Player Matchup

Izanami
Izanami
Evilstorm420908
Izanami
Level 7
God Stats
0W - 2L
1,108 SR
Queue Stats
8W - 23L
1,202 Elo+
Solo
Tiamat
Tiamat
II_Spott_You_II
Tiamat
Level 11
God Stats
1W - 7L
1,176 SR
Queue Stats
1W - 7L
1,333 Elo+
Solo
Osiris
Osiris
Shade MIS
Osiris
Level 65
God Stats
1W - 1L
1,701 SR
Queue Stats
16W - 12L
1,475 Elo+
Solo
Team Averages
Level 28
1,328 SR
1,337 Elo+

VS

Team Averages
Level 72
1,550 SR
1,459 Elo+
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
HYP3R--VIP3R_717
Nox
Level 68
God Stats
59W - 50L
1,588 SR
Queue Stats
404W - 416L
1,494 Elo+
Party 1
Hades
Hades
hunter-katana
Hades
Level 28
God Stats
17W - 16L
1,561 SR
Queue Stats
160W - 145L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
7,851
561
3,033
5,649
2,000
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 10 / 1
9,432
674
4,333
13,478
9,019
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
Shade MIS
Osiris
13
1 / 5 / 4
8,334
595
8,314
17,689
24,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
11 / 2 / 5
11,156
797
9,272
11,356
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 10
9,192
657
5,357
4,861
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 10
10,222
730
13,761
13,126
8,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
18
19
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
11
2
5
6.75
L
1
4
2
0.5
W
1
2
10
3
L
3
10
1
0.35
L
Osiris
Shade MIS
Osiris
1
5
4
0.6
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,680
Damage
28,390
36,816
Taken
29,343
35,325
Mitigated
14,578
3,296
Healing
13,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,272
566
2,335
5,227
11,356
4,620
903
1,155
9,863
48,908
0
L
3,033
2,359
75
239
5,649
2,000
0
4,723
874
0
10,742
W
5,357
145
326
1,076
4,861
1,829
582
1,431
3,266
11,778
0
L
4,333
1,133
0
780
13,478
9,019
0
10,383
2,949
15,630
0
L
Osiris
Shade MIS
Osiris
8,314
2,251
0
2,202
17,689
24,306
0
13,054
4,407
0
23,015
W
13,761
868
537
3,717
13,126
8,129
374
2,209
10,359
29,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
30,570
63
Minions Killed
137
2
Camps Cleared
6
414,944
Distance Traveled
618,459
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,156
797
64
5
4
244,685
2
L
Izanami
7,851
561
15
1
0
79,908
0
W
Nox
9,192
657
21
2
1
125,857
1
L
Tiamat
9,432
674
26
2
0
127,019
3
L
Osiris
8,334
595
22
2
2
208,017
4
W
Hades
10,222
730
52
4
1
247,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role