Player Matchup

Achilles
Achilles
KungFuAddy
Achilles
Level 22
God Stats
1W - 6L
1,717 SR
Queue Stats
22W - 39L
1,355 Elo+
Party 2
Zeus
Zeus
P9-Edition
Zeus
Level 85
God Stats
3W - 7L
1,317 SR
Queue Stats
132W - 141L
1,420 Elo+
Party 2
Fenrir
Fenrir
di9no_Uchiha
Fenrir
Level 58
God Stats
0W - 4L
1,221 SR
Queue Stats
49W - 64L
1,344 Elo+
Party 2
Tiamat
Tiamat
eltitovaroise
Tiamat
Level 47
God Stats
2W - 4L
1,359 SR
Queue Stats
144W - 132L
1,435 Elo+
Party 4
Thor
Thor
r4p4zzzz-__-
Thor
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 128L
1,406 Elo+
Party 4
Team Averages
Level 52
1,423 SR
1,392 Elo+

VS

Team Averages
Level 64
1,389 SR
1,380 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
AGN x Legendzz
Fafnir
Level 63
God Stats
2W - 3L
1,396 SR
Queue Stats
222W - 265L
1,324 Elo+
Party 3
Loki
Loki
AMC112002
Loki
Level 98
God Stats
4W - 8L
1,424 SR
Queue Stats
233W - 271L
1,402 Elo+
Party 1
Ra
Ra
Cvslovlogs
Ra
Level 43
God Stats
14W - 17L
1,283 SR
Queue Stats
128W - 171L
1,397 Elo+
Party 1
Bellona
Bellona
SirIncelot 2643
Bellona
Level 29
God Stats
11W - 11L
1,343 SR
Queue Stats
65W - 103L
1,279 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KungFuAddy
Achilles
10
0 / 3 / 0
6,046
465
2,705
8,534
4,681
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 3 / 0
6,849
527
4,798
5,520
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
9
0 / 2 / 1
6,093
469
2,639
6,023
3,321
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 1 / 0
6,449
496
1,180
3,477
1,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
5,187
399
515
5,783
1,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
3 / 2 / 0
6,615
509
4,095
6,931
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 3
6,916
532
1,726
5,522
4,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
14
7 / 0 / 4
8,200
631
10,338
6,147
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 1 / 0
7,686
591
810
3,302
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 3
6,635
510
2,847
6,877
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
12
12
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
2
0
1.5
W
0
0
3
1.5
W
Loki
7
0
4
9
W
1
1
0
1
L
Achilles
KungFuAddy
Achilles
0
3
0
0
L
2
3
0
0.67
W
1
0
3
2.5
L
Fenrir
0
2
1
0.25
L
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,837
Damage
19,816
29,337
Taken
28,779
11,785
Mitigated
13,564
8,626
Healing
11,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,095
1,060
0
2,361
6,931
2,399
930
3,085
3,846
0
47,183
W
1,726
306
0
2,002
5,522
4,432
312
1,686
3,836
19,567
0
W
Loki
10,338
2,754
0
2,682
6,147
2,138
0
311
5,836
0
51,184
W
810
0
220
1,079
3,302
1,191
932
943
2,359
57,558
0
L
Achilles
KungFuAddy
Achilles
2,705
397
0
1,371
8,534
4,681
192
0
8,534
0
28,657
L
4,798
663
0
1,133
5,520
1,018
0
811
4,709
41,107
0
W
2,847
402
0
2,868
6,877
3,404
404
0
6,877
0
26,791
L
Fenrir
2,639
569
1,029
1,544
6,023
3,321
236
900
5,123
0
13,489
L
1,180
280
0
1,292
3,477
1,424
0
465
3,012
32,908
0
L
515
140
0
2,257
5,783
1,341
0
360
5,423
0
18,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,624
Gold Earned
36,052
290
Minions Killed
451
0
Camps Cleared
0
1,075,114
Distance Traveled
1,278,122
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,615
509
125
10
0
225,972
3
W
Fafnir
6,916
532
23
2
0
267,406
3
W
Loki
8,200
631
95
7
0
260,974
1
W
Ra
7,686
591
144
11
0
277,910
0
L
Achilles
6,046
465
45
3
0
232,389
0
L
Zeus
6,849
527
96
7
0
256,792
1
W
Bellona
6,635
510
64
5
0
245,860
0
L
Fenrir
6,093
469
31
2
0
251,253
0
L
Tiamat
6,449
496
71
5
0
176,382
4
L
Thor
5,187
399
47
4
0
158,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role