Player Matchup

Thanatos
Thanatos
DestroyerCs
Thanatos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,830 Elo+
Solo
Tiamat
Tiamat
Laukrr
Tiamat
Level 21
God Stats
11W - 11L
1,564 SR
Queue Stats
36W - 36L
1,512 Elo+
Solo
Tyr
Tyr
Ocean Man4035
Tyr
Level 16
God Stats
4W - 2L
1,628 SR
Queue Stats
28W - 29L
1,452 Elo+
Solo
Anhur
Anhur
VPAZ_TLG
Anhur
Level 15
God Stats
1W - 1L
1,266 SR
Queue Stats
3W - 2L
1,266 Elo+
Solo
Cabrakan
Cabrakan
Xx_FunnySmile_xX
Cabrakan
Level 24
God Stats
2W - 3L
1,402 SR
Queue Stats
42W - 48L
1,443 Elo+
Solo
Team Averages
Level 20
1,472 SR
1,501 Elo+

VS

Team Averages
Level 15
1,546 SR
1,493 Elo+
Ra
Ra
GuilhermeTell575
Ra
Level 27
God Stats
3W - 1L
1,921 SR
Queue Stats
35W - 45L
1,444 Elo+
Solo
Hercules
Hercules
Ivan1201
Hercules
Level 12
God Stats
1W - 3L
1,309 SR
Queue Stats
15W - 15L
1,509 Elo+
Solo
Susano
Susano
Oiaquieolipe
Susano
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,562 Elo+
Solo
Neith
Neith
SrOliverSEG
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
talimdugrau
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DestroyerCs
Thanatos
14
11 / 1 / 3
8,848
632
7,948
10,000
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Laukrr
Tiamat
14
7 / 1 / 8
8,807
629
8,168
8,491
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 0 / 5
8,118
580
6,536
7,477
4,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
VPAZ_TLG
Anhur
15
2 / 1 / 4
8,619
616
5,517
9,657
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
6 / 1 / 7
7,937
567
3,372
8,096
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,575
398
3,899
5,309
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Ivan1201
Hercules
11
0 / 4 / 0
6,064
433
4,643
9,751
6,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
7
1 / 8 / 0
5,129
366
1,542
9,146
1,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 5 / 2
5,506
393
2,815
4,548
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
11
2 / 7 / 1
6,695
478
4,743
13,899
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
27
Kills
4
4
Deaths
27
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DestroyerCs
Thanatos
11
1
3
12.5
L
0
3
1
0.17
L
Hercules
Ivan1201
Hercules
0
4
0
0
W
Tiamat
Laukrr
Tiamat
7
1
8
11
W
1
0
5
3.5
L
Susano
1
8
0
0.13
L
1
5
2
0.4
W
Anhur
VPAZ_TLG
Anhur
2
1
4
4
W
6
1
7
9.5
L
Fenrir
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,541
Damage
17,642
43,721
Taken
42,653
20,341
Mitigated
14,962
25,517
Healing
7,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DestroyerCs
Thanatos
7,948
2,139
0
9,301
10,000
3,598
0
522
9,408
0
44,576
L
3,899
35
256
1,371
5,309
701
0
172
5,125
26,888
0
L
Hercules
Ivan1201
Hercules
4,643
1,447
0
1,752
9,751
6,709
0
2,732
6,771
1,739
26,879
W
Tiamat
Laukrr
Tiamat
8,168
1,218
84
4,814
8,491
3,528
2,484
212
8,279
45,758
0
W
6,536
1,467
0
4,242
7,477
4,929
1,147
310
7,167
0
44,067
L
Susano
1,542
122
0
0
9,146
1,932
0
2,441
6,665
0
15,457
L
2,815
1,341
0
455
4,548
1,337
64
2,051
2,265
0
12,005
W
Anhur
VPAZ_TLG
Anhur
5,517
2,135
0
5,045
9,657
3,089
150
2,387
6,960
0
65,774
W
3,372
985
0
2,031
8,096
5,197
1,074
786
7,232
18,213
0
L
Fenrir
4,743
2,262
0
4,134
13,899
4,283
0
3,480
10,287
0
32,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,329
Gold Earned
28,969
437
Minions Killed
227
0
Camps Cleared
0
1,357,817
Distance Traveled
1,112,876
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,848
632
86
6
0
289,172
4
L
Ra
5,575
398
42
3
0
234,985
0
L
Hercules
6,064
433
64
5
0
245,671
2
W
Tiamat
8,807
629
82
6
0
266,744
0
W
Tyr
8,118
580
110
8
0
306,493
5
L
Susano
5,129
366
29
2
0
239,196
1
L
Neith
5,506
393
20
1
0
156,285
1
W
Anhur
8,619
616
118
8
0
224,594
2
W
Cabrakan
7,937
567
41
3
0
270,814
1
L
Fenrir
6,695
478
72
5
0
236,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role