Player Matchup

Ares
Ares
Adam gasiev5414
Ares
Level 7
God Stats
2W - 2L
1,581 SR
Queue Stats
10W - 27L
1,276 Elo+
Solo
Hel
Hel
CptnCorndog13
Hel
Level 8
God Stats
3W - 5L
1,500 SR
Queue Stats
19W - 11L
1,755 Elo+
Solo
Izanami
Izanami
GrassyLemon9785
Izanami
Level 27
God Stats
48W - 56L
1,450 SR
Queue Stats
93W - 124L
1,357 Elo+
Solo
Thoth
Thoth
efanv
Thoth
Level 8
God Stats
0W - 2L
1,327 SR
Queue Stats
10W - 13L
1,307 Elo+
Solo
Tsukuyomi
Tsukuyomi
theodori
Tsukuyomi
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 11
1,472 SR
1,439 Elo+

VS

Team Averages
Level 25
1,438 SR
1,361 Elo+
Chang'e
Chang'e
Ghsto
Chang'e
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,347 Elo+
Party 1
Ra
Ra
Slisz574
Ra
Level 19
God Stats
66W - 54L
1,432 SR
Queue Stats
69W - 64L
1,298 Elo+
Solo
Kukulkan
Kukulkan
Wielder
Kukulkan
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ares
Ares
cronos1111
Ares
Level 11
God Stats
2W - 1L
1,421 SR
Queue Stats
15W - 27L
1,270 Elo+
Solo
Jing Wei
Jing Wei
le Feggo
Jing Wei
Level 63
God Stats
2W - 2L
1,335 SR
Queue Stats
93W - 123L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 10 / 1
11,774
906
1,790
32,224
44,458
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
0 / 6 / 1
10,861
835
6,346
19,033
10,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
1 / 3 / 0
11,429
879
10,961
14,203
7,373
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
efanv
Thoth
17
0 / 5 / 0
10,587
814
10,533
19,319
8,435
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
theodori
Tsukuyomi
18
1 / 12 / 1
12,019
925
12,144
19,917
8,720
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ghsto
Chang'e
20
6 / 0 / 17
13,087
1,007
16,489
9,269
3,362
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
11 / 1 / 15
14,780
1,137
21,319
10,116
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Wielder
Kukulkan
20
3 / 0 / 21
12,800
985
14,891
5,941
2,531
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 1 / 1
9,978
768
690
1,261
468
Jing Wei
le Feggo
Jing Wei
20
16 / 0 / 14
15,432
1,187
39,131
18,130
7,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
104
2
Kills
36
36
Deaths
2
3
Assists
68
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
L
0
6
1
0.08
W
Chang'e
Ghsto
Chang'e
6
0
17
14.5
L
1
3
0
0.33
W
11
1
15
18.5
W
Kukulkan
Wielder
Kukulkan
3
0
21
13.5
W
0
1
1
0.5
L
Thoth
efanv
Thoth
0
5
0
0
W
Jing Wei
le Feggo
Jing Wei
16
0
14
23
L
Tsukuyomi
theodori
Tsukuyomi
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,774
Damage
92,520
104,696
Taken
44,717
79,133
Mitigated
18,084
7,905
Healing
22,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,790
455
0
805
32,224
44,458
0
17,424
14,352
18,803
0
L
6,346
1,670
3,951
1,772
19,033
10,147
0
11,157
7,696
22,171
0
W
Chang'e
Ghsto
Chang'e
16,489
4,341
2,788
4,058
9,269
3,362
0
4,188
5,081
31,145
0
L
10,961
6,780
0
0
14,203
7,373
0
5,939
8,130
0
63,948
W
21,319
1,942
1,958
4,865
10,116
3,922
0
2,755
7,361
63,601
0
W
Kukulkan
Wielder
Kukulkan
14,891
4,255
0
783
5,941
2,531
0
2,753
3,188
26,999
0
W
690
0
0
0
1,261
468
0
307
954
2,161
0
L
Thoth
efanv
Thoth
10,533
1,197
0
770
19,319
8,435
0
8,238
10,895
23,147
0
W
Jing Wei
le Feggo
Jing Wei
39,131
29,788
0
8,024
18,130
7,801
0
8,666
9,464
0
68,288
L
Tsukuyomi
theodori
Tsukuyomi
12,144
2,906
0
607
19,917
8,720
0
9,439
10,234
0
36,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,670
Gold Earned
66,077
232
Minions Killed
251
12
Camps Cleared
5
1,159,097
Distance Traveled
1,042,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,774
906
27
2
0
183,730
0
L
Hel
10,861
835
39
3
1
246,111
0
W
Chang'e
13,087
1,007
30
2
1
222,855
0
L
Izanami
11,429
879
110
8
0
232,475
0
W
Ra
14,780
1,137
114
9
0
274,386
0
W
Kukulkan
12,800
985
29
2
0
209,579
0
W
Ares
9,978
768
2
0
0
42,169
0
L
Thoth
10,587
814
22
2
2
242,100
0
W
Jing Wei
15,432
1,187
76
6
4
293,291
0
L
Tsukuyomi
12,019
925
34
3
9
254,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role