Player Matchup

Charybdis
Charybdis
Jimmyy29s
Charybdis
Level 127
God Stats
6W - 3L
1,526 SR
Queue Stats
303W - 294L
1,542 Elo+
Party 1
Izanami
Izanami
Pleutreur
Izanami
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 1
Janus
Janus
Quenttt29
Janus
Level 117
God Stats
4W - 2L
1,610 SR
Queue Stats
259W - 249L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
Stupeflute
Gilgamesh
Level 122
God Stats
10W - 7L
1,564 SR
Queue Stats
144W - 131L
1,611 Elo+
Party 1
Awilix
Awilix
brzougataga
Awilix
Level 108
God Stats
20W - 12L
1,669 SR
Queue Stats
194W - 170L
1,561 Elo+
Party 1
Team Averages
Level 102
1,574 SR
1,554 Elo+

VS

Team Averages
Level 106
1,513 SR
1,524 Elo+
Thoth
Thoth
El_p-uto_de_RaAp
Thoth
Level 32
God Stats
0W - 2L
1,629 SR
Queue Stats
130W - 50L
1,712 Elo+
Party 3
Jing Wei
Jing Wei
Odintologo
Jing Wei
Level 108
God Stats
9W - 15L
1,519 SR
Queue Stats
331W - 319L
1,504 Elo+
Solo
Bastet
Bastet
RaApTooR-
Bastet
Level 158
God Stats
12W - 7L
1,548 SR
Queue Stats
487W - 465L
1,470 Elo+
Party 3
Anhur
Anhur
Seahawk_54
Anhur
Level 125
God Stats
4W - 5L
1,553 SR
Queue Stats
161W - 159L
1,472 Elo+
Party 2
Khepri
Khepri
s0lar1s20
Khepri
Level 108
God Stats
1W - 4L
1,317 SR
Queue Stats
66W - 73L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jimmyy29s
Charybdis
18
8 / 2 / 3
11,591
610
16,348
14,012
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Pleutreur
Izanami
19
5 / 0 / 4
12,221
643
13,090
7,274
2,571
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Quenttt29
Janus
15
1 / 5 / 7
10,178
536
4,941
13,531
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Stupeflute
Gilgamesh
15
5 / 1 / 7
10,493
552
9,180
12,887
12,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
18
6 / 2 / 4
11,323
596
10,630
13,279
5,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 1
9,336
491
8,487
13,854
5,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Odintologo
Jing Wei
16
0 / 2 / 1
9,053
476
2,314
10,655
3,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
RaApTooR-
Bastet
14
3 / 4 / 4
9,131
481
9,134
14,171
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
14
2 / 6 / 1
8,488
447
5,712
15,167
4,425
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
s0lar1s20
Khepri
12
0 / 8 / 3
7,631
402
4,334
18,277
15,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
25
Kills
10
10
Deaths
25
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
W
Charybdis
Jimmyy29s
Charybdis
8
2
3
4.75
L
Jing Wei
Odintologo
Jing Wei
0
2
1
0.25
W
Izanami
Pleutreur
Izanami
5
0
4
7
W
Janus
Quenttt29
Janus
1
5
7
0.9
L
Bastet
RaApTooR-
Bastet
3
4
4
1.25
L
Anhur
2
6
1
0.42
W
Gilgamesh
Stupeflute
Gilgamesh
5
1
7
8.5
W
Awilix
6
2
4
4
L
Khepri
s0lar1s20
Khepri
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,189
Damage
29,981
60,983
Taken
72,124
28,246
Mitigated
32,050
24,346
Healing
17,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,487
135
0
4,903
13,854
5,268
0
2,771
10,873
56,366
0
W
Charybdis
Jimmyy29s
Charybdis
16,348
12,355
0
9,132
14,012
4,390
958
3,774
10,200
0
95,219
L
Jing Wei
Odintologo
Jing Wei
2,314
1,438
0
3,527
10,655
3,023
621
0
10,655
0
59,607
W
Izanami
Pleutreur
Izanami
13,090
8,684
0
4,737
7,274
2,571
1,171
1,308
5,960
0
97,047
W
Janus
Quenttt29
Janus
4,941
513
0
3,263
13,531
3,605
0
5,196
8,017
57,131
0
L
Bastet
RaApTooR-
Bastet
9,134
1,769
0
5,085
14,171
3,674
429
496
13,635
0
50,663
L
Anhur
5,712
1,828
0
2,407
15,167
4,425
0
1,115
13,976
0
53,226
W
Gilgamesh
Stupeflute
Gilgamesh
9,180
1,894
1,436
3,292
12,887
12,016
20
1,699
11,054
0
42,945
W
Awilix
10,630
4,510
0
2,486
13,279
5,664
117
3,275
9,832
0
86,713
L
Khepri
s0lar1s20
Khepri
4,334
736
0
1,956
18,277
15,660
0
193
18,044
25,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,806
Gold Earned
43,639
601
Minions Killed
452
0
Camps Cleared
0
2,007,215
Distance Traveled
1,733,496
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,336
491
112
6
0
357,295
5
W
Charybdis
11,591
610
147
8
0
354,014
3
L
Jing Wei
9,053
476
128
7
0
382,499
3
W
Izanami
12,221
643
175
9
0
412,562
6
W
Janus
10,178
536
106
6
0
399,531
3
L
Bastet
9,131
481
86
5
0
343,588
0
L
Anhur
8,488
447
100
5
0
319,538
9
W
Gilgamesh
10,493
552
58
3
0
391,957
4
W
Awilix
11,323
596
115
6
0
449,151
6
L
Khepri
7,631
402
26
1
0
330,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role