Player Matchup

Arachne
Arachne
DaddyLugi
Arachne
Level 28
God Stats
30W - 27L
1,571 SR
Queue Stats
80W - 69L
1,553 Elo+
Solo
Izanami
Izanami
ElcuraMF
Izanami
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
Sluz33
Sun Wukong
Level 10
God Stats
1W - 3L
1,278 SR
Queue Stats
2W - 6L
1,421 Elo+
Party 1
Chang'e
Chang'e
ryumeyo
Chang'e
Level 17
God Stats
6W - 9L
1,480 SR
Queue Stats
10W - 19L
1,398 Elo+
Party 1
Nemesis
Nemesis
soli_inmortal
Nemesis
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 30L
1,354 Elo+
Solo
Team Averages
Level 14
1,466 SR
1,439 Elo+

VS

Team Averages
Level 20
1,535 SR
1,422 Elo+
Tiamat
Tiamat
Bonetonetony
Tiamat
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 101L
1,496 Elo+
Solo
Neith
Neith
FATAL_BLACK319
Neith
Level 7
God Stats
7W - 4L
1,554 SR
Queue Stats
13W - 10L
1,516 Elo+
Solo
Ares
Ares
GlintLS
Ares
Level 24
God Stats
1W - 1L
1,615 SR
Queue Stats
11W - 10L
1,437 Elo+
Solo
Bellona
Bellona
KeyDart100
Bellona
Level 21
God Stats
9W - 10L
1,503 SR
Queue Stats
89W - 78L
1,461 Elo+
Solo
Bastet
Bastet
MEDUSA 1V9
Bastet
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaddyLugi
Arachne
14
5 / 3 / 3
8,467
605
6,696
11,022
4,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ElcuraMF
Izanami
10
0 / 8 / 1
6,095
435
4,443
10,708
3,150
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Sluz33
Sun Wukong
10
0 / 6 / 4
6,340
453
2,527
10,489
4,364
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
ryumeyo
Chang'e
9
0 / 4 / 2
5,728
409
3,666
7,836
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
13
4 / 5 / 2
7,754
554
7,450
12,098
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 3 / 3
7,532
538
7,025
9,918
5,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 0 / 4
7,278
520
5,357
3,329
1,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
GlintLS
Ares
11
2 / 1 / 5
7,096
507
5,409
11,130
10,942
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
KeyDart100
Bellona
13
3 / 2 / 4
8,052
575
7,840
7,554
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
MEDUSA 1V9
Bastet
14
13 / 4 / 3
9,157
654
12,082
11,599
4,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
9
Kills
26
26
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
3
3
1.17
L
Arachne
DaddyLugi
Arachne
5
3
3
2.17
L
Izanami
ElcuraMF
Izanami
0
8
1
0.06
W
6
0
4
8
W
Ares
GlintLS
Ares
2
1
5
4.5
W
Bellona
KeyDart100
Bellona
3
2
4
2.5
W
Bastet
MEDUSA 1V9
Bastet
13
4
3
3.63
L
Sun Wukong
Sluz33
Sun Wukong
0
6
4
0.33
L
Chang'e
ryumeyo
Chang'e
0
4
2
0.25
L
Nemesis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,782
Damage
37,713
52,153
Taken
43,530
18,880
Mitigated
27,281
11,971
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
7,025
1,074
0
3,396
9,918
5,320
718
0
9,918
38,269
0
L
Arachne
DaddyLugi
Arachne
6,696
4,622
0
3,205
11,022
4,691
0
594
10,428
0
50,877
L
Izanami
ElcuraMF
Izanami
4,443
2,661
181
1,879
10,708
3,150
577
4,460
6,248
0
37,395
W
5,357
2,226
0
1,292
3,329
1,198
1,208
307
3,010
0
31,321
W
Ares
GlintLS
Ares
5,409
222
241
1,533
11,130
10,942
445
1,576
9,348
29,443
0
W
Bellona
KeyDart100
Bellona
7,840
1,539
0
1,604
7,554
5,476
0
1,034
6,466
2,113
42,793
W
Bastet
MEDUSA 1V9
Bastet
12,082
3,867
0
4,432
11,599
4,345
1,204
435
11,122
0
48,408
L
Sun Wukong
Sluz33
Sun Wukong
2,527
199
0
1,304
10,489
4,364
526
467
10,022
0
27,154
L
Chang'e
ryumeyo
Chang'e
3,666
696
901
1,257
7,836
2,242
567
1,620
6,216
21,257
0
L
Nemesis
7,450
3,130
0
3,244
12,098
4,433
0
5,684
6,414
0
35,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,384
Gold Earned
39,115
336
Minions Killed
354
0
Camps Cleared
0
1,294,014
Distance Traveled
1,336,897
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,532
538
85
6
0
251,329
0
L
Arachne
8,467
605
96
7
0
306,608
0
L
Izanami
6,095
435
82
6
0
227,708
0
W
Neith
7,278
520
60
4
0
274,630
0
W
Ares
7,096
507
49
4
0
246,767
0
W
Bellona
8,052
575
94
7
0
259,096
3
W
Bastet
9,157
654
66
5
0
305,075
1
L
Sun Wukong
6,340
453
43
3
0
261,682
0
L
Chang'e
5,728
409
48
3
0
223,004
0
L
Nemesis
7,754
554
67
5
0
275,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role