
11
4 / 11 / 1
8,827
631
18,913
16,854
5,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
cwanydanonek
King Arthur
10
0 / 11 / 3
7,311
522
4,630
21,137
17,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
27
Kills
6
6
Deaths
27
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
Enuuki
Agni
17
0
8
21
L
2
5
3
0.7
L
Izanami
Proglider
Izanami
4
11
1
0.41
W
Ah Muzen Cab
SlanaDeMistret
Ah Muzen Cab
4
6
14
1.83
L
King Arthur
cwanydanonek
King Arthur
0
11
3
0.14
W
Chaac
6
0
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,498
Damage
31,131
40,452
Taken
63,633
33,724
Mitigated
48,869
17,000
Healing
9,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Enuuki
Agni
27,090
2,905
629
4,949
8,052
3,577
901
496
7,471
65,982
0
L
7,588
1,036
0
5,361
25,642
25,658
0
11,899
12,901
0
13,234
L
Izanami
Proglider
Izanami
18,913
13,270
0
1,467
16,854
5,865
0
6,592
9,869
0
41,527
W
Ah Muzen Cab
SlanaDeMistret
Ah Muzen Cab
14,301
6,039
0
3,621
11,676
3,310
723
0
11,430
0
32,076
L
King Arthur
cwanydanonek
King Arthur
4,630
488
0
2,802
21,137
17,346
0
11,486
9,185
0
8,688
W
Chaac
16,107
2,926
0
7,801
20,724
26,837
325
212
19,914
10,266
25,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,019
Gold Earned
24,717
182
Minions Killed
95
10
Camps Cleared
0
724,363
Distance Traveled
624,638
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,661
833
98
7
8
253,622
0
L
Tyr
8,579
613
17
1
0
248,301
1
L
Izanami
8,827
631
71
5
0
169,978
0
W
Ah Muzen Cab
9,676
691
38
3
0
211,316
1
L
King Arthur
7,311
522
7
1
0
206,359
0
W
Chaac
11,682
834
46
3
2
259,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role