Player Matchup

Izanami
Izanami
FOUR20FERRET
Izanami
Level 29
God Stats
1W - 2L
1,261 SR
Queue Stats
55W - 79L
1,446 Elo+
Solo
Fenrir
Fenrir
Hawky3
Fenrir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,658 Elo+
Solo
Zeus
Zeus
JustForFun21
Zeus
Level 17
God Stats
3W - 3L
1,551 SR
Queue Stats
28W - 23L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
Mananangal
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,643 Elo+
Solo
Thanatos
Thanatos
ScarletWarlock
Thanatos
Level 26
God Stats
8W - 15L
1,397 SR
Queue Stats
40W - 50L
1,471 Elo+
Solo
Team Averages
Level 21
1,442 SR
1,556 Elo+

VS

Team Averages
Level 19
1,670 SR
1,658 Elo+
Fenrir
Fenrir
D3M09
Fenrir
Level 16
God Stats
2W - 1L
1,753 SR
Queue Stats
28W - 25L
1,684 Elo+
Party 1
Sylvanus
Sylvanus
KyleRittennhouse
Sylvanus
Level 16
God Stats
5W - 2L
1,692 SR
Queue Stats
60W - 38L
1,663 Elo+
Party 1
Danzaburou
Danzaburou
SlimeWalker
Danzaburou
Level 29
God Stats
4W - 1L
1,728 SR
Queue Stats
97W - 57L
1,677 Elo+
Party 1
Hou Yi
Hou Yi
gumboz
Hou Yi
Level 20
God Stats
6W - 2L
1,747 SR
Queue Stats
44W - 20L
1,734 Elo+
Party 1
Ares
Ares
iamprese315
Ares
Level 15
God Stats
8W - 11L
1,428 SR
Queue Stats
15W - 20L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FOUR20FERRET
Izanami
19
5 / 7 / 1
13,145
548
11,250
17,831
4,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Hawky3
Fenrir
17
1 / 10 / 9
11,305
471
14,923
36,398
29,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

19
7 / 6 / 3
12,838
535
23,400
16,653
3,087
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Mananangal
Sun Wukong
17
2 / 5 / 2
11,370
474
7,937
18,691
12,804
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
15
1 / 7 / 2
9,917
413
4,770
13,893
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D3M09
Fenrir
18
5 / 4 / 3
12,874
536
10,165
23,941
19,171
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
8 / 3 / 14
14,110
588
16,678
23,491
14,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
SlimeWalker
Danzaburou
20
9 / 2 / 8
14,515
605
17,312
19,294
7,866
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hou Yi
gumboz
Hou Yi
20
10 / 3 / 12
15,837
660
28,623
21,778
9,829
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 5 / 11
11,913
496
5,927
23,655
17,432
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
16
Kills
35
35
Deaths
17
17
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Fenrir
D3M09
Fenrir
5
4
3
1.63
L
Izanami
FOUR20FERRET
Izanami
5
7
1
0.79
L
Fenrir
Hawky3
Fenrir
1
10
9
0.55
L
7
6
3
1.42
W
8
3
14
5
L
Sun Wukong
Mananangal
Sun Wukong
2
5
2
0.6
L
Thanatos
1
7
2
0.29
W
Danzaburou
SlimeWalker
Danzaburou
9
2
8
6.5
W
Hou Yi
gumboz
Hou Yi
10
3
12
5.33
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,280
Damage
78,705
103,466
Taken
112,159
55,005
Mitigated
68,605
23,423
Healing
47,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
D3M09
Fenrir
10,165
1,511
0
3,721
23,941
19,171
24
4,120
19,619
14,054
56,008
L
Izanami
FOUR20FERRET
Izanami
11,250
6,332
0
2,896
17,831
4,997
8,721
2,154
15,677
0
88,925
L
Fenrir
Hawky3
Fenrir
14,923
3,173
0
6,709
36,398
29,281
0
10,030
26,368
1,077
51,266
L
23,400
3,098
0
2,506
16,653
3,087
0
4,802
11,851
85,930
0
W
16,678
3,671
4,418
11,576
23,491
14,307
885
8,546
14,687
83,018
17,896
L
Sun Wukong
Mananangal
Sun Wukong
7,937
1,941
0
5,210
18,691
12,804
10
4,374
14,317
0
64,895
L
Thanatos
4,770
1,492
0
6,102
13,893
4,836
0
2,437
11,456
0
41,187
W
Danzaburou
SlimeWalker
Danzaburou
17,312
9,276
0
10,005
19,294
7,866
7,062
2,461
16,479
0
133,182
W
Hou Yi
gumboz
Hou Yi
28,623
17,600
0
12,207
21,778
9,829
6,008
4,141
17,114
0
146,098
W
5,927
699
0
5,254
23,655
17,432
1,120
6,446
16,845
36,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,575
Gold Earned
69,249
592
Minions Killed
665
0
Camps Cleared
0
2,093,470
Distance Traveled
2,119,369
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,874
536
122
5
0
423,840
2
L
Izanami
13,145
548
190
8
0
368,149
1
L
Fenrir
11,305
471
70
3
0
408,960
5
L
Zeus
12,838
535
143
6
0
417,962
2
W
Sylvanus
14,110
588
133
6
0
418,681
1
L
Sun Wukong
11,370
474
110
5
0
424,458
2
L
Thanatos
9,917
413
79
3
0
473,941
4
W
Danzaburou
14,515
605
152
6
0
435,872
4
W
Hou Yi
15,837
660
207
9
0
408,316
3
W
Ares
11,913
496
51
2
0
432,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role