Player Matchup

Neith
Neith
Comediante56
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Agni
Agni
FenixDaPombaMole
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Panpan393
Cthulhu
Level 7
God Stats
0W - 1L
1,462 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,487 SR
1,500 Elo+

VS

Team Averages
Level 105
1,469 SR
1,450 Elo+
Sol
Sol
AdrianoFelippe
Sol
Level 108
God Stats
3W - 1L
1,607 SR
Queue Stats
8W - 5L
1,496 Elo+
Solo
Odin
Odin
Aionquan
Odin
Level 66
God Stats
7W - 5L
1,568 SR
Queue Stats
47W - 84L
1,313 Elo+
Solo
Hachiman
Hachiman
Ripka1
Hachiman
Level 141
God Stats
1W - 2L
1,232 SR
Queue Stats
87W - 83L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
5,904
590
4,629
9,636
2,069
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 8 / 2
6,775
678
2,615
9,488
2,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
Panpan393
Cthulhu
9
0 / 8 / 2
6,108
611
5,043
15,343
12,282
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 13
9,201
920
9,656
6,165
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
12
2 / 1 / 17
7,947
795
3,454
6,865
4,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Ripka1
Hachiman
14
13 / 1 / 8
9,510
951
17,140
10,906
3,952
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
1
Kills
25
25
Deaths
3
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
10
1
13
16.5
W
Odin
2
1
17
10.5
L
0
9
1
0.06
L
1
8
2
0.25
L
Cthulhu
Panpan393
Cthulhu
0
8
2
0.13
W
Hachiman
Ripka1
Hachiman
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,287
Damage
30,250
34,467
Taken
23,936
16,812
Mitigated
11,179
1,363
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,656
3,047
0
3,663
6,165
2,389
1,219
2,522
3,643
27,727
2,826
W
Odin
3,454
890
0
1,180
6,865
4,838
282
2,292
4,573
2,457
10,576
L
4,629
2,060
275
1,058
9,636
2,069
0
1,254
8,382
0
17,201
L
2,615
209
0
30
9,488
2,461
0
2,679
6,809
13,276
0
L
Cthulhu
Panpan393
Cthulhu
5,043
282
0
0
15,343
12,282
12
6,627
8,716
11,252
0
W
Hachiman
Ripka1
Hachiman
17,140
9,810
0
5,599
10,906
3,952
913
3,426
7,480
0
52,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,787
Gold Earned
26,658
82
Minions Killed
134
2
Camps Cleared
8
437,862
Distance Traveled
555,552
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,201
920
42
4
2
179,038
2
W
Odin
7,947
795
23
2
3
195,833
3
L
Neith
5,904
590
31
3
1
122,175
3
L
Agni
6,775
678
29
3
0
153,370
0
L
Cthulhu
6,108
611
22
2
1
162,317
0
W
Hachiman
9,510
951
69
7
3
180,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role