Player Matchup

Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Articks
Hou Yi
Level 125
God Stats
2W - 1L
1,236 SR
Queue Stats
94W - 88L
1,589 Elo+
Solo
Kuzenbo
Kuzenbo
GievonT
Kuzenbo
Level 127
God Stats
2W - 0L
1,867 SR
Queue Stats
82W - 79L
1,570 Elo+
Solo
Baba Yaga
Baba Yaga
PlasmaChild
Baba Yaga
Level 159
God Stats
4W - 1L
1,698 SR
Queue Stats
276W - 271L
1,572 Elo+
Solo
Team Averages
Level 139
1,560 SR
1,546 Elo+

VS

Team Averages
Level 121
1,550 SR
1,562 Elo+
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Megaguille11
Mulan
Level 136
God Stats
1W - 2L
1,357 SR
Queue Stats
110W - 109L
1,611 Elo+
Party 1
Rama
Rama
ParalyzeD2016
Rama
Level 106
God Stats
10W - 13L
1,555 SR
Queue Stats
500W - 535L
1,535 Elo+
Solo
Izanami
Izanami
albertico91
Izanami
Level 109
God Stats
0W - 2L
1,681 SR
Queue Stats
93W - 88L
1,582 Elo+
Party 1
Anubis
Anubis
drakkula
Anubis
Level 127
God Stats
0W - 1L
1,659 SR
Queue Stats
10W - 8L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 1 / 9
8,894
889
5,405
12,387
12,246
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
 
Raijin
15
4 / 1 / 9
8,858
886
6,378
6,467
2,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Articks
Hou Yi
16
5 / 1 / 7
8,602
860
9,965
6,729
3,595
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
GievonT
Kuzenbo
13
1 / 2 / 7
8,116
812
4,466
13,916
16,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
PlasmaChild
Baba Yaga
14
2 / 2 / 6
7,762
776
8,351
7,889
4,256
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 4 / 4
6,949
695
7,284
6,385
2,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 2 / 4
7,741
774
11,862
12,299
14,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 2 / 2
7,411
741
6,772
8,652
4,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
albertico91
Izanami
13
1 / 4 / 5
7,222
722
6,161
7,686
3,581
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
drakkula
Anubis
14
1 / 3 / 5
7,270
727
5,005
6,282
3,718
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
15
Kills
7
7
Deaths
15
38
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
9
7.5
W
Raijin
 
Raijin
4
1
9
8.5
L
He Bo
 
He Bo
1
4
4
0.75
W
Hou Yi
Articks
Hou Yi
5
1
7
8.5
W
Kuzenbo
GievonT
Kuzenbo
1
2
7
2.25
L
2
2
4
2
L
2
2
2
1.5
W
Baba Yaga
PlasmaChild
Baba Yaga
2
2
6
2.5
L
Izanami
albertico91
Izanami
1
4
5
0.88
L
Anubis
drakkula
Anubis
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,565
Damage
37,084
47,388
Taken
41,304
39,129
Mitigated
28,268
16,589
Healing
17,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,405
203
1,696
2,378
12,387
12,246
26
4,221
7,860
6,725
0
W
Raijin
 
Raijin
6,378
680
1,464
488
6,467
2,930
486
1,495
4,665
23,302
0
L
He Bo
 
He Bo
7,284
232
1,107
714
6,385
2,646
0
3,587
2,798
13,038
0
W
Hou Yi
Articks
Hou Yi
9,965
2,466
2,088
1,097
6,729
3,595
711
1,958
4,600
0
20,930
W
Kuzenbo
GievonT
Kuzenbo
4,466
1,510
363
3,373
13,916
16,102
33
2,722
10,917
7,978
0
L
11,862
1,398
1,325
5,649
12,299
14,010
0
7,839
4,349
0
15,277
L
6,772
4,941
743
3,009
8,652
4,313
0
5,548
3,104
0
19,790
W
Baba Yaga
PlasmaChild
Baba Yaga
8,351
384
1,596
2,046
7,889
4,256
492
1,893
5,812
25,170
0
L
Izanami
albertico91
Izanami
6,161
2,279
1,056
1,305
7,686
3,581
872
4,012
3,674
0
15,755
L
Anubis
drakkula
Anubis
5,005
168
1,081
1,714
6,282
3,718
502
3,503
2,779
21,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,232
Gold Earned
36,593
116
Minions Killed
117
0
Camps Cleared
0
949,845
Distance Traveled
925,664
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,894
889
5
1
0
198,095
1
W
Raijin
8,858
886
52
5
0
172,235
3
L
He Bo
6,949
695
13
1
0
197,332
4
W
Hou Yi
8,602
860
28
3
0
190,691
4
W
Kuzenbo
8,116
812
3
0
0
202,241
4
L
Mulan
7,741
774
14
1
0
226,821
2
L
Rama
7,411
741
37
4
0
178,550
4
W
Baba Yaga
7,762
776
28
3
0
186,583
0
L
Izanami
7,222
722
25
3
0
158,851
0
L
Anubis
7,270
727
28
3
0
164,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role