Player Matchup

Kuzenbo
Kuzenbo
AnsweredPort420
Kuzenbo
Level 55
God Stats
6W - 4L
1,368 SR
Queue Stats
248W - 216L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
ZzumeChan
Gilgamesh
Level 49
God Stats
20W - 12L
1,553 SR
Queue Stats
282W - 266L
1,434 Elo+
Party 1
Scylla
Scylla
xXLil_iSNIP3RXx
Scylla
Level 16
God Stats
31W - 30L
1,503 SR
Queue Stats
70W - 79L
1,318 Elo+
Party 1
Team Averages
Level 40
1,475 SR
1,394 Elo+

VS

Team Averages
Level 8
1,536 SR
1,276 Elo+
Thoth
Thoth
False_century
Thoth
Level 7
God Stats
0W - 1L
1,608 SR
Queue Stats
3W - 7L
1,218 Elo+
Solo
Kukulkan
Kukulkan
Party4illuminati
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bacchus
Bacchus
xlamyo420
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,110 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 16
8,751
875
8,323
10,196
14,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
ZzumeChan
Gilgamesh
14
10 / 1 / 14
9,217
922
9,871
8,311
5,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
8 / 0 / 10
8,707
871
8,548
6,600
2,376
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 0
5,861
586
2,802
10,339
3,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 10 / 0
6,205
621
1,952
10,137
3,975
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
xlamyo420
Bacchus
9
0 / 3 / 0
6,406
641
3,356
10,383
11,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
1
24
Kills
1
1
Deaths
24
40
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
16
14
L
0
11
0
0
L
1
10
0
0.1
W
Gilgamesh
ZzumeChan
Gilgamesh
10
1
14
17
W
8
0
10
13
L
Bacchus
xlamyo420
Bacchus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,742
Damage
8,110
25,107
Taken
30,859
22,346
Mitigated
19,119
4,544
Healing
844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,323
3,256
517
1,728
10,196
14,252
549
3,386
6,810
25,842
0
L
2,802
780
0
0
10,339
3,716
0
6,179
4,160
17,795
0
L
1,952
898
0
88
10,137
3,975
0
5,275
4,862
8,222
0
W
Gilgamesh
ZzumeChan
Gilgamesh
9,871
2,046
0
1,180
8,311
5,718
277
2,747
5,409
0
31,169
W
8,548
990
0
1,119
6,600
2,376
1,194
2,552
4,048
27,204
0
L
Bacchus
xlamyo420
Bacchus
3,356
434
0
756
10,383
11,428
0
5,417
4,966
7,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,675
Gold Earned
18,472
118
Minions Killed
65
8
Camps Cleared
0
618,568
Distance Traveled
492,596
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,751
875
22
2
2
203,822
0
L
Thoth
5,861
586
26
3
0
141,577
0
L
Kukulkan
6,205
621
27
3
0
155,500
0
W
Gilgamesh
9,217
922
52
5
4
213,282
0
W
Scylla
8,707
871
44
4
2
201,464
3
L
Bacchus
6,406
641
12
1
0
195,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role