Player Matchup

Hercules
Hercules
Owenpro325
Hercules
Level 88
God Stats
7W - 3L
1,590 SR
Queue Stats
272W - 252L
1,503 Elo+
Solo
Apollo
Apollo
WhiteWolf_477
Apollo
Level 109
God Stats
13W - 17L
1,513 SR
Queue Stats
98W - 89L
1,484 Elo+
Solo
Merlin
Merlin
zorrobusen
Merlin
Level 5
God Stats
1W - 2L
1,639 SR
Queue Stats
3W - 5L
1,406 Elo+
Solo
Team Averages
Level 67
1,581 SR
1,464 Elo+

VS

Team Averages
Level 122
1,399 SR
1,470 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DRH_a2bordlands
Tyr
Level 82
God Stats
1W - 3L
1,100 SR
Queue Stats
116W - 135L
1,413 Elo+
Solo
Tiamat
Tiamat
ToxicWolfQueen
Tiamat
Level 128
God Stats
4W - 1L
1,596 SR
Queue Stats
63W - 56L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Owenpro325
Hercules
8
2 / 0 / 0
4,344
869
3,261
4,633
2,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
0 / 1 / 2
4,115
823
2,053
3,678
1,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
zorrobusen
Merlin
4
0 / 3 / 1
3,638
728
482
2,076
480
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
2 / 2 / 1
4,313
863
3,343
3,295
925
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

8
1 / 0 / 2
4,419
884
1,405
3,531
1,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
1 / 0 / 2
4,575
915
3,287
2,235
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
4
4
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
2
1
1.25
W
1
0
2
2
L
Hercules
Owenpro325
Hercules
2
0
0
2
W
1
0
2
2
L
0
1
2
1
L
Merlin
zorrobusen
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,796
Damage
8,035
10,387
Taken
9,061
3,923
Mitigated
3,705
2,281
Healing
1,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
3,343
1,582
0
191
3,295
925
110
543
2,590
0
8,662
W
1,405
0
146
534
3,531
1,675
0
0
3,367
0
6,714
L
Hercules
Owenpro325
Hercules
3,261
619
0
2,004
4,633
2,102
0
1,430
2,963
0
6,722
W
3,287
34
0
318
2,235
1,105
0
296
1,870
11,504
0
L
2,053
1,419
0
277
3,678
1,341
0
1,247
2,269
0
9,770
L
Merlin
zorrobusen
Merlin
482
249
0
0
2,076
480
0
224
1,768
2,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,097
Gold Earned
13,307
30
Minions Killed
55
2
Camps Cleared
3
285,233
Distance Traveled
313,349
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
4,313
863
10
2
1
88,818
0
W
Tyr
4,419
884
23
5
0
116,534
0
L
Hercules
4,344
869
10
2
0
104,170
1
W
Tiamat
4,575
915
22
4
2
107,997
2
L
Apollo
4,115
823
16
3
1
120,996
2
L
Merlin
3,638
728
4
1
1
60,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role