Player Matchup

Hades
Hades
Chemiker-91-
Hades
Level 39
God Stats
2W - 13L
1,223 SR
Queue Stats
127W - 217L
1,257 Elo+
Party 2
Neith
Neith
InCima
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
992 Elo+
Solo
Sylvanus
Sylvanus
MAVRITTO
Sylvanus
Level 15
God Stats
12W - 14L
1,465 SR
Queue Stats
30W - 59L
1,323 Elo+
Party 2
Tyr
Tyr
RogerJ10218
Tyr
Level 11
God Stats
2W - 5L
1,521 SR
Queue Stats
26W - 23L
1,378 Elo+
Solo
Nemesis
Nemesis
myCamelCaseName
Nemesis
Level 8
God Stats
1W - 2L
1,692 SR
Queue Stats
16W - 24L
1,422 Elo+
Party 2
Team Averages
Level 15
1,480 SR
1,274 Elo+

VS

Team Averages
Level 22
1,621 SR
1,430 Elo+
Bacchus
Bacchus
Josemiix
Bacchus
Level 27
God Stats
2W - 0L
1,781 SR
Queue Stats
14W - 9L
1,438 Elo+
Party 3
Artemis
Artemis
PRUUUUMM
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Razmar5
Guan Yu
Level 28
God Stats
4W - 3L
1,639 SR
Queue Stats
4W - 3L
1,461 Elo+
Solo
Sol
Sol
SenseOfJustice
Sol
Level 26
God Stats
9W - 7L
1,928 SR
Queue Stats
208W - 229L
1,377 Elo+
Party 1
Loki
Loki
zAnonymer_Tomen
Loki
Level 28
God Stats
5W - 9L
1,256 SR
Queue Stats
242W - 273L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,676
405
3,016
10,438
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
InCima
Neith
9
5 / 6 / 0
6,906
493
7,577
7,557
2,383
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
MAVRITTO
Sylvanus
8
0 / 5 / 5
5,691
407
2,912
9,344
4,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 2
7,469
534
4,767
6,264
2,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
5,918
423
1,986
8,780
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Josemiix
Bacchus
11
3 / 0 / 8
7,385
528
3,119
10,327
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
PRUUUUMM
Artemis
11
5 / 3 / 6
7,220
516
6,331
4,883
1,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Razmar5
Guan Yu
9
0 / 4 / 3
6,062
433
1,753
8,076
3,158
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 0 / 5
7,769
555
6,367
5,393
1,490
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
8 / 1 / 3
7,559
540
5,398
7,351
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
8
Kills
19
20
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Neith
InCima
Neith
5
6
0
0.83
W
Bacchus
Josemiix
Bacchus
3
0
8
7
L
Sylvanus
MAVRITTO
Sylvanus
0
5
5
0.5
W
Artemis
PRUUUUMM
Artemis
5
3
6
2.67
W
Guan Yu
Razmar5
Guan Yu
0
4
3
0.38
L
3
0
2
4
W
3
0
5
5.5
L
0
4
1
0.13
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,258
Damage
22,968
42,383
Taken
36,030
16,900
Mitigated
17,031
11,824
Healing
8,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,016
627
303
2,395
10,438
4,074
0
5,253
5,185
23,443
0
L
Neith
InCima
Neith
7,577
5,515
0
1,065
7,557
2,383
306
1,396
6,161
0
22,407
W
Bacchus
Josemiix
Bacchus
3,119
674
0
1,652
10,327
9,270
372
1,808
8,447
21,352
0
L
Sylvanus
MAVRITTO
Sylvanus
2,912
970
842
2,071
9,344
4,892
56
1,382
7,962
12,184
4,669
W
Artemis
PRUUUUMM
Artemis
6,331
3,439
0
881
4,883
1,131
1,430
658
4,225
0
28,996
W
Guan Yu
Razmar5
Guan Yu
1,753
127
100
1,034
8,076
3,158
294
167
7,909
162
21,422
L
4,767
577
0
2,516
6,264
2,801
1,098
142
6,122
0
39,710
W
6,367
2,178
0
2,662
5,393
1,490
903
2,385
2,888
45,565
0
L
1,986
444
0
2,632
8,780
2,750
0
1,455
7,325
0
23,464
W
5,398
2,021
0
1,695
7,351
1,982
0
598
6,753
0
32,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,660
Gold Earned
35,995
254
Minions Killed
272
0
Camps Cleared
0
1,201,477
Distance Traveled
1,280,895
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,676
405
44
3
0
237,431
1
L
Neith
6,906
493
43
3
0
186,296
0
W
Bacchus
7,385
528
24
2
0
270,605
1
L
Sylvanus
5,691
407
32
2
0
249,697
0
W
Artemis
7,220
516
51
4
0
217,827
2
W
Guan Yu
6,062
433
47
3
0
220,108
5
L
Tyr
7,469
534
77
6
0
279,528
2
W
Sol
7,769
555
96
7
0
256,915
0
L
Nemesis
5,918
423
58
4
0
248,525
0
W
Loki
7,559
540
54
4
0
315,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role