Player Matchup

Fenrir
Fenrir
AbyssalConqueror
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Khepri
Khepri
CreePooh
Khepri
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
CursedAtoms
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,417 Elo+
Party 1
Thoth
Thoth
KawaiiSova
Thoth
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
redjesuss
Gilgamesh
Level 13
God Stats
2W - 1L
1,450 SR
Queue Stats
3W - 2L
1,417 Elo+
Party 1
Team Averages
Level 5
1,490 SR
1,467 Elo+

VS

Team Averages
Level 17
1,425 SR
1,244 Elo+
Tsukuyomi
Tsukuyomi
Jesse_Nixx
Tsukuyomi
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,274 Elo+
Party 2
Janus
Janus
POdziku77
Janus
Level 21
God Stats
2W - 2L
1,399 SR
Queue Stats
17W - 12L
1,430 Elo+
Solo
Izanami
Izanami
Ponikatalo
Izanami
Level 7
God Stats
5W - 3L
1,184 SR
Queue Stats
9W - 13L
1,058 Elo+
Party 2
Anubis
Anubis
jayjayokocha47
Anubis
Level 28
God Stats
9W - 2L
1,802 SR
Queue Stats
89W - 109L
1,330 Elo+
Solo
Ares
Ares
timeless68
Ares
Level 4
God Stats
1W - 3L
1,238 SR
Queue Stats
4W - 5L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 3 / 2
5,775
578
3,101
6,634
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
CreePooh
Khepri
7
0 / 5 / 3
4,903
490
2,041
9,698
6,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
CursedAtoms
Artemis
6
1 / 6 / 3
4,514
451
5,238
6,699
1,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
8
0 / 6 / 0
4,683
468
1,533
5,849
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
redjesuss
Gilgamesh
9
1 / 4 / 0
5,190
519
1,433
7,847
4,096
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jesse_Nixx
Tsukuyomi
9
4 / 1 / 6
5,917
592
4,127
5,655
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
POdziku77
Janus
12
10 / 0 / 6
7,618
762
8,835
3,279
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Ponikatalo
Izanami
9
5 / 4 / 2
5,922
592
4,616
5,026
1,365
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 2 / 4
6,381
638
6,870
5,965
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 9
5,381
538
1,946
4,116
1,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
24
24
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
L
Khepri
CreePooh
Khepri
0
5
3
0.3
L
Artemis
CursedAtoms
Artemis
1
6
3
0.42
W
Tsukuyomi
Jesse_Nixx
Tsukuyomi
4
1
6
7
L
Thoth
0
6
0
0
W
Janus
POdziku77
Janus
10
0
6
13
W
Izanami
Ponikatalo
Izanami
5
4
2
1.5
W
5
2
4
3.5
L
Gilgamesh
redjesuss
Gilgamesh
1
4
0
0.25
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,346
Damage
26,394
36,727
Taken
24,041
16,792
Mitigated
8,712
3,724
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,101
1,283
179
1,052
6,634
3,146
0
2,642
3,970
0
14,614
L
Khepri
CreePooh
Khepri
2,041
175
225
1,076
9,698
6,268
0
4,723
4,719
6,910
0
L
Artemis
CursedAtoms
Artemis
5,238
2,816
0
838
6,699
1,756
0
3,984
2,687
0
20,883
W
Tsukuyomi
Jesse_Nixx
Tsukuyomi
4,127
891
0
1,702
5,655
1,807
0
1,014
4,641
0
19,187
L
Thoth
1,533
352
0
100
5,849
1,526
444
2,881
2,700
15,212
0
W
Janus
POdziku77
Janus
8,835
1,019
112
935
3,279
942
728
726
2,443
39,177
0
W
Izanami
Ponikatalo
Izanami
4,616
3,639
0
570
5,026
1,365
912
671
4,315
0
25,108
W
6,870
796
0
2,184
5,965
2,644
749
301
5,662
27,109
0
L
Gilgamesh
redjesuss
Gilgamesh
1,433
394
0
254
7,847
4,096
80
2,847
5,000
0
18,228
W
1,946
268
0
869
4,116
1,954
273
710
3,406
4,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,065
Gold Earned
31,219
159
Minions Killed
229
0
Camps Cleared
0
901,952
Distance Traveled
884,125
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,775
578
27
3
0
207,971
3
L
Khepri
4,903
490
5
1
0
182,338
2
L
Artemis
4,514
451
43
4
0
158,796
0
W
Tsukuyomi
5,917
592
40
4
0
190,096
0
L
Thoth
4,683
468
35
4
0
172,701
2
W
Janus
7,618
762
90
9
0
212,486
0
W
Izanami
5,922
592
46
5
0
174,349
1
W
Anubis
6,381
638
47
5
0
129,797
2
L
Gilgamesh
5,190
519
49
5
0
180,146
0
W
Ares
5,381
538
6
1
0
177,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role