Player Matchup

Chaac
Chaac
DaniHotProXX
Chaac
Level 108
God Stats
16W - 14L
1,486 SR
Queue Stats
21W - 26L
1,416 Elo+
Party 4
Sol
Sol
IEZclutch
Sol
Level 27
God Stats
149W - 60L
1,810 SR
Queue Stats
205W - 112L
1,692 Elo+
Party 1
Horus
Horus
ILLEST D1ONYSUS
Horus
Level 105
God Stats
22W - 12L
1,783 SR
Queue Stats
515W - 440L
1,639 Elo+
Party 1
Athena
Athena
IvarLodbrok8202
Athena
Level 142
God Stats
2W - 1L
1,491 SR
Queue Stats
20W - 22L
1,466 Elo+
Party 4
Neith
Neith
Noble 066
Neith
Level 28
God Stats
3W - 1L
1,637 SR
Queue Stats
5W - 5L
1,310 Elo+
Party 4
Team Averages
Level 82
1,641 SR
1,505 Elo+

VS

Team Averages
Level 55
1,496 SR
1,504 Elo+
Neith
Neith
BlobMinds3t
Neith
Level 40
God Stats
3W - 2L
1,831 SR
Queue Stats
179W - 185L
1,452 Elo+
Party 3
Geb
Geb
Duck XXVI
Geb
Level 31
God Stats
0W - 5L
1,249 SR
Queue Stats
18W - 26L
1,442 Elo+
Solo
Guan Yu
Guan Yu
R1P_Demon_YT
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,525 Elo+
Party 2
Fenrir
Fenrir
Tdot______iii
Fenrir
Level 85
God Stats
36W - 24L
1,600 SR
Queue Stats
41W - 37L
1,502 Elo+
Party 2
Olorun
Olorun
YoungGOAT645188
Olorun
Level 94
God Stats
0W - 4L
1,300 SR
Queue Stats
211W - 183L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 3
8,908
557
8,730
9,950
11,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
5 / 4 / 3
10,136
634
8,612
11,818
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 13
8,365
523
5,228
12,424
10,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 0 / 6
9,360
585
8,078
9,107
8,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Noble 066
Neith
15
8 / 1 / 5
9,478
592
10,762
7,307
2,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 1
9,268
579
10,615
8,559
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 1
5,868
367
3,075
11,855
7,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
R1P_Demon_YT
Guan Yu
11
0 / 3 / 0
6,542
409
3,947
15,085
10,322
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 1
6,622
414
6,349
11,587
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 7 / 0
6,704
419
3,958
11,010
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
22
Kills
6
6
Deaths
22
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
5
3
1
1.83
W
1
0
3
2.5
L
0
4
1
0.13
W
5
4
3
1.63
W
1
1
13
7.5
W
7
0
6
10
W
Neith
Noble 066
Neith
8
1
5
10.5
L
Guan Yu
R1P_Demon_YT
Guan Yu
0
3
0
0
L
1
5
1
0.3
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,410
Damage
27,944
50,606
Taken
58,096
37,727
Mitigated
28,421
20,820
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,615
4,585
0
2,617
8,559
3,395
162
4,985
3,574
0
68,251
W
8,730
1,262
0
6,107
9,950
11,840
210
49
9,901
0
57,718
L
3,075
276
216
161
11,855
7,654
0
3,475
8,341
15,594
0
W
8,612
3,914
0
4,821
11,818
4,259
2,947
796
11,022
70,014
8,555
W
5,228
1,783
2,824
3,869
12,424
10,914
22
2,390
10,034
0
12,403
W
8,078
2,609
0
1,157
9,107
8,053
76
570
8,537
63,235
0
W
Neith
Noble 066
Neith
10,762
4,215
0
2,042
7,307
2,661
182
2,570
4,737
0
60,606
L
Guan Yu
R1P_Demon_YT
Guan Yu
3,947
766
412
3,277
15,085
10,322
0
2,998
10,933
0
29,946
L
6,349
1,507
0
2,658
11,587
3,368
0
2,369
9,124
0
31,290
L
3,958
1,870
0
2,066
11,010
3,682
0
2,062
8,948
31,163
5,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,247
Gold Earned
35,004
470
Minions Killed
348
0
Camps Cleared
0
1,580,311
Distance Traveled
1,429,223
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,268
579
130
8
0
305,703
4
W
Chaac
8,908
557
101
6
0
298,905
5
L
Geb
5,868
367
26
2
0
253,810
2
W
Sol
10,136
634
137
9
0
295,618
2
W
Horus
8,365
523
19
1
0
331,795
7
W
Athena
9,360
585
111
7
0
344,089
5
W
Neith
9,478
592
102
6
0
309,904
5
L
Guan Yu
6,542
409
59
4
0
331,820
0
L
Fenrir
6,622
414
55
3
0
295,293
1
L
Olorun
6,704
419
78
5
0
242,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role