Player Matchup

Olorun
Olorun
BasedLyrix
Olorun
Level 2
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 2L
1,198 Elo+
Solo
Fenrir
Fenrir
NiaqraFallz
Fenrir
Level 17
God Stats
23W - 20L
1,495 SR
Queue Stats
61W - 49L
1,413 Elo+
Solo
Kumbhakarna
Kumbhakarna
ThePomme
Kumbhakarna
Level 18
God Stats
1W - 2L
1,444 SR
Queue Stats
15W - 19L
1,353 Elo+
Solo
Zeus
Zeus
XCHUMEIQUE-TODDY
Zeus
Level 24
God Stats
6W - 9L
1,751 SR
Queue Stats
119W - 132L
1,379 Elo+
Solo
Medusa
Medusa
sauropaganax
Medusa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,489 SR
1,369 Elo+

VS

Team Averages
Level 17
1,543 SR
1,425 Elo+
Bellona
Bellona
LILT222
Bellona
Level 25
God Stats
6W - 4L
1,651 SR
Queue Stats
45W - 59L
1,302 Elo+
Solo
Artemis
Artemis
MrPenguinWaffles
Artemis
Level 26
God Stats
33W - 37L
1,507 SR
Queue Stats
97W - 144L
1,389 Elo+
Solo
Ymir
Ymir
SqUaDzVX
Ymir
Level 4
God Stats
2W - 2L
1,705 SR
Queue Stats
2W - 2L
1,695 Elo+
Party 1
Thanatos
Thanatos
TTV-Assassin756
Thanatos
Level 14
God Stats
22W - 31L
1,387 SR
Queue Stats
32W - 47L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
iSxpphire
Cthulhu
Level 15
God Stats
26W - 21L
1,465 SR
Queue Stats
50W - 62L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BasedLyrix
Olorun
10
2 / 10 / 2
6,427
428
4,837
11,609
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
13
8 / 5 / 6
8,608
574
11,195
10,771
4,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kumbhakarna
ThePomme
Kumbhakarna
11
1 / 4 / 0
7,151
477
2,410
11,429
8,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
8 / 6 / 3
8,952
597
12,168
10,179
4,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
1
0 / 0 / 0
3,007
200
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LILT222
Bellona
11
3 / 4 / 3
7,424
495
6,423
10,827
7,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 1 / 0
8,618
575
7,525
7,481
2,394
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate

Breastplate

+20
Physical Protection

Ymir
10
2 / 8 / 6
7,180
479
3,981
16,703
15,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
15
11 / 5 / 1
9,824
655
7,586
11,956
5,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
iSxpphire
Cthulhu
12
5 / 2 / 5
7,863
524
4,280
12,233
7,248
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
19
Kills
25
25
Deaths
20
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
BasedLyrix
Olorun
2
10
2
0.3
W
Bellona
LILT222
Bellona
3
4
3
1.13
W
4
1
0
4
L
Fenrir
8
5
6
2.2
W
Ymir
2
8
6
0.63
W
Thanatos
11
5
1
2.3
L
Kumbhakarna
ThePomme
Kumbhakarna
1
4
0
0.25
L
8
6
3
1.58
W
Cthulhu
iSxpphire
Cthulhu
5
2
5
3.75
L
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,610
Damage
29,795
43,988
Taken
59,200
22,230
Mitigated
38,362
4,835
Healing
14,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BasedLyrix
Olorun
4,837
2,367
0
1,431
11,609
4,230
297
4,308
7,301
13,940
2,027
W
Bellona
LILT222
Bellona
6,423
2,400
0
841
10,827
7,699
118
5,973
4,854
123
35,532
W
7,525
5,997
0
2,105
7,481
2,394
1,855
2,410
5,071
0
53,910
L
Fenrir
11,195
2,041
0
1,058
10,771
4,997
0
2,437
8,334
378
34,660
W
Ymir
3,981
1,940
0
625
16,703
15,498
1,120
4,058
12,645
16,615
0
W
Thanatos
7,586
2,621
0
9,010
11,956
5,523
1,373
2,529
9,427
0
50,895
L
Kumbhakarna
ThePomme
Kumbhakarna
2,410
139
0
1,009
11,429
8,502
0
0
11,429
29,514
0
L
12,168
2,730
0
1,337
10,179
4,501
1,313
1,600
8,579
43,960
0
W
Cthulhu
iSxpphire
Cthulhu
4,280
822
0
1,717
12,233
7,248
905
3,770
8,463
24,489
0
L
Medusa
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,145
Gold Earned
40,909
191
Minions Killed
316
0
Camps Cleared
0
1,004,866
Distance Traveled
1,370,144
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,427
428
23
2
0
218,801
2
W
Bellona
7,424
495
49
3
0
307,070
0
W
Artemis
8,618
575
102
7
0
247,684
0
L
Fenrir
8,608
574
46
3
0
306,961
0
W
Ymir
7,180
479
25
2
0
260,897
0
W
Thanatos
9,824
655
102
7
0
287,493
0
L
Kumbhakarna
7,151
477
52
3
0
233,581
1
L
Zeus
8,952
597
70
5
0
245,523
0
W
Cthulhu
7,863
524
38
3
0
267,000
0
L
Medusa
3,007
200
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role