Player Matchup

Chaac
Chaac
Silver IV
AlEjAnDrOh114
Chaac
Silver IV
Level 46
God Stats
1W - 2L
1,689 SR
Queue Stats
39W - 47L
1,184 MMR
Solo
Sol
Sol
Bronze III
HerculesMWP
Sol
Bronze III
Level 148
God Stats
1W - 1L
1,369 SR
Queue Stats
10W - 13L
1,216 MMR
Solo
Cthulhu
Cthulhu
Silver II
Saoridana
Cthulhu
Silver II
Level 66
God Stats
7W - 11L
1,510 SR
Queue Stats
62W - 99L
1,163 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 87
1,523 SR
1,187 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,621 SR
1,724 MMR
Ne Zha
Ne Zha
Platinum II
Flakie22
Ne Zha
Platinum II
Level 142
God Stats
8W - 6L
1,612 SR
Queue Stats
258W - 266L
1,682 MMR
Party 1
Olorun
Olorun
Platinum IV
Legionnaire345
Olorun
Platinum IV
Level 159
God Stats
10W - 7L
1,505 SR
Queue Stats
458W - 467L
1,600 MMR
Party 1
Fenrir
Fenrir
Platinum I
Respecks
Fenrir
Platinum I
Level 126
God Stats
50W - 29L
1,746 SR
Queue Stats
282W - 296L
1,889 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,821
588
14,853
18,664
13,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 4 / 3
8,611
574
8,052
10,977
3,947
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Saoridana
Cthulhu
13
3 / 6 / 1
9,052
603
13,463
14,310
14,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
GebArtioAresOdinKukulkan

VS

Bans
AchillesYmirSobekKhepriBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Flakie22
Ne Zha
14
5 / 2 / 9
10,065
671
10,167
18,336
13,344
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 1 / 5
11,003
734
19,959
11,157
5,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Respecks
Fenrir
14
0 / 2 / 13
9,457
630
8,377
18,843
19,112
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
14
14
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Ne Zha
Flakie22
Ne Zha
5
2
9
4.75
L
0
4
3
0.38
W
9
1
5
11.5
W
Fenrir
Respecks
Fenrir
0
2
13
3.25
L
Cthulhu
Saoridana
Cthulhu
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,368
Damage
38,503
43,951
Taken
48,336
31,742
Mitigated
37,467
13,509
Healing
20,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,853
2,388
594
7,238
18,664
13,663
0
10,009
8,655
0
37,340
W
Ne Zha
Flakie22
Ne Zha
10,167
1,852
0
5,564
18,336
13,344
197
6,916
10,506
314
35,620
L
8,052
2,282
0
2,656
10,977
3,947
40
2,755
8,222
28,484
0
W
19,959
9,484
1,168
7,087
11,157
5,011
1,850
5,653
4,916
50,380
4,063
W
Fenrir
Respecks
Fenrir
8,377
2,159
675
6,227
18,843
19,112
568
8,383
9,257
1,687
25,184
L
Cthulhu
Saoridana
Cthulhu
13,463
822
1,270
1,751
14,310
14,132
0
6,478
7,832
30,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,484
Gold Earned
30,525
166
Minions Killed
163
7
Camps Cleared
6
764,718
Distance Traveled
860,023
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,821
588
55
4
1
266,082
4
W
Ne Zha
10,065
671
36
2
1
300,235
5
L
Sol
8,611
574
69
5
3
237,647
4
W
Olorun
11,003
734
102
7
2
271,343
2
W
Fenrir
9,457
630
25
2
3
288,445
5
L
Cthulhu
9,052
603
42
3
3
260,989
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role