Player Matchup

Chaac
Chaac
FRAGP0WER
Chaac
Level 29
God Stats
8W - 3L
1,783 SR
Queue Stats
9W - 5L
1,700 Elo+
Solo
Izanami
Izanami
Sh3riff33
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,637 Elo+
Party 1
Susano
Susano
demon12plays
Susano
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,395 Elo+
Party 1
Geb
Geb
potterr10
Geb
Level 29
God Stats
2W - 1L
1,821 SR
Queue Stats
32W - 30L
1,454 Elo+
Solo
Olorun
Olorun
skuls99
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,616 Elo+
Solo
Team Averages
Level 16
1,621 SR
1,560 Elo+

VS

Team Averages
Level 18
1,448 SR
1,410 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AndreasWeber94
Neith
Level 21
God Stats
3W - 0L
1,434 SR
Queue Stats
14W - 17L
1,482 Elo+
Solo
Ra
Ra
EquinoxRus
Ra
Level 5
God Stats
2W - 1L
1,297 SR
Queue Stats
25W - 27L
1,252 Elo+
Solo
Bellona
Bellona
NoGreenPass
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,528 Elo+
Solo
Amaterasu
Amaterasu
TheRonOfRonalds
Amaterasu
Level 28
God Stats
9W - 11L
1,510 SR
Queue Stats
19W - 24L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FRAGP0WER
Chaac
9
0 / 1 / 0
4,868
487
1,506
4,827
2,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Sh3riff33
Izanami
7
0 / 6 / 3
4,409
441
3,348
6,032
1,390
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
7
1 / 6 / 1
4,841
484
2,667
7,099
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 6 / 2
4,114
411
2,124
8,383
3,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
skuls99
Olorun
8
1 / 2 / 1
4,830
483
2,220
4,738
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
4 / 1 / 11
6,044
604
3,772
7,786
8,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
10 / 2 / 6
6,917
692
8,915
5,115
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 2
6,109
611
2,982
3,481
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
NoGreenPass
Bellona
12
2 / 0 / 0
6,744
674
2,358
4,476
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
TheRonOfRonalds
Amaterasu
9
4 / 1 / 7
5,701
570
4,062
4,704
2,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
2
Kills
21
21
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
1
11
9.5
W
10
2
6
6.5
W
1
0
2
2
L
Chaac
FRAGP0WER
Chaac
0
1
0
0
W
Bellona
NoGreenPass
Bellona
2
0
0
2
L
Izanami
Sh3riff33
Izanami
0
6
3
0.25
W
Amaterasu
TheRonOfRonalds
Amaterasu
4
1
7
7.5
L
Susano
1
6
1
0.25
L
0
6
2
0.17
L
Olorun
skuls99
Olorun
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,865
Damage
22,089
31,079
Taken
25,562
10,497
Mitigated
18,275
6,538
Healing
10,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,772
2,002
423
1,615
7,786
8,511
122
937
6,849
8,694
0
W
8,915
5,387
0
1,441
5,115
2,037
362
1,288
3,827
0
31,830
W
2,982
425
89
2,471
3,481
1,203
323
1,340
2,141
35,200
0
L
Chaac
FRAGP0WER
Chaac
1,506
443
0
2,498
4,827
2,634
0
0
4,827
0
23,883
W
Bellona
NoGreenPass
Bellona
2,358
735
0
2,344
4,476
3,593
0
48
4,108
0
38,154
L
Izanami
Sh3riff33
Izanami
3,348
2,818
0
260
6,032
1,390
0
1,987
4,045
0
17,372
W
Amaterasu
TheRonOfRonalds
Amaterasu
4,062
2,342
499
1,258
4,704
2,931
0
534
4,170
0
23,614
L
Susano
2,667
772
0
1,402
7,099
1,707
0
1,331
5,768
0
14,855
L
2,124
363
0
957
8,383
3,097
0
1,754
6,629
6,182
0
L
Olorun
skuls99
Olorun
2,220
791
127
1,294
4,738
1,669
0
1,682
3,056
16,509
1,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,062
Gold Earned
31,515
161
Minions Killed
286
0
Camps Cleared
0
916,718
Distance Traveled
951,950
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,044
604
4
0
0
180,119
2
W
Neith
6,917
692
57
6
0
169,760
2
W
Ra
6,109
611
80
8
0
196,206
4
L
Chaac
4,868
487
63
6
0
182,890
3
W
Bellona
6,744
674
98
10
0
218,107
4
L
Izanami
4,409
441
34
3
0
191,292
2
W
Amaterasu
5,701
570
47
5
0
187,758
1
L
Susano
4,841
484
34
3
0
184,980
1
L
Geb
4,114
411
6
1
0
186,912
3
L
Olorun
4,830
483
24
2
0
170,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role