Player Matchup

Thor
Thor
Darijo13
Thor
Level 18
God Stats
5W - 0L
1,980 SR
Queue Stats
54W - 41L
1,565 Elo+
Party 3
Chronos
Chronos
Djbezksywy
Chronos
Level 17
God Stats
1W - 0L
1,705 SR
Queue Stats
45W - 32L
1,564 Elo+
Party 3
Cliodhna
Cliodhna
Feuren97
Cliodhna
Level 17
God Stats
4W - 2L
1,732 SR
Queue Stats
46W - 33L
1,581 Elo+
Party 3
Izanami
Izanami
heymenta
Izanami
Level 4
God Stats
2W - 0L
1,661 SR
Queue Stats
4W - 2L
1,571 Elo+
Party 1
Geb
Geb
ronoazorro5
Geb
Level 101
God Stats
8W - 8L
1,405 SR
Queue Stats
456W - 444L
1,467 Elo+
Party 1
Team Averages
Level 31
1,697 SR
1,549 Elo+

VS

Team Averages
Level 48
1,527 SR
1,491 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
ApesPapes
Nemesis
Level 8
God Stats
2W - 1L
1,686 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Apollo
Apollo
Kyaoist
Apollo
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 90L
1,479 Elo+
Party 2
Yemoja
Yemoja
Miley11
Yemoja
Level 9
God Stats
2W - 2L
1,360 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Scylla
Scylla
perijim
Scylla
Level 29
God Stats
2W - 2L
1,592 SR
Queue Stats
33W - 35L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
4 / 2 / 3
8,562
535
4,201
7,289
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Djbezksywy
Chronos
13
3 / 0 / 3
8,206
513
5,182
5,113
1,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Feuren97
Cliodhna
15
5 / 1 / 8
9,232
577
9,501
11,430
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
heymenta
Izanami
15
8 / 3 / 7
9,640
603
11,888
8,546
2,579
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 4 / 9
8,363
523
6,695
15,247
10,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
5 / 2 / 0
8,957
560
9,647
9,841
7,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
ApesPapes
Nemesis
11
1 / 2 / 0
6,901
431
6,104
11,463
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
Kyaoist
Apollo
11
2 / 7 / 3
7,100
444
6,706
10,663
2,955
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Miley11
Yemoja
8
0 / 8 / 2
5,507
344
2,044
10,456
7,286
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
perijim
Scylla
12
0 / 5 / 1
7,343
459
3,344
7,381
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
24
Kills
8
10
Deaths
24
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
5
2
0
2.5
L
Nemesis
ApesPapes
Nemesis
1
2
0
0.5
W
Thor
4
2
3
2.75
W
Chronos
Djbezksywy
Chronos
3
0
3
4.5
W
Cliodhna
Feuren97
Cliodhna
5
1
8
9
L
Apollo
Kyaoist
Apollo
2
7
3
0.5
L
Yemoja
Miley11
Yemoja
0
8
2
0.13
W
Izanami
heymenta
Izanami
8
3
7
3.83
L
Scylla
perijim
Scylla
0
5
1
0.1
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,467
Damage
27,845
47,625
Taken
49,804
20,542
Mitigated
23,520
10,536
Healing
11,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
9,647
5,007
0
2,132
9,841
7,773
838
1,099
8,742
0
47,132
L
Nemesis
ApesPapes
Nemesis
6,104
2,856
0
5,164
11,463
3,388
0
3,038
8,425
0
39,749
W
Thor
4,201
1,099
0
902
7,289
2,298
0
106
7,183
0
35,400
W
Chronos
Djbezksywy
Chronos
5,182
2,223
0
423
5,113
1,999
512
1,903
3,030
31,721
3,262
W
Cliodhna
Feuren97
Cliodhna
9,501
1,659
0
4,082
11,430
3,612
0
1,367
9,975
0
53,753
L
Apollo
Kyaoist
Apollo
6,706
3,154
0
1,692
10,663
2,955
66
3,224
7,439
0
38,413
L
Yemoja
Miley11
Yemoja
2,044
649
589
0
10,456
7,286
0
2,010
8,446
6,472
0
W
Izanami
heymenta
Izanami
11,888
9,889
0
773
8,546
2,579
2,221
475
8,071
0
67,808
L
Scylla
perijim
Scylla
3,344
62
0
1,493
7,381
2,118
288
1,977
5,404
36,376
0
W
6,695
1,036
0
4,356
15,247
10,054
0
1,335
13,872
33,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,003
Gold Earned
35,808
428
Minions Killed
291
0
Camps Cleared
0
1,469,538
Distance Traveled
1,396,752
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,957
560
88
6
0
292,248
2
L
Nemesis
6,901
431
75
5
0
332,303
0
W
Thor
8,562
535
89
6
0
291,936
2
W
Chronos
8,206
513
80
5
0
252,420
3
W
Cliodhna
9,232
577
87
5
0
358,038
2
L
Apollo
7,100
444
61
4
0
288,836
3
L
Yemoja
5,507
344
4
0
0
230,193
0
W
Izanami
9,640
603
126
8
0
267,140
0
L
Scylla
7,343
459
63
4
0
253,172
3
W
Geb
8,363
523
46
3
0
300,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role