Player Matchup

Cthulhu
Cthulhu
CarolussXII
Cthulhu
Level 28
God Stats
7W - 13L
1,328 SR
Queue Stats
26W - 51L
1,292 Elo+
Solo
Jing Wei
Jing Wei
Flanser
Jing Wei
Level 81
God Stats
7W - 11L
1,493 SR
Queue Stats
82W - 83L
1,425 Elo+
Party 1
Ra
Ra
grabmann
Ra
Level 24
God Stats
1W - 0L
1,293 SR
Queue Stats
22W - 27L
1,278 Elo+
Party 1
Team Averages
Level 44
1,371 SR
1,332 Elo+

VS

Team Averages
Level 47
1,221 SR
1,105 Elo+
Ymir
Ymir
DuNc4nDC
Ymir
Level 8
God Stats
3W - 13L
1,183 SR
Queue Stats
3W - 16L
1,045 Elo+
Party 2
Thor
Thor
Inf3ct3dAppl3
Thor
Level 10
God Stats
0W - 1L
1,156 SR
Queue Stats
0W - 12L
816 Elo+
Party 2
Kukulkan
Kukulkan
thesvinto
Kukulkan
Level 122
God Stats
0W - 2L
1,324 SR
Queue Stats
17W - 23L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CarolussXII
Cthulhu
14
5 / 0 / 13
11,436
762
12,019
15,986
16,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Flanser
Jing Wei
16
12 / 1 / 7
11,592
773
15,452
10,800
4,423
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 10
10,295
686
6,538
7,728
2,940
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 8 / 4
8,508
567
5,066
19,592
16,225
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 9 / 2
8,480
565
4,086
13,079
6,124
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
thesvinto
Kukulkan
14
5 / 4 / 1
10,804
720
15,850
9,744
4,147
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
21
Kills
6
6
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CarolussXII
Cthulhu
5
0
13
11.5
L
Ymir
0
8
4
0.25
W
Jing Wei
Flanser
Jing Wei
12
1
7
15.5
L
1
9
2
0.22
W
4
5
10
1.8
L
Kukulkan
thesvinto
Kukulkan
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,009
Damage
25,002
34,514
Taken
42,415
23,557
Mitigated
26,496
9,973
Healing
5,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CarolussXII
Cthulhu
12,019
934
243
5,580
15,986
16,194
557
8,381
7,605
27,058
0
L
Ymir
5,066
961
0
2,765
19,592
16,225
0
8,951
10,641
15,611
0
W
Jing Wei
Flanser
Jing Wei
15,452
12,602
0
1,437
10,800
4,423
1,377
6,792
4,008
0
49,317
L
4,086
872
382
468
13,079
6,124
0
6,992
6,087
0
14,027
W
6,538
1,957
1,297
1,416
7,728
2,940
328
6,176
1,552
24,178
0
L
Kukulkan
thesvinto
Kukulkan
15,850
671
312
1,137
9,744
4,147
0
3,056
6,688
50,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,323
Gold Earned
27,792
144
Minions Killed
128
6
Camps Cleared
3
792,223
Distance Traveled
692,973
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,436
762
29
2
1
267,256
2
L
Ymir
8,508
567
18
1
1
234,676
4
W
Jing Wei
11,592
773
79
5
5
275,866
4
L
Thor
8,480
565
22
1
1
212,881
3
W
Ra
10,295
686
36
2
0
249,101
0
L
Kukulkan
10,804
720
88
6
1
245,416
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role