Player Matchup

Sol
Sol
 
Sol
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Conneur
Anubis
Level 115
God Stats
9W - 5L
1,584 SR
Queue Stats
266W - 290L
1,498 Elo+
Party 2
Discordia
Discordia
KFC-Scythe
Discordia
Level 126
God Stats
4W - 3L
1,548 SR
Queue Stats
358W - 357L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
MrStrong315
Cthulhu
Level 82
God Stats
14W - 23L
1,517 SR
Queue Stats
68W - 64L
1,537 Elo+
Party 2
Achilles
Achilles
daden1996
Achilles
Level 122
God Stats
5W - 3L
1,542 SR
Queue Stats
254W - 259L
1,485 Elo+
Party 2
Team Averages
Level 105
1,538 SR
1,496 Elo+

VS

Team Averages
Level 111
1,587 SR
1,517 Elo+
Hachiman
Hachiman
Frodo-Teebeutlin
Hachiman
Level 138
God Stats
13W - 13L
1,342 SR
Queue Stats
964W - 893L
1,449 Elo+
Party 1
Odin
Odin
QWRXER
Odin
Level 69
God Stats
12W - 10L
1,515 SR
Queue Stats
80W - 75L
1,523 Elo+
Solo
Geb
Geb
dpoxolo006
Geb
Level 129
God Stats
8W - 7L
1,544 SR
Queue Stats
133W - 121L
1,533 Elo+
Solo
Bastet
Bastet
vivyc96830
Bastet
Level 98
God Stats
23W - 23L
1,691 SR
Queue Stats
815W - 818L
1,558 Elo+
Solo
Eset
Eset
xXlRushylXx
Eset
Level 120
God Stats
10W - 4L
1,842 SR
Queue Stats
269W - 219L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 4 / 5
8,764
548
9,649
10,395
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Conneur
Anubis
15
2 / 7 / 6
8,876
555
8,622
12,798
5,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
KFC-Scythe
Discordia
16
6 / 3 / 5
9,722
608
7,958
7,274
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
MrStrong315
Cthulhu
13
2 / 2 / 0
8,189
512
3,943
9,558
6,494
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
daden1996
Achilles
14
5 / 3 / 5
8,486
530
10,406
13,721
15,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 5
8,108
507
7,775
12,829
3,076
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
QWRXER
Odin
15
3 / 2 / 0
8,993
562
6,759
7,605
5,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 3 / 8
7,224
452
4,366
13,240
9,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
vivyc96830
Bastet
14
5 / 6 / 6
8,466
529
7,315
14,217
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 4 / 6
8,551
534
10,949
10,457
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
44
19
Kills
19
19
Deaths
19
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
4
5
1.63
W
Anubis
Conneur
Anubis
2
7
6
0.71
L
4
4
5
1.63
W
Discordia
KFC-Scythe
Discordia
6
3
5
2.83
W
Cthulhu
MrStrong315
Cthulhu
2
2
0
1
L
Odin
QWRXER
Odin
3
2
0
1.5
W
Achilles
daden1996
Achilles
5
3
5
2.5
L
1
3
8
1.67
L
Bastet
vivyc96830
Bastet
5
6
6
1.33
L
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,578
Damage
37,164
53,746
Taken
58,348
33,517
Mitigated
25,980
16,352
Healing
17,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,649
4,035
0
4,978
10,395
3,763
2,408
2,107
8,230
47,753
5,960
W
Anubis
Conneur
Anubis
8,622
431
0
3,627
12,798
5,808
664
4,544
8,068
61,137
0
L
7,775
4,405
0
5,336
12,829
3,076
0
5,396
6,845
0
48,218
W
Discordia
KFC-Scythe
Discordia
7,958
51
0
1,706
7,274
1,988
511
2,935
4,153
45,067
0
W
Cthulhu
MrStrong315
Cthulhu
3,943
654
0
3,231
9,558
6,494
345
2,747
6,797
48,387
0
L
Odin
QWRXER
Odin
6,759
1,800
0
1,840
7,605
5,758
0
5,221
2,384
8,882
47,521
W
Achilles
daden1996
Achilles
10,406
2,079
383
2,427
13,721
15,464
646
4,454
9,045
0
25,796
L
4,366
580
396
2,221
13,240
9,678
0
4,264
8,298
24,796
0
L
Bastet
vivyc96830
Bastet
7,315
2,180
0
5,446
14,217
4,514
75
6,115
7,742
0
45,600
L
10,949
299
821
1,586
10,457
2,954
0
7,207
2,912
53,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,037
Gold Earned
41,342
414
Minions Killed
433
0
Camps Cleared
0
1,414,843
Distance Traveled
1,467,034
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,764
548
103
6
0
279,279
3
W
Anubis
8,876
555
114
7
0
259,192
8
L
Hachiman
8,108
507
78
5
0
264,812
3
W
Discordia
9,722
608
79
5
0
291,237
5
W
Cthulhu
8,189
512
89
6
0
278,899
6
L
Odin
8,993
562
133
8
0
302,707
5
W
Achilles
8,486
530
29
2
0
306,236
4
L
Geb
7,224
452
37
2
0
303,314
3
L
Bastet
8,466
529
90
6
0
302,797
1
L
Eset
8,551
534
95
6
0
293,404
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role