Player Matchup

Gilgamesh
Gilgamesh
B RAY46
Gilgamesh
Level 149
God Stats
27W - 37L
1,511 SR
Queue Stats
268W - 268L
1,441 Elo+
Party 2
Skadi
Skadi
Cpt Zaraki2011
Skadi
Level 160
God Stats
6W - 3L
1,602 SR
Queue Stats
201W - 259L
1,489 Elo+
Party 2
Ao Kuang
Ao Kuang
KrayzeIllusion
Ao Kuang
Level 153
God Stats
6W - 5L
1,556 SR
Queue Stats
530W - 522L
1,473 Elo+
Party 2
Zeus
Zeus
OsitoTakitos
Zeus
Level 156
God Stats
5W - 3L
1,738 SR
Queue Stats
116W - 103L
1,640 Elo+
Party 2
Neith
Neith
xSavagePlatypus
Neith
Level 155
God Stats
3W - 0L
1,763 SR
Queue Stats
93W - 81L
1,652 Elo+
Party 2
Team Averages
Level 155
1,634 SR
1,539 Elo+

VS

Team Averages
Level 123
1,544 SR
1,545 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
NotYourVal
Ares
Level 109
God Stats
7W - 4L
1,850 SR
Queue Stats
159W - 142L
1,589 Elo+
Solo
Ne Zha
Ne Zha
SpartanRevs
Ne Zha
Level 124
God Stats
4W - 10L
1,357 SR
Queue Stats
428W - 452L
1,507 Elo+
Party 1
Sol
Sol
YoUnGReD23
Sol
Level 128
God Stats
7W - 7L
1,514 SR
Queue Stats
115W - 95L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B RAY46
Gilgamesh
15
2 / 5 / 5
9,193
575
9,388
12,253
6,110
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
9 / 0 / 6
10,025
627
10,517
9,351
3,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
13
2 / 2 / 7
7,740
484
3,782
9,107
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
3 / 0 / 6
8,207
513
9,932
8,006
4,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 0 / 8
8,827
552
9,747
8,779
2,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 4 / 1
7,024
439
2,432
12,310
3,540
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
 
Cthulhu
9
1 / 3 / 0
5,952
372
5,967
12,948
6,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 5 / 0
8,374
523
9,403
14,202
14,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
14
0 / 3 / 0
7,654
478
3,466
9,789
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 6 / 0
7,591
474
4,988
9,949
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
20
Kills
7
7
Deaths
21
32
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
1
0.13
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
Gilgamesh
B RAY46
Gilgamesh
2
5
5
0.9
W
9
0
6
12
W
Ao Kuang
2
2
7
2.75
L
5
5
0
1
W
3
0
6
6
L
Ne Zha
0
3
0
0
L
1
6
0
0.17
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,366
Damage
26,256
47,496
Taken
59,198
19,302
Mitigated
31,324
15,587
Healing
16,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,432
1,867
0
3,441
12,310
3,540
0
2,124
10,186
0
37,352
L
Cthulhu
 
Cthulhu
5,967
166
0
2,920
12,948
6,046
0
5,683
7,265
21,304
0
W
Gilgamesh
B RAY46
Gilgamesh
9,388
3,637
0
2,794
12,253
6,110
563
6,473
5,062
0
54,112
W
10,517
4,804
0
2,477
9,351
3,394
995
3,488
5,608
0
72,235
W
Ao Kuang
3,782
1,028
0
3,807
9,107
2,681
144
4,054
4,963
37,290
0
L
9,403
351
0
2,674
14,202
14,955
313
2,411
11,791
38,092
0
W
9,932
1,264
0
4,092
8,006
4,367
0
3,189
4,401
26,378
0
L
Ne Zha
3,466
1,161
0
5,046
9,789
3,152
0
1,360
8,429
0
58,448
L
4,988
1,127
0
2,387
9,949
3,631
782
2,136
7,813
46,036
4,655
W
9,747
2,947
0
2,417
8,779
2,750
592
1,365
7,212
0
64,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,992
Gold Earned
36,595
418
Minions Killed
419
0
Camps Cleared
0
1,537,999
Distance Traveled
1,519,994
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,024
439
87
5
0
295,715
3
L
Cthulhu
5,952
372
28
2
0
322,650
3
W
Gilgamesh
9,193
575
95
6
0
283,737
0
W
Skadi
10,025
627
129
8
0
326,437
0
W
Ao Kuang
7,740
484
59
4
0
305,749
6
L
Ares
8,374
523
78
5
0
270,504
0
W
Zeus
8,207
513
29
2
0
318,908
8
L
Ne Zha
7,654
478
112
7
0
365,803
4
L
Sol
7,591
474
114
7
0
265,322
1
W
Neith
8,827
552
106
7
0
303,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role